
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you told me this was a DLC expansion to the first game, which was already mediocre and kinda trash, I'd believe it. Slogged through the entire campaign and never once had a moment of "wow, I'm having so much fun". Found myself more irritated with the forced NPC dialog, forgettable combat barks, and unusual bugs including mission softlocks. Even worse, took me 20+ minutes to find a team (which was horribly underleveled, didn't finish the mission by the way) for the first map on intense (not the highest level difficulty, if you don't have the game. it's just above normal mode). The game already has a low playerbase and it's not even week two yet. Save your money, play a better coop game like Vermintide/Darktide/DRG/HellDivers 2.
I have to give this game a positive reveiw but only by the skin of its teeth. In camparison to the first game I would say it is a decent succesor but doesn't do anything groundbreakinly new. More weapons, an extra team member and a wider variety of enemies are about the only addition, as well as actually animated npc dialogue however their god awful corny dialogue and demeanor discredits that entirely. Gameplay wise, there are a lot of stutters and friendly and enemy ai seem to struggle with tasks and pathing even though they said they improved it from the previous game. I've also dropped out of a fair few games without any explainable reason. But that being said, I can't in good faith give a game an overwhelmingly negative review based on bugs that will probably be ironed out in the first few patches. What really pushes me to dislike this game is the price. With DLC, the previous game totaled a cost of around $55 Australian dollars. The base price for this game, without deluxe add ons or future dlc, being $80 AUD is absolutelty disgusting. Without any meaningful addition to the franchise or overall content of the series, I cannot see how they justify the price, especially seeing as how the first game wasn't a particuarly overwhelming success that would justify such a premium price. If you are a fan of the Alien franchise or enjoyed the first game, definitely give this a go, but absolutely wait for a steam sale and hope that servers aren't dead by then. Overall rating: 6.5/10 (Pre any bug fixes)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its bad in every way other than visually. 1. locking certain basic things like cosmetics or challenge cards behind game progression feels like a lazy way to forcibly pad out hours played. 2. enemies jittering or even outright teleporting is a constant issue, especially during the second-half of the campaign. 3. the audio is dog water to be frank. the aliens sound like theyre halfway across the room from you even if theyre up in your face, voicelines can and will repeat with an echo, the guns are only passable. 4. the dialogue is terrible. if they were intending to make an obnoxious 'so quirky lol' character then they did raptor well. ko has the personality of easily forgettable cardboard even for someone supposed to be the hardass type. shipp. piper i feel as though could have had better development other than 'i spoke once on the comms now im learning :)' esther and wrench i like simply because they feel more natural compared to the rest. 5. i struggled to pay attention to the storyline on account of the fact that it was so bland and samey. the prologue had me hooked, i was excited. the 2.x missions managed to keep that excitement building up until 3.1 even if there were fair leaps of escalation. the more you start to learn about the big evil doctor, however, and the further you progress into that arc the worse it gets until it becomes nothing more than a 'big scary scientist is doing EVIL and playing GOD.' 6. the ai clearly has a few screws loose as very frequently from what ive played, they would do things such as conga lining or get themselves stuck on nothing in an open space (an issue especially prevalent with the droid enemies). the only ai that seems to work decently well and kind of erratically are the synths, which is bad, because youd also expect that the xenomorph enemies would be able to do more than walk in singular straight lines at you. 7. semi infrequently (in my experience) the interaction key would either take one-two seconds delay or outright stop working. really just a nuisance compared to everything else. 8. the difference between the pre-rendered cutscenes, in-game cutscenes and the actual gameplay itself is utterly jarring to such a degree that it can pull you out of the immersion; going from wonderful to look at immediately into grainy 80s footage. this game is ultimately just fireteam elite 1 with prettier graphics and DOZENS of issues which one wouldve hoped wouldnt have been stuffed into a game that costs a whole 50 dollars. i love that they made challenge cards infinite, added new weapons and systems for said weapons, and abilities. but when i can count how many new things theyve added to 2 on both of my hands while the issues that persist infinitely, constantly grinding against you, its really just not worth it to purchase this game at full price. at best this is a game that you wait a year or two before buying, or buy it when its at a 15-20 dollar discount.
This game should have been a DLC for AFTE 1, not a seperate game with a 80$ price tag.
Decided to refund it after seeing that I had to manually select Private match every time. This is the developer's way to push and nudge people into public Matchmaking to make up the numbers. I have no intention of doing that, and at this point I'm allergic to poor developer decisions which are so cynical and so obviously designed as anti-player, so it's refund time! Edit: Things I forgot to add... The unlocks have been vastly reduced (you used to get three items from a Bonus Crate, now you only get one). The various sections of the weapon shop are now individually locked behind certain missions, to push the player into playing further to unlock a section of the shop to see how else they can customise their loadout. And the conversations required to unlock the next mission go on forever, even skipping through them. All of the things mentioned in this paragraph are a cynical attempt by the developers to push up the player's playtime, whether that is for their precious engagement statistics, or in the hope of the player losing track of time and playing over two hours and thus disqualifying themselves from getting a Steam refund. Absolutely cynical padding which was not needed and absolutely nobody asked for.
This is a rough one. I enjoyed the first one despite it being quite bland. The sequel feels more like a version 2.0 instead of a second game, kind of like the Fifa/Madden/NHL games. The game crashed within seconds of launching the game and changing my controls, not worth it right now.
I played the first game, this one is pretty much the same thing a few improvements but not enough to justify this price. It's not a AAA game. It's fun but not at this price they didn't change / add that much to justify the price.
Who came up with the idea of forcing players to complete missions just to unlock basic things like muzzle attachments, optics, cosmetics, and other equipment? What is the reasoning behind this? It feels like pointless progression padding designed to keep people playing longer rather than actually making the game better. Are you seriously that worried about people refunding the game that you need to lock basic content behind missions? What makes it even worse is that this is supposed to be an online co-op game, yet there isn’t even a proper in-game chat system. How do you release a cooperative multiplayer game without one of the most basic communication features? That should have been an obvious requirement from the beginning. And then you charge this much for the game as if you're delivering AAA-quality production. The current quality does not justify the price at all. I have played free browser games on Y8 that felt more complete and better thought out than this. At this point, the best feature of the game is that it is available on Steam, because at least Steam gives me the option to refund it.
My god this is bad, I didn't even finish the first mission and I am refunding the game 21 minuets is all it took. Firstly it's 2026, the game looks terrible and it actually looks worse than the first game. You'd think the graphics would have been better. The gameplay is okay, run around shoot aliens and place down different items like turrets ect in different rooms while clearing waves and waiting for doors to open, I looked at gameplay it seems that is a common thing in most missions. First mission just did not grab me, then I got to an in game cut-scene and it looked terrible, I turned off motion blur, yet this cutscene had a blur effect around the character that was moving around. It also had crap dialogue and my character was doing stuff like throwing a phone at this woman off screen. Again it's 2026, it should have been able to render my character into the cutscene, with the limited customization that can't be hard. Wait for a heavy discount to play this guys, honestly just not worth it right now. 20 minuets is all it took for me to just realize the rest was going to be a rough ride.
If you liked the first one, you'll love this one.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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