
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 30 → 19.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
понравилось все
love the game, really reminded me of the games i used to play as a kid. gonna keep playing it over and over
amo el juego
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 8.6K | 89% | $29.99 | |
| $7.7M | 13.9K | 49% | $19.74 | |
| $7.6M | 68.9K | 81% | $4.99 | |
| $7.6M | 10.6K | 89% | $29.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 13.2K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 76.6K | 90% | $29.99 | |
| $167.2K | 906 | 67% | $6.99 | |
| — | 0 | — | — | |
| $4.9M | 4.8K | 94% | $39.99 | |
| $254.3K | 697 | 70% | $19.99 | |
| $200.4K | 1.1K | 66% | $6.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here's the issue. The story of this game is absolutely excellent, with skillfully crafted foreshadowing, lovable characters, and a willingness to delve into the ways trauma affects a person without demonizing them. When the game's aesthetic is used and crafted thoughtfully, it really helps bolster these themes. But the gameplay is the vehicle for getting to that story, and the gameplay here, in my opinion, just absolutely sucks. This is an issue with lots of layers to it. Yes, this is a bad port, but this only adds onto the frustration of the gameplay itself not being fun and, in my opinion, is not the only reason it is so aggravating to play. The platforming, in and of itself, is fine, but is made an absolute chore by other factors. Air vents are a constant throughout the game, but the main character, Alice will sometimes get stuck in them and not float upwards, or even refuse to interact with them entirely and fall to her death. She will sometimes get stuck on parts of the ground, or get stuck walking forward despite no player input. Respawn points are atrocious and constantly erase progress. There's also times when the camera moves to weird positions, lingers on things during timed platforming (happens every time you step onto a button), and hides enemies. Speaking of enemies, nearly every chapter introduces new, really annoying enemies overtime, only to later stick you in a room full of them all at once. These are enemies that have to play special animations before you can properly do damage to them, or that only show parts your supposed to shoot at specific times, which is difficult because the range weapon controls suck, or that constantly dodge or attack the Alice while she's stuck in an attack animation. I've even had times where there were so many enemies, both on the ground and above, shooting things at Alice that she just got stuck receiving damage. The game isn't truly challenging, it just greatly limits and overwhelms the player in combat. I love the concept of overcoming platforming and monsters to help one feel like they're taking this difficult journey with Alice, but it just isn't executed well here. The other important layer is just how repetitive this game is. This can be fine if the gameplay in this loop is fun or engaging but, again, it's just not. You are constantly doing the same platforming puzzles over and over and over again, with any additions only serving to make them more tedious. As for how much each location you visit connects to the overall themes of the game, only chapter 1, chapter 5, and chapter 6 really manage to do this in a way that feels affective, with the middle sections just serving as filler and not really feeling that unsettling at all. I'd absolutely encourage people to engage with the story of this game, if they can handle it, because it's just excellent and deserves all the praise it gets for the way it approaches topics such as mental health. But I just can not recommend the game itself to others, and especially not this version, because it is just so frustrating and boring to play.
