
"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.
Modeled estimate, not a reported figure. How we estimate →
About
You open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow of the fireplace, you vaguely make out a girl in the mirror with golden hair and a blue dress:
“Alice.”
The name is reclaimed.
The stale air mingles with the dust of bygone days. The shadows around you are bottomless, and the writhing unknown in the darkness seems capable of devouring even a sliver of light.
The dead silence is broken by the intrusion of a cat. It lounges lazily on the altar, purring in expectation of your touch. With the crisp clink of a falling gold coin, a sealed will begins to stir...
Your keen eyes discover a hidden door. From the staircase leading into the depths, a faint shriek echoes from afar—is it the wind? Or something else? You know there is no escape. The closer you get to danger, the closer you come to the truth!
You brush the dust off the tea table, revealing several crystal balls. Each represents an independent world, holding both fortune and challenge…
Solve the puzzles within the mansion, battle the enemies in the dungeon, hoard resources, and amass wealth. In the end, will you escape this nightmarish realm—or become a part of it?
Idle gameplay + Horror atmosphere — Experience the deepest chills in the laziest way.
Retro pixel art + Dark fairy tale — A uniquely styled perspective.
Collect diverse materials, achieve automation, and watch your wealth grow as you sit back.
Unique idle mechanic — Industries only operate when you activate the "Gaze" upon them.
Repair various furniture to unlock new rooms and industries.
Descend hundreds of dungeon floors and defeat terrifying monsters.
Upgrade equipment to enhance combat prowess.
Explore rooms, obtain items, solve puzzles, and uncover the secrets hidden deep within the mansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ouu shii 🥀
Если вам абсолютно нечего делать часов 10, то вполне сойдет. Вообще заметил игру, только из за визуала, вдохновение черпали видимо из Черных Душ. Тут как такового сюжета нет, хотя печально, что для таких игр не делают какие нить интерактивные сюжетные вставки, да хоть в виде визуально новеллы уже было бы хорошо. А так это короче почти тупо КУКИКЛИКЕР.
魔力的收集有点慢了,其他都不错。结局看不懂啥意思
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Languages: English*, Simplified Chinese*, Japanese*, French*, German*, Russian*, Traditional Chinese*, Korean*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 571 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍👍الي عنده تعفن دماغي انصحه يلعب لعبة
花了半天時間就玩完了,成就全破,算是不錯的小品 【地牢進度過慢】 這是一個明顯的缺點 一開始還沒有地牢的補丁,導致東西玩完後地牢還沒破,角色也無敵了,只能慢慢等它打完 【各個區域的聯動不足】 雖然遊戲設計成有很多個部分,但多個部分的聯動其實不太多。 比如貓幣發展的很快,但對其他區域的幫助不夠多,導致在中後期只能枯燥的等待 沒有“利用一方的優勢去突破另一方”的感覺 【增量曲線有待提升】 主打的是增量,但因為可操作的部分不多,所以有些時候只能被迫玩成放置 如果要改善這點,建議配合第二點,或者增加更多能互動的元素應該能好一點 除了上面的幾點,基本上是個不錯的小品 從測試版就開始玩了,感謝作者帶來的遊戲!
不太貴,掛機升級增量掛到膩的遊戲。 一開始看在「哇喔是老時代2D恐怖探索遊戲風的掛機遊戲!」就入手了。 打開來感覺大方向是烤餅乾縫合Horripilant,總之還蠻有意思的。 玩下去就覺得那個數值做得不太好啊。 尤其是地牢那個真的一下就到底了,然後金幣就不太有用途了,但是後面又不斷的追加新的增量,一直增加新的。 量大管飽的增量,不斷增加的系統。 比起來Horripilant是好玩很多(遠目 然後2D恐怖探索背景就是個背景(笑死 但就一個有結局,在掛到真的很膩的時候可以進結局的點來說還可以。 打發時間用的小品遊戲。
I struggled for a bit to decide what to rate this game but settled on not recommanding it in the end. The Game itself feels fine for a while until you get to later stages. Some Mechanics feed into each other to boost production while others don't. Even the cross-multipliers feel not enough at times. Later on there are tedious mechanics that seem plastered on to push playtime and just feel bad to interact with. Lastly to 100% the achievemtns or the game you have to grind massive amounts of currencies. If this had offline production it might be finde but it doesnt. Also one mechanic (the Abyss) seems to be completely unbalanced. Even if you upgrade your stats quite high you will take a long time to progress and the multiplier upgrades for its currency barely do anything. There are also upgrade cost increases that feel like too much while other upgrades feel pointless. Overall the game feels like someone had a nice idea but did not quite manage to make everything work togehter. Could have been a nice game but after a point it wastes your time.
Проклятые кролики
目的が良く分からなかった。 数字がモリモリ増えていくのを眺めるゲームかなぁ
쿠키클리커 느낌의 방치형 게임인데, 제법 잘만든편
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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