
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このクオリティで6000円声は高いっす。DLC込みで前作を買おう!!!! 面白くないわけではないです。元が良かったのでそこだけは大丈夫です。 ただ前作と比べるとスペシャリストがいるとはいえ各クラスと戦闘バランスは良いとは言い難いかなと。 一番きっついのは属性ダメージを加味しても低ダメージ高レートの弾幕武器は非常に弱く感じる。DMRが最強っす。 ゲーム的なバランスはまぁ遊べるとして、ローカライズに関したバグなのか知らないけどプレイヤー名やNPC名が正しく表示されないとか進行不能になるバグとかは事前に取っておくべきではないかなと思いました(進行不能は特にリリース前にチェックすべきだろう) まあ最悪ネームバグみたいな後で取ればいい部分は後回しにしてでも進行不能になったり最適化不足で読み込みでカク付くはちょっと減点じゃないかなと僕は思います。 マジで題材は良いし前作も値段相応に頑張っていたのだからグラが良くなっただけのDLC込み版の値段ですみたいな評価されないように今後期待してます。
I loved the first game and I'm really enjoying this one, but... There are performance issues galore, jittery animations, bugs aplenty, the social system's asinine, the story and voice acting is horrendous, and - at €50.00 - the game is well and truly over priced. Missions 2.1-2.3 may as well be the same mission (about as aesthetically diverse as a padded room). Finally, the toughest difficulties are too easy, even with moderately negative challenge cards. Horde mode is great, except for the trolls. If a host leaves after a full wave (5 waves in a full wave) via escape > abandon mission, all other players do not receive full rewards (I assume the same is true in the campaign). Cold Iron, fix this as soon as possible. Your game is fun, but we're already contending with poor optimisation, jittery animations, and bugs. We shouldn't have to worry about losing our rewards because someone wants to be a D followed by an I, a C, and a K. Also, implement a vote kick system and allow players to join missions already progress, regardless of whether they cue for a specific mission or via quick play. If a game is in progress and there's a spot, let them join that game. The positives? The game play is genuinely fun and there's a decent amount of content to keeping going through: not tons, but enough to keep you entertained. The soundtrack and sound effects are both very authentic. Playing the game with friends is a blast, especially if you're all already into the Alien franchise and can bang out some humorous quotes from the movies, i.e., "Marines! We are leaving!" While missions 2.1-2.3 lack diversity, you can't argue that they and the rest of the missions aren't true to the franchise: they would fit into any of the Alien movies (or other Alien games). There are plenty of weapons to choose from and the majority of them are viable. While there are generally agreed upon best perks and attachments, there's a huge amount of variety in building your own builds. Play to your strengths, not the meta. The only things I'll say about the attachments is that they need to be better balanced. There are probably 200+ attachments, and I doubt more than 20-30 of them will see regular use. I do recommend this game, and I will give it a thumbs up, but I also recommend waiting until the first hotfix and until the game goes down in price: even €10.00 less would be touching upon fair,. While Cold Iron would suffer initially, that dip in price would very likely bring in the fence sitters. €15.00-€25.00 less for the next week or two would be the sweet spot. However, I would suggest for Cold Iron to do this when releasing the first hotfix too: the game needs an influx of players. So... it's a good game, but has some serious issues.
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's certainly an Aliens game - the buildcrafting is pretty good although once you unlock everything for the Specialist you learn that there's a few choice abilities that stand above the rest. The story...kinda meh to me. The interesting parts weren't expanded upon at all. The writing/acting was annoying after the third mission. Especially when the dialogue options are all un-skippable and you just have to keep spamming buttons until you get through it. Not to mention you are forced to talk to 2-3 NPCs between each mission. Unfortunately, my setup is very old and out-of-date, so I can't really say anything about the graphics or performance. Even on the lowest settings I was getting stuttering, lag, and frequent disconnections. I'd give the game a 6.5/10 overall.
I love the first game but Jesus ♥♥♥♥♥♥♥ Christ, what happened? Major performance issues aside, and trust me there are a lot, I don't think this game will get much better with patching. The Dialog, for the most part, is ass. The characters are stupid and quirky... that's their entire personality. Ko, so far, is the only one that's okay, but she'll still whine about my dialog options. I'm sorry that Hotshot was written to be a dumb ♥♥♥♥... I don't have a ♥♥♥♥♥♥♥ choice there. Also, the head of the ship is named Shipp and the head of the armory is Wrench... I'm glad everyone has a nickname based on their job. Dumb. Voice Actors sound bored as ♥♥♥♥ in tense situations. Music is... okay. I fell like it's not as good as the first game but it is what it is. Sound effects are mostly fine, though some feel weak and some are +10db compared to everything else. The AI is all over the ♥♥♥♥♥♥♥ place and I really don't know if they're bugged or what, but damn. Take them off the meth and give them brains please. Level design doesn't make sense. For example, why would we go down a single file double stairwell, through a double door, into a down slope double wide stairwell, into a barracks (from the Bomb Squad mission, fyi)? Why is every mission go to point 1, hold out, go to point 2, hold out, rinse and repeat? I haven't gotten to the end, so hopefully there's more variety later on.
