
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked the first one you'll like this one. Best played w friends (I'll post a full review when clear all the insanity levels)
ta wapo no hagan caso de las malas lenguas
Previous game++
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have to disagree with most of the negative reviews, this game is amazing! The graphics are gorgeous, gameplay feels more intense and dangerous than the first one and the decal customization is so fun to play around with. I personally haven't experienced any groundbreaking bugs that have ruined my gameplay experience and even if i stumble across one, I have high confidence the fixes will be implemented quick smart for a game that literally released 3 days ago.. Don't let the negative reviews sway your decision, great price for this gem of a game you are going to spend hours in with mates slaying xenomorph scum.
Fireteam 1 was great, Fireteam 2 is aswel. They sticked with the same formula and improved on it. The game is extremely fun to play, gameplay loop is good, I havent played and tested all guns but the pulse rifle has that authentic alien sound that i love and the shotgun actually packs a punch. there are some performance issues...i have some stutters and lag here and there, loading into an area, big fights it feels as if my fps drops, on day one i had some aliens teleport on me... BUT i have a old computer and running a cpu i7 8700k, GPU 3060TI, running the game on Medium, playable The price is a bit steep for 49,99 euros, but if you are a fan of the alien francise its worth the buy Lets hope they add some good content in time to come.
Aliens: Fireteam Elite 2 is everything I wanted from a sequel and more. The classes feel deeper, the builds feel more meaningful, and I genuinely enjoy spending time sorting through grind outcomes to perfect each loadout. Missions are darker, more atmospheric, and capture the horrifying tension of the films in a way that makes you feel like the protagonist fighting through a real Alien movie. The pacing is perfect. The story keeps you pushing forward, the dialogue has personality (even letting you be rude if you want), and the humor sprinkled in — like hiding in a closet — actually made me laugh. Insane mode is the heart of the experience. If you ever wanted to feel like Ripley fighting through a nightmare, this is it. The Aliens are absolute monsters here, and I love that you can’t just sprint through missions. You have to fight like a Marine would, step by step, room by room. Online multiplayer is genius. In the first game, I mostly played offline because I wanted that pure single‑player feel — even without bots. In Elite 2, I can finally do that. I’ve already gone rogue on Insane missions alone after carefully tuning my build, and it’s an incredible challenge. Customization is solid. Not huge, but enough. Weapons surprised me — fewer than I expected — but what’s here is strong and satisfying. The variety of Alien types is exactly what I hoped for in a sequel. Each one has its own horrifying personality, and the big ones make you second‑guess whether you’re ready for what’s behind the next door. The sound, lighting, and visuals are perfect for delivering that horror in a fun, addictive way. I’ve seen people complaining, but honestly? Most of the negativity feels like trolling. The game launched right before school started, and a lot of kids clearly got salty they wouldn’t have time to play. Even players with barely any hours are posting nonsense. My actual experience? Almost no bugs. The only “issue” I saw was a teammate who got locked out of a door for being too slow — he respawned with us immediately after. Not a bug. The story’s conclusion is satisfying. The challenge cards are fun to sort through. Setting up online rooms is easy. And the game is addictive enough that I stayed up until 4 AM two nights in a row because my Medic build was too fun to put down. Every cent was worth it. This is a fantastic sequel and an amazing Alien experience.
Well the second game had allot of aliens and i was all about shooting aliens did not care much about the story just point me to were baddies are and let the ammo counter go brrrrrrrrrrrrr (^_^)
I enjoy this game. It's fun. For the love of ♥♥♥♥, let us leave Horde Mode matches without forfeiting the reward. I'm sick of losing all progress because my braindead team wanted to stay and it forced me to die with their stupid asses.
Needs some updated to fix couple of aspect... But game is playable and good so far... Similar to first part, like a continuation but is ok... Price isn't fair enough, I think was very expensive for what it brings. it must not pass from 30 bugs$
This game doesnt deserve the hate it got... its a building block from the first FTE which has alot of potential. Squad play is tight and intense as it should be - worth a chance if the hours are invest as it does get better the more you play it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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