
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played the first for about 350 hours. Enjoyed it quite a bit. I've enjoyed this one with a cpl buds as well. If you played the first the classes are pmuch the same but with new names. Demo = Marauder, Lancer = Hunter, Machinist = Tech and so forth. The true new is the Specialist, which can equip every other classes skills. So mix n match. Weapons are cross class unlocked once @ 4 stars. I can't remember if this was the case with the first. There are a couple technical issues I've noticed. Sometimes you cannot pick up or open a consumable/chest. Not the ammo crate, just the secret and not so secret ones hidden about. I've only had 1 instance of being locked behind a door, as I went to deconstruct my turret, and this was on mission 7. Automatically got pulled back to the group due to cinematic but once in 30 hours is not an issue imo. The actual gameplay is good. More variety of aliens, some tough ones, and the pacing is good for a horde survival. Gotta use your kit; can't just pray and spray. There can be some issues with the larger alien's mechanics. Charge/Rush can sometimes be wonky. Consumables are more expensive when compared to the first but earning credit and exp isn't difficult esp with people using challenge cards. All and all a good start. The dev's can clean up some of the minor stuff with a patch and shine it up. Not sure why people are knit picking women, space lesbians and writing. This isn't shakespeare folks; ur here to smash xenos. Enjoy!
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 14.5K | 90% | $19.99 | |
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| $6.1M | 3.4K | 82% | $49.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 19.6K | 94% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.4M | 17.6K | 97% | $24.99 | |
| $15.4M | 27.2K | 80% | $29.99 | |
| $493 | 4 | 75% | $4.99 | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 73 | 89% | Free | |
| $0 | 22.7K | 75% | Free |
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i mean its alright, bit buggy because it just released. I also stand with what other reviews say that the game plays like its worth $30 instead of $50
I will probably change my review some time later, but here's what I got for now. As of this comment, the game's not really doing anything super innovative or crazy- in fact, it feels more like a Fireteam Elite 1.5 than a full sequel. Sure, there's more aliens and the attachment/perk system is more streamlined, but the game doesn't have a lot of difference with weapons or enemies (but there are a small chunk more, which still is a step in the right direction), it has enemies clipping, there's WAY too many quips, and there's the occasional hitch in framerate. Let's not forget the unskippable cutscenes/dialogue, given to us through characters with sometimes very off-putting facial animations (Here's to you, Wrench). The good things I can say about this game: It's more atmospheric, and it's a step up in difficulty- no longer can you just blast a whole room instantly and not worry about health, there's hordes and hordes of enemies all moving differently, and they're all attacking you with different timing/varieties. Good reason to stay moving, and have some variance in your gear. I'd love to have a more challenging and complex Fireteam Elite once this game gets more polished (we can be hopeful), but for now I'd recommend just playing the first game instead.
Previous game++
This game doesnt deserve the hate it got... its a building block from the first FTE which has alot of potential. Squad play is tight and intense as it should be - worth a chance if the hours are invest as it does get better the more you play it.
I have to disagree with most of the negative reviews, this game is amazing! The graphics are gorgeous, gameplay feels more intense and dangerous than the first one and the decal customization is so fun to play around with. I personally haven't experienced any groundbreaking bugs that have ruined my gameplay experience and even if i stumble across one, I have high confidence the fixes will be implemented quick smart for a game that literally released 3 days ago.. Don't let the negative reviews sway your decision, great price for this gem of a game you are going to spend hours in with mates slaying xenomorph scum.
Gameplay wise, if you liked the first game you'll like this one! The story is... Modern. Basically, you're butch commander wants you to save her gang of lesbians that ♥♥♥♥♥♥ around and found out. Now they gotta send a man (Me) to save them and they talk ♥♥♥♥ to you when you save them... Because that's what modern women do :P if you don't want to see their cringe cutscenes you can skip them and play the game and just tune their yapping out. Game runs smooth on controller but I noticed slight stuttering when using mouse and keyboard when looking around quickly.
Straight copy and paste of the first game. Was so hyped for this release, ended up refunding after 40 minutes. If you played the first game, get ready to listen to the same music, experience the same combat loop, listen to a bunch of girlbosses bark in your ear for the duration of a match, and listen to your characters repeat “I’m a total badass!!” about fifty times during a mission. For a sequel, you’d expect some sort of evolution, guess not for this company. Last game I buy from this studio.
ta wapo no hagan caso de las malas lenguas
Have enjoyed it so far, movements a little clunky but there is a ton of customization and build potential with added traits and augments.
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Players by region
Where this game's players are, estimated from review languages.
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