
Assemble patchwork mosaics while you travel with Alice and the famous characters of Wonderland and Looking-Glass Land
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü 🔲 Çok Kötü ✅ Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi ✅ Orta 🔲 Kötü 🔲 Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat ✅ 0 - 10 Saat 🔲 Belirli Bir Oynama Süresi Yok
這算是我在 Steam 玩過最垃圾的拼圖遊戲了吧...... 首先作為一個拼圖遊戲沒有原圖參照,我還是能接受的,畢竟 Try & Error 還是能拼出來。每道關卡都有相當緊湊的限時?好吧,我只要正常發揮不要失誤盡快拼完就好。玩家暫時把拼圖丟到拼圖板上,會被當成失誤?一次只給玩家 5 個隨機且不一定是靠邊角的拼圖碎片?對不起,你這個垃圾開發商還是給我趕緊解散吧。 [h2][b]總結[/b][/h2] 要完成這個遊戲的拼圖,只要碎片一多基本上無法在第一次完美通關。其實要完成也不是難事,多試幾遍、截圖比對,最後還是完成拼圖,但這樣作為一個拼圖遊戲是無法帶給玩家樂趣的。原價和一般的特價我肯定是不推薦入手的,但是 NT$ 7 我就勉為其難吃下這坨屎吧。 個人入手價格: NT$ 7 (Alice's Patchwork Bundle 3 in 1)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ładna sztuka i gra logiczna ♥ /) /) ( ^ ^ ) / づ づ ~♥
It's a cute puzzle game I guess. But whoever put that timer and zero mistakes part in is a sadistic monster! Challenge mode? More like NIGHTMARE MODE! Fortunately there is also a relaxed mode.
Alice's Patchwork is a very good casual game. The puzzles are not difficult at all and the graphics are nice. For his low price, I recommend it!!! ❤️❤️❤️
Lovely mosaic like puzzle game with 120 levels which I very much enjoyed my time with. If you care about getting all achievements there is one 1 where you have to either replay through the whole game again (and maybe some more) to get it or just keep and keep on girding an easy level over and over.
👍🏻
Alice's Patchwork is a mid quality jigsaw puzzle game that, unfortunately, falls short of its potential due to several frustrating design choices. While the game could have been quite relaxing, it is marred by a global timer and other annoyances, such as an excessively high "price to pay" achievements (like earning 1 million coins) and the challenges of obtaining 3 keys on many levels. The way the game distributes puzzle pieces makes it unnecessarily difficult, as they often don't match with anything already on the board, turning the hint button into a necessity rather than an option. The game has a Relaxed mode without the timer, but that limits the maximum number of keys you can get/ world to 2, locking many achievements away from you. The game's system is completely unbalanced, with incredibly low starting timers for each level, low earnings for each placed piece, and minimal rewards for saved seconds and other achievements. This imbalance makes the game stressful and time-consuming to complete. Alice's Patchwork consists of 6 worlds with 20 puzzles each. The difficulty ramps up significantly after the first world, making them extremely challenging and often frustrating. Although the game starts peacefully with cliche pictures and easy levels, it quickly becomes overwhelming. The game struggles with its identity, oscillating between an easy-going vibe and an intense, almost punitive experience. Each level imposes a two to three-minute timer, and failing to complete the puzzle within this time results in a loud gunshot sound, adding unnecessary stress. You can't simply try placing pieces together to see if they fit; you must be absolutely certain before placing a piece, or you'll face the penalty. Hints are available every 30 seconds and are essential to progress. Without using hints, completing the puzzles within the time limit is nearly impossible. Additionally, losing keys upon failure prevents progression, The developers expected players to replay levels, which might be acceptable in a game with replay value, but Alice's Patchwork lacks this aspect. Given the myriad of design flaws, it's hard to justify the $3 price tag, even for a game that could potentially offer 6-20 hours of gameplay. In conclusion, Alice's Patchwork had the potential to be an enjoyable puzzle game but is ultimately bogged down by poor design choices and an unbalanced system. I would not recommend this game, as it is more likely to cause frustration than enjoyment. Save your time and money for a game that respects both.
This is my first time playing a mosaic/puzzle game, but even with my lack of knowledge on the genre, some really dumb things stand out about this game. When I opened it up, It sounded very peaceful, and the pictures where pretty cliche, the first 3 or so levels where extremely easy. Then things got really stupid, really fast. Its hard to tell if this game is trying to have a whole easy going vibe, or a really intense DOOM-like vibe. Because on each level your given a two to three minute timer, if you fail to do the puzzle in this time, you get shot. You literally get ♥♥♥♥♥♥♥ SHOT. S-H-O-T, like a gun, like you literally hear a loud shot go off. You may be thinking, welp why weren't you able to do any of the puzzles in 2-3 minutes. If so, good thought/question, if not, im going to answer it anyways. You can't just place pieces together to see if they line up. This means that you need to be absolutely. 100%, beyond positive, on your mothers grave, sure that the piece goes into that socket. If it doesn't, and feel free to says this with me, YOU GET ♥♥♥♥♥♥♥ SHOT. Instead of checking pieces that share similarities with one side of the board, you can use a hint every 30 or so seconds. You MUST use these hints. They are free, and allow you to speed run the puzzles, which again, you need to speed run or else you will get shot. Every time I got shot I lost a key, and if I didn't have enough keys, I couldn't progress. Alternatively I needed 100,000 coins by the time I wanted to progress to World 4. I couldn't accomplish either. The developers expected me to replay this level, which in a game with replay value, like Pizza Tower, which has a similar gimmick, would be fine. But this game has 0 replay value, and when you look at all these moronic mistakes by the developers its hard to justify the 3$, which isn't even that much for a 6-20 hours game, but is a hell of a lot for garbage like this. I'm not one to smite down on a game in my reviews, but for this one, ill make an exception. Don't come within 5 miles of this trash, you will regret it.
A week ago I was diagnosed with MSD and the doctors have given me a year at best. I'm so glad I was able to play this before I go. I don't know how many people will see this; but I recommend to you to play this game if you do see it. Gameplay, atmosphere, graphics. everything is masterfully crafted. If you read it, thank you and good bye.
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Players by region
Where this game's players are, estimated from review languages.
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