super massa
любимая игра, ненавижу ее
制作特别精良的一款游戏,无代餐
Juego espectacular krajo ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠤⠂⠉⠀⠀⠀⢀⠀⠁⡀⠂⠀⠈⠁⠒⠄⡀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⢶⠋⣰⡦⠠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⢀⠐⠀⠄⠀⠀⠀⠀⠑⢞⢝⢫⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⢾⠇⣹⠫⠈⠀⠀⠀⠀⠀⠀⢀⠀⠂⠁⠀⠄⠀⡀⠄⠀⠠⠀⠂⢀⠀⠀⠙⡶⣹⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠚⣾⣿⠔⠃⠀⠀⠀⠀⠀⢠⡄⢀⠀⡀⠄⠐⠈⠀⠄⢀⠀⣾⣄⠐⠀⡀⠀⢀⠀⠸⣱⣿⣿⡢⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⢂⠏⠀⢻⡿⢀⠀⠀⠀⠀⠀⢀⡾⠹⡀⠀⠀⠄⠂⠈⠀⠄⠀⢸⠂⠘⢧⡀⠀⠄⠀⠀⠀⢹⣿⣿⣷⠘⡔⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⠔⢁⠃⢸⠀⢨⣷⡾⠀⠀⠀⠀⠀⢸⠧⠄⢣⠀⠂⠀⡀⠁⠀⠂⠈⢸⠀⠠⠬⢷⡄⠀⠈⠀⠀⠈⣿⣯⢼⡇⠘⠌⠢⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⠆⡠⠁⠔⠀⠀⣼⣿⡟⠀⠀⠀⠀⠀⡏⠀⠀⠸⣆⠀⢀⠀⠀⠁⡀⠂⢸⠀⠀⠀⠀⠹⣦⠀⠂⠀⢠⣿⣿⣾⣷⠀⢨⡀⠑⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⡢⠚⠀⠐⠠⠈⠀⣿⣿⡇⠀⠀⠀⠀⢸⠃⠀⠀⠀⠙⣆⠀⠀⠌⠀⠀⠄⢸⠃⠀⠀⠀⠀⠘⢿⣄⡀⢸⣿⣿⣿⣿⠀⠂⡵⡀⠈⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⠌⠔⠀⠄⠁⢂⠐⠀⣻⣿⣧⠀⠀⠀⠀⡞⠀⠁⣶⡆⠀⠘⢵⡀⠀⡈⠀⠀⡿⠀⢰⣦⠀⠀⠀⢈⡿⣧⠸⣿⣿⣿⣾⠀⢂⠤⠄⠣⠈⢆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢌⠎⠀⠌⠀⠌⠄⠂⡀⢿⣿⣷⡀⠀⠀⣼⠃⠀⢰⣿⡇⠀⠀⠀⠙⠶⣄⡀⣱⠃⠀⣿⣿⠀⠀⠀⢸⠁⣿⣀⣿⣿⣿⣾⠌⢄⡹⣀⠐⠐⠀⢂⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢀⡜⠂⠠⠈⠀⠌⠐⣈⠐⡀⣿⣿⣿⣿⡄⢸⢻⡀⠀⠄⠙⠣⠀⠀⠀⠀⠀⠀⠉⠁⠀⠀⠸⠋⠀⠀⣠⣿⠀⣿⠟⢹⣻⣯⣿⣍⠒⣍⠲⠀⡁⠂⡀⢣⠀⠀⠀⠀⠀⠀ ⠀⠀⠎⠆⠈⠁⢀⠁⠀⢇⣀⠶⣉⣿⣿⣿⡇⢱⢸⢸⣷⡀⠀⠀⠀⠀⠀⢶⣶⡶⢶⣶⡆⡀⠀⠀⠀⠀⢰⣿⢿⠀⡇⠀⠀⣿⣿⢿⡎⢶⠈⡏⢁⠀⠰⠀⠀⢁⠀⠀⠀⠀⠀ ⠀⠀⠀⡐⠈⢂⠀⠄⢁⠰⢄⡳⣜⡿⣿⣿⡇⠀⢛⠂⡝⠳⣄⠀⠀⠀⠀⠈⠪⠽⠧⠞⠁⠀⠀⠀⣀⠤⠛⠁⢸⢸⠀⠀⠀⣿⣿⢯⡟⣄⢋⡔⢃⠈⠄⢈⠐⠀⡡⠀⠀⠀⠀ ⠀⠀⠐⡀⠌⠀⠠⠈⠤⠱⢋⡲⣽⣻⣽⣷⠇⠀⠈⠄⢡⠀⢀⠨⢭⣖⡤⣤⣄⢤⣄⣢⣤⠶⣶⣿⡦⢀⡀⠀⠀⡌⠀⠀⠀⣿⣻⣯⣟⡬⠔⣎⢅⠊⠐⠢⢀⠁⠘⢡⠀⠀⠀ ⠀⠀⡁⠠⠐⢈⠀⡌⢒⢩⡑⡞⡵⣯⣿⣿⠃⠀⠀⡨⢼⠈⠀⠀⡇⠛⡿⣿⡏⠉⢉⢩⣿⣟⡮⢽⡀⠀⠈⣖⡤⡇⠀⠀⠀⣿⣯⣿⢮⠵⡩⢔⠪⡈⠜⡀⠢⠈⢀⠛⡄⠀⠀ ⠀⢂⠠⠐⢀⢂⡐⡐⣊⠴⣨⢟⣽⣷⣿⡏⣠⣴⡉⠰⣄⠀⢠⣼⣰⢋⠁⢠⣧⣤⢦⣸⣯⢑⡈⠺⣶⣄⠀⢀⡜⠈⣵⣄⡀⢸⣿⣾⣧⢏⠳⣌⠡⠐⡡⢀⠡⠐⡀⠀⠻⡀⠀ ⠀⡀⠄⠂⠂⠥⠐⡑⢢⠸⣵⣿⣿⣿⣿⣿⣿⣿⣷⣤⣜⡷⣻⠛⠁⠁⢠⡞⠀⢀⠀⡁⠹⡆⡐⠠⢙⡇⠱⣟⣤⣾⣿⣿⣿⣦⣿⣿⣾⣎⠡⠆⢂⡉⢐⠂⠄⠂⢀⠁⠆⢃⠀ ⢠⡐⠤⠉⠌⣂⠕⣂⢧⣿⣿⠟⠹⣿⣿⣿⣿⣿⣿⣿⠋⣠⡟⠃⠀⢀⡾⠀⠐⡀⠌⠠⠀⢧⣁⠀⠂⢱⣄⠙⢿⣿⣿⣿⣿⣿⣿⠏⡻⣿⣗⠨⢄⡐⠀⡐⠀⢂⠠⠈⠄⢘⠀ ⣂⢌⡒⡁⡒⢤⡩⣾⣿⣿⣿⡟⢄⠘⢿⣿⣿⣿⠟⠁⡰⡋⠀⠀⡀⣴⠁⠠⠁⠠⢈⠀⡁⠘⡟⠻⠶⠶⣭⣧⠈⢿⣿⣿⣿⡟⠁⡴⠁⢿⣿⣿⣦⣄⠡⡀⠂⠠⢐⠈⡐⠊⠀ ⠀⠦⠔⠒⣙⢢⣷⣿⣿⣿⠟⠑⠄⣳⢤⣿⡿⠃⢀⡾⠿⠮⣕⣤⡐⠧⣀⠂⡁⠐⠠⠀⠄⠁⣱⢤⢂⣽⣶⣿⠀⠀⠙⢿⣧⠔⠯⠤⠊⠀⠙⠛⠿⢾⣷⣵⣊⡖⡡⠁⡔⠂⠀ ⠐⠤⠾⠧⠯⠿⠟⠛⠋⠀⠀⠀⠀⠀⠀⣠⠶⠶⢶⣶⣷⣦⣄⢹⣮⠃⢌⣱⣢⠁⣀⣥⡶⠿⣣⣷⣯⣶⣶⠾⠷⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠙⠻⠿⠿⠦⠤⠴ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠈⠀⡀⠈⠪⣿⣿⣿⡷⢟⢛⠿⠿⠿⠿⠿⣿⣷⠿⠻⣿⣿⠏⠀⢀⠀⠠⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢆⠐⠀⡁⠄⣸⣿⠟⠀⠀⠉⠒⠒⠒⠒⠒⠉⠀⠀⠀⠘⢿⣀⢐⡀⢃⠡⡼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠤⢴⣘⡼⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠦⠵⠧⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
bazinga ong im gonna slime out the hatter
+
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.