
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I purposely die so I can see the xenomorph run up to me and grab me
хороший кисюнчик
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not even half of the story and i deeply want Alien Isolation 2 now :)
♥♥♥♥♥ игра
Yes, if you like horror or the movies.
i'm too scared to finish this game
2 nerve-wracking 4 me
Simplesmente a obra prima do terror, depois de jogar esse jogo, outros no gênero perdem o sabor. 10/10
With the announcement of a second Alien: Isolation game, this felt like the perfect time to dive back in and finally review the first one. It should come as no surprise that Alien: Isolation performs incredibly well on the Steam Deck. It’s an older title, so feel free to crank up the settings. Even today, the game still looks incredible. They absolutely nailed the atmosphere, but the sound design might be even better. If you’re not playing with good headphones or a solid set of speakers, you’re only getting half the experience. I found myself relying on sound direction more than the motion detector the game gives you. Now for the biggest talking point: the alien AI. Listen, buddy, when I say these were the most tense 24.4 hours I’ve ever spent gaming, I mean it. By the 18-hour mark, I was begging for the game to end because of how tense the alien made every situation. If I was careful enough, I could sometimes crouch through an entire level without the alien ever showing up. That doesn’t mean it couldn’t appear, though. Oh, it definitely could. Other times, the alien seemed to know exactly where I was going. Even when I was being incredibly quiet, it felt like it had a general awareness of my location. That could feel a little unfair, but it also meant I never felt completely safe. If you love the Alien franchise, appreciate great audio, and enjoy the feeling of constantly being hunted, just play it. You might be begging for it to end like I was, but you’ll definitely have fun getting there.
Esse jogo é uma obra-prima. Não há nada igual no mundo dos games, é uma experiência única mesmo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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