Had a great time from the get go playing this with my squad. Im not into conversing with the NPCs so much so they could have toned that down. But the actual game play is solid and fun. Great atmosphere and sound. Solid AI. Learnng curve is low. No major issues from me. Looking forward to playing through this. Solid price point as well.
Cannot recommend this game right now in its current state. I have lost count on the amount of times a door has failed to open/locked itself before the entire team walks through (yes people still explorer or don't stick with the group, or run ahead). Only to run into a the inevitable "everyone needs to be here" to progress. Additionally, the amount of times an FMV plays that leads to to a black unrecoverable screen that has sounds, subtitles, noises... Which leads to me forcing a close, re-open, sit through all that opening garbage, to try and reconnect (maybe it does, maybe it doesn't) for the FMV to play again and end with with several possibilities, A) Let me resume playing, B) Let me stand still unable to move, C) Lets the enemy kill me. D) Goes back to a black screen. A couple other of things that happen from time to time, swapping armor swaps the gender of the character/look of the head. The head vanishes randomly and I need to re-customize the character. Makes this a regret buy at this point in time.
Friend bought me this game to play together. We watched Aliens (1986) right before. Game was a blast, story was perfect for the universe, in my opinion. Skill tree for the classes feel cool and fun to play with. Plenty of guns to pick from. WillContinueToPlay/10 oh, and +2 for having a horde mode
Constant DC, Host crash, Map Resets to BEGINNING, Some weapons useless, Paid weapons behind DLC stronger than some base weapons. AI are completely useless will not shoot at targets near them, solo mode has nodes to increase there damage/hp etc means nothing if they do not shoot and constantly block you playing. Recoil on some guns to such a level where you are just constantly pulling down for hundreds of rounds to counter, i gave up and just use smart gun (auto aim) on all classes with damage modifier, who the hell wants to hold multiple mouse buttons while pulling down for 500 rounds as each one does 3/4 damage per shot. Hidden stat, that is not explained apart from in a tool tip menu over 4 pen prevents shots bouncing of SOME, that's right SOME have more than 4 resistance, so you need MORE pen than tooltip states. So either maximize the pen or just not use 60% of the weapons. ( Important on higher difficulties as there are more elites, less so on IGN or Standard skill levels ) I played the original, never felt this much grief while playing, spend most of my time inside the HUB shooting walls to try and make some guns playable, such as maxing recoil reduction just to reduce the amount of pulldown on most guns or simply give up and just install the auto-aim augment. Do not even get me started on friendly fire, people seem to miss the part where above standard it states "friendly fire enabled"
Fun game, builds upon the first. It has occasional bugs, but nothing game breaking yet. Definitely recommend.
its bad in every way other than visually. 1. locking certain basic things like cosmetics or challenge cards behind game progression feels like a lazy way to forcibly pad out hours played. 2. enemies jittering or even outright teleporting is a constant issue, especially during the second-half of the campaign. 3. the audio is dog water to be frank. the aliens sound like theyre halfway across the room from you even if theyre up in your face, voicelines can and will repeat with an echo, the guns are only passable. 4. the dialogue is terrible. if they were intending to make an obnoxious 'so quirky lol' character then they did raptor well. ko has the personality of easily forgettable cardboard even for someone supposed to be the hardass type. shipp. piper i feel as though could have had better development other than 'i spoke once on the comms now im learning :)' esther and wrench i like simply because they feel more natural compared to the rest. 5. i struggled to pay attention to the storyline on account of the fact that it was so bland and samey. the prologue had me hooked, i was excited. the 2.x missions managed to keep that excitement building up until 3.1 even if there were fair leaps of escalation. the more you start to learn about the big evil doctor, however, and the further you progress into that arc the worse it gets until it becomes nothing more than a 'big scary scientist is doing EVIL and playing GOD.' 6. the ai clearly has a few screws loose as very frequently from what ive played, they would do things such as conga lining or get themselves stuck on nothing in an open space (an issue especially prevalent with the droid enemies). the only ai that seems to work decently well and kind of erratically are the synths, which is bad, because youd also expect that the xenomorph enemies would be able to do more than walk in singular straight lines at you. 7. semi infrequently (in my experience) the interaction key would either take one-two seconds delay or outright stop working. really just a nuisance compared to everything else. 8. the difference between the pre-rendered cutscenes, in-game cutscenes and the actual gameplay itself is utterly jarring to such a degree that it can pull you out of the immersion; going from wonderful to look at immediately into grainy 80s footage. this game is ultimately just fireteam elite 1 with prettier graphics and DOZENS of issues which one wouldve hoped wouldnt have been stuffed into a game that costs a whole 50 dollars. i love that they made challenge cards infinite, added new weapons and systems for said weapons, and abilities. but when i can count how many new things theyve added to 2 on both of my hands while the issues that persist infinitely, constantly grinding against you, its really just not worth it to purchase this game at full price. at best this is a game that you wait a year or two before buying, or buy it when its at a 15-20 dollar discount.
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