
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 30 → 19.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ชอบโทนกับเนื้อเรื่องมากอยากให้มีแนวนี้อีกในยุคนี้ก็น่าสนใจ
Short but sweet gem of a game
Good game. I don't like puzzle games or platformers and i enjoyed it, that is until i realized you really should be using a controller. Some games work well even if they recommend using a controller this one not so much. Also there are some bugs like the pepper shooter thing that gets stuck so you can't change back to the knife and the mouse cursor gets stuck on screen, but its fixable. Oh and focus mode (lock on) is annoying and you have to use it in some fights. Use a controller if you want to enjoy it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 8.6K | 89% | $29.99 | |
| $7.7M | 13.9K | 49% | $19.74 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 13.2K | 96% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 76.6K | 90% | $29.99 | |
| $197.2K | 1.1K | 67% | $6.99 | |
| — | 0 | — | — | |
| $4.9M | 4.8K | 94% | $39.99 | |
| $254K | 933 | 71% | $19.99 | |
| $227.9K | 1.2K | 68% | $6.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hell yeah, it feels like am playing the woman side of Postal dude game it's awesome!
Fantastic. I've never played the original Alice, and I'm not yet sure if I will, but this was pretty playable and comprehensible without having touched the original. Full completion isn't too difficult (provided you're playing on a lower difficulty setting; it's a huge pain on Hard or Nightmare); it's even pretty easy to 100% some chapters on the first try if you're patient enough. Particularly in some of the later chapters, though, there are many points where you can lock yourself out of certain collectibles because of non-obvious cutscene triggers and/or checkpoints, so some amount of repetition is likely going to be required. I used a guide to pick up the last few collectibles for Ch 3-5, but I was able to find most on my own. I liked that there was a tangible reward for 100%ing the game, though I wish they had ported the console achievements over to Steam. The platforming is fun, nothing super difficult but not frictionless either. The combat is reasonably smooth and the rhythm of break defenses/attack/dodge/deflect lets you feel like you're aurafarming without it being too easy. I also appreciated that the gameplay encourages you to learn how to rotate your weapons effectively instead of just spamming any one of them. But I do wish the clockwork rabbit did a little more damage or had a bigger explosion radius or something, as late game it becomes pretty much irrelevant except for holding down pressure plates/platforms and occasionally taking aggro from large groups of weaker enemies (which isn't all that helpful when most of the enemies are Dollgirls or Drifting Ruin, which mostly seem to ignore the rabbit). There are some aspects of the controls that clearly were not designed with PC in mind; the dodge mechanic is very finnicky to use on keyboard (and the hitboxes on some attacks are kind of funky besides, particularly with the Madcaps). The camera control also takes some getting used to. There's also a bug in the little pinball sections in chapter 5 where the cannons display a button prompt meant for the controller instead of the keyboard. I kept running into a problem where the game would crash the first time I tried loading a save or loading the Extra Content menu, but usually a single restart would fix it. The game also would not load correctly if I tabbed out during any of the opening logos. Even tabbing out while in the game proper was a little sketchy; a few times I noticed a bug where it would cause the cursor to duplicate and stay on the screen after closing the menu (I once had as many as 4 cursors on the screen, and the only way to get rid of them was by returning to the main menu). For whatever reason the UI was also very laggy, which made the rhythm puzzles difficult to complete (though fortunately those sections were skippable, and I used that feature liberally). I assume most of this jank has to do with the game being old. Story and design-wise, I didn't really see the point of the segment with the drowned sailors in Chapter 3; it felt pretty extraneous to the plot, and a bit like they were trying to pad out the runtime (unnecessarily, as that chapter was already quite long). I found the visual design of Chapter 5 to be a bit boring and repetitive (particularly in the Dolltown Cellar, with nothing but grey-brown wood and metal everywhere). Chapter 4 was stellar, though--very spooky and ominous. Chapter 3 was also very striking, though visually it felt a little divorced from the other sections. I'm uncertain of the choice to style the Infernal Train after a cathedral; it seems to have little to do with everything else, thematically.
Вообще, мой отец познакомил меня с этой игрой, она является моей любимой, и в плане сюжета, и в плане геймплея с прекрасным визуалом.
I love this game it's very nostalgic for me, i played it on Xbox 360 when i was in middle/high school. I put a lot of time into it and beat it twice on consol. I'm glad i got it working on steam and can play it all over again on pc too. highly recommend! it has great platforming, great puzzles and the enemy fights are really good.
me gusto. lo recomiendo
Es un juego con un arte excepcional, con niveles bien diseñados y una dificultad bastante retadora. Lo recomiendo, aparte de que su historia es bastante buena, es una buena inversión.
a game with features... a harrowing experience indeed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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