
"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.
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About
You open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow of the fireplace, you vaguely make out a girl in the mirror with golden hair and a blue dress:
“Alice.”
The name is reclaimed.
The stale air mingles with the dust of bygone days. The shadows around you are bottomless, and the writhing unknown in the darkness seems capable of devouring even a sliver of light.
The dead silence is broken by the intrusion of a cat. It lounges lazily on the altar, purring in expectation of your touch. With the crisp clink of a falling gold coin, a sealed will begins to stir...
Your keen eyes discover a hidden door. From the staircase leading into the depths, a faint shriek echoes from afar—is it the wind? Or something else? You know there is no escape. The closer you get to danger, the closer you come to the truth!
You brush the dust off the tea table, revealing several crystal balls. Each represents an independent world, holding both fortune and challenge…
Solve the puzzles within the mansion, battle the enemies in the dungeon, hoard resources, and amass wealth. In the end, will you escape this nightmarish realm—or become a part of it?
Idle gameplay + Horror atmosphere — Experience the deepest chills in the laziest way.
Retro pixel art + Dark fairy tale — A uniquely styled perspective.
Collect diverse materials, achieve automation, and watch your wealth grow as you sit back.
Unique idle mechanic — Industries only operate when you activate the "Gaze" upon them.
Repair various furniture to unlock new rooms and industries.
Descend hundreds of dungeon floors and defeat terrifying monsters.
Upgrade equipment to enhance combat prowess.
Explore rooms, obtain items, solve puzzles, and uncover the secrets hidden deep within the mansion.
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Engagement
Reviews
Themes across 558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the art in this is so beautiful!
This game was very promising at first based on the demo, and it completely fit the grimdark mystique vibe that I was looking for in an incremental game. The aesthetic is gorgeous, and the game further delivers with adding additional music for it's soundtrack, which is lovely. I also give it kudos for trying many new things in it's different minigames to theoretically keep progression varied, unique, and interesting. However, it's clear that the main issue of the game still isn't addressed in the main release; the pacing being all over the place. The carrot farm clears 1/2 the game and I'm in the quintillions of gold and billions of carrots in 70 minutes, and then the rest of the time is spent grinding the abyss, which is a cool auto-scrolling 2D "combat" system the game develops that unfortunately turns painfully slow. Instead of managing resources between minigames, I find myself mindlessly clicking the purchase button hundreds of times on each button (to the point that my fingers got tired) and watching progression zip right past me in all resources except soul power (from the abyss). I was only on like floor 40 by the time I finished doing that for all the other minigames and reached a steady supply of quintillions of gold, and I would've needed to reach around floor 700-ish to beat the game. All the while scrolling through at the exact same rate, unable to do anything as all the monsters are already being insta-killed. No thanks. I would recommend playing through the demo of this game first before purchasing it, to see for yourself if the pacing of the game is a better fit for you then it would be for me. It's more up to a subjective interpretation. If it's to your fancy, then it's worth the price.
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Languages: English*, Simplified Chinese*, Japanese*, French*, German*, Russian*, Traditional Chinese*, Korean*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 560 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute and nice Idler~ It's not very long tho but I still recommend it :3
国产独立放置游戏,像素画风还可以,总得支持一下。 但是数值设计其实是有点奇葩的,我一周目5h多一点买了钟,7h全成就,打完总觉得有什么地方不对劲。开了二周目,统计了一下时长,到3h的时候通关用的胡萝卜、星光和魔法就都齐了,3.5h的时候点出仙境突破以后硬币也齐了,但是这时候灵魂竟然还能差出3个大数量级(Qa→Sp)。然后你就能发现深渊推进非常慢,虽然好像是第二个魔宠的技能能让每波怪露头就秒,但是走路和前后摇的动画时间也没法跳过,并且灵魂点数不受任何其他系统的加成,所以这时候基本就只能等它挂到对应的层数才能凑够买钟用的灵魂,要是想全成就还得挂到900多层。当然我的玩法是比较active的,如果纯挂机的话可能不会遇到这个问题,但是后期确实挺无聊的,只能挂到后台去玩别的游戏(毕竟是放置类
un gran juego, acaricie tanto al gato que se rompio el mouse :3
ストーリーはあっさりめだけど、しっかり放置げーとして楽しめた!若干翻訳怪しい所はあるが、気にならない箇所なのでまぁ日本語化できてると思う。 しっかりとした放置クリッカーゲーでよかった
一款不错的挂机游戏,美术风格令人眼前一亮,遗憾的是把所有的都点完之后,当你以为会触发成就或者隐藏之类的,结果是没有。 另外结局稍微令人失望,一个小片段?
one of those kind of idlers you can ignore for hella long but if you are micromanaging you get rewarded for optimizing ♥♥♥♥. also the artstyle is peak i swear this was made in rpg maker so it feels kinda cute for that. appreciate the price being very reasonable for the amount of content. my only criticism is that I wish the music could be on shuffle
Bunny
可以说是最适合于入门的增量游戏了
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