
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs some updated to fix couple of aspect... But game is playable and good so far... Similar to first part, like a continuation but is ok... Price isn't fair enough, I think was very expensive for what it brings. it must not pass from 30 bugs$
Tak hned z kraje, hru doporučuji. Pokud jste hráli jedničku, budete tady jako doma. Všechno, co vám bylo povědomé v jedničce, najde tady. Vývojáři nelhali ani o tom, že dvojka bude větší a bohatší a že příběh vám utkví v paměti více. I když není vyloženě na desítky hodin, hlavní tíhu totiž nese online co-op a postupný progress vybavením a vaším skillem. Je to ale trochu mixed bag, tak to trošku rozepíšu. Zlepšení by se oproti jedničce našlo víc, tak co mě tak napadá: +Zbraně dostali novou úroveň rozšíření, nebo vlastně dvě, jak si je můžete modifikovat. Perky odemknete hraní za danou zbraň a později je můžete použít u jakékoliv zbraně. Ve zbrojnici můžete koupit Augmenty (jako Overclocky v DRG, Rock and Stone!), které můžou výrazně proměnit staty zbraní. +Arzenál je solidní a spoustu si ho odemknete už levelováním specializací. Méně pak hraním na specifické obtížnosti. +Do arzenálu vám přibyl elektrický obušek. Není to nic proti loru universa a občas se vám po čertech hodí, když vřava začne být moc na tělo. +Nová "volná" specka vám umožňuje namixovat si v rámci limitů kategorií dovedností specku na tělo. +Nepřátelé mají oproti jedničce lepší pathfinding a je jich občas opravdu hodně. Patogen dostal dva nové elitní druhy. K mechanickým nepřátelům se zařadila celá nová frakce robotů s pěti různými druhy. A xenomorfové dostali taky jeden elitní přírůstek, jestli se nepletu. +Přibyly povedené, nepřeskočitelné, cutscény a lipsink u postav při hovoru. +Mapy jsou větší, otevřenější a víc na vás dýchne atmosféra třeba staré hry AvP2 nebo filmu Aliens. Věcí, co by se mi vyloženě nelíbily, moc není. Spíše se jedná o drobnosti a nepříjemnosti: -Když si namixujete vzhled armoru a helma vám během mise podivně hraje se světlem, barvou a stínem. -Nebo že vám u revolveru při nabíjení vzduchem pluje úsťové příslušenství. -Horší je to, že vás hra občas z nějakého důvodu nenechá sebrat bedničku nebo lékárničku, dokud nemáte přebitou aktuálně drženou zbraň. -Při záplavě nepřátel se nějaký občas zatoulá a zasekne. Když vám to nezablokuje progress misí, tak pohoda. Ale občas se stane, že ho budete muset vyšťourat a nějak zlikvidovat. -Specificky jedny dveře v druhé polovině kampaně občas uvězní člena týmu a neexistuje způsob, jak ho osvobodit. Takže radši fakt spolu a nesnažit se schovávat za dveřmi, kterými jste vešli. Suma sumárum to není "jen DLC" pro jedničku, je to plnohodnotný samostatný titul. Ale trošku s obavami čekám, jak si vývojáři poradí s životním cyklem hry. Jednička (podle mě) skončila právě na nedostatek opakovatelného obsahu a tedy aktivních hráčů. Zatím mám ještě spoustu vybavení, karet výzev, augmentů k odemčení a dvě obtížnosti, kam se zkusit vyškrábat. Takže hodně štěstí, mariňáci, sejdeme se v misích.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game but not worth the price tag, if ur wanting to play it but ur not in a rush, wait for a sale
It seems like the game only has one map—or at least the environments are very repetitive—and once you finish the campaign, there’s nothing left to do; I certainly have no desire to go back to it. I also forgot to mention that this game is aggressively feminist ("Girl Power"), and it’s quite noticeable; it seems that in the future, men exist solely to serve female power. Honestly, I really wanted to like this game.
The developers took everything from the first game, and they made all of it BETTER. It no longer seems like an extraction shooter like Hell Divers 2. There's story, breaks between fights, strategic placing of ammo or extra stock. The cards are more if you want to grind a level or help yourself through a level. All around, very much improved.
"What happened?" The Halp Network happened. ♥♥♥♥ optimization. ♥♥♥♥ story. DEI marines. Millennial writing.
As much of Alien fanboy that I am, I can't recommend this game yet, not even with 120 hours spent on the original. Getting huge lag spikes that freeze the game for over a minute that kicks out every human player leaving you with synths ♥♥♥♥♥♥♥ sucks, and it happens too frequently for my taste. Missions, enemies, and story are starting to feel pretty darn similar as the first one. Sure, you get new and improved classes with their corresponding perks, but for 50€ I expect a bit more of innovation, not a rehash of what we alredy got
If you liked the first, you'll definitely like this one. Specialist class is a cool idea I really dig it. The class allows you to combine other class perks.
if you liked the first one you'll like this one too. Im looking forward to sinking in a lot of hours on this one too!
Apesar de um claro presente, me dói ver essa otimização porca no lançamento. Eu ainda quero ver como os updates vao eliminar esses stutters monstruosos pois pelo pouco que joguei existe um jogo mais "responsivo" aqui com os controles. Dito isso na presente data de 02/09/2026 eu diria ainda pra esperar qualquer coisa. Inviável completamente jogar agora.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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