
A word-less abstract puzzle game about language.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相比于常见的解谜游戏胜在创意,难度依旧是失控的。
It's a pretty difficult sokoban game. It's good for challenging your brain. The puzzle design is immaculate. Personally, I think this is one of the best puzzle games on Steam. It's worth a try, if you like puzzle games.
One of the best puzzle games I've played. Very difficult, but absolutely beutiful, surprising, and satisfying.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I definitely enjoyed this game, and recommend it for hardcore puzzle fans. It is a totally unique take on sokoban gameplay, and produces a staggeringly deep search space. However, I feel the difficulty is not adjusted particularly well. Most people will struggle mightily just to beat the game, and I burned out less than halfway through the optional puzzles after a little over 10 hours invested in the game. Those 10 hours were absolutely worth the price tag, but the mechanics failed to keep me engaged past that as I pounded my head against so many seemingly impossible puzzles.
הידד! עכשיו אני יכול לדבר את שפת העם הנבחר.
本作的核心卖点就是神秘腾挪,这个机制天生自带排列组合般的复杂度和神秘腾挪。然后作者在此基础上设计了几乎没有教程关,关卡之间解法完全不是一个套路的关卡。我是相当反感这种不控制难度全靠想象力的解谜的,不过游戏质量也没到打差评的地步。
At first, the game seemed quite bland (the first world). How much interesting interactions can be hidden in a simple match part A to part B ? It turns out: A lot! The simplicity of the puzzle enabled the game designers to make such beautifully intricate, yet comprehensible, level designs that I was in an absolute awe. Introduction of a new mechanics and the pacing was done masterfully in all of the intermediary levels. Additional 'talking ' challenges were an absolute masterpiece. Unfortunately, there is a long coming ". but...". The last world feels a little bit rushed in the development. There is no gradual progression in the understanding of the mechanics like in the middle worlds. In main line levels the level before usually hinted or at least allowed to easily experiment with the trick that was needed in the next one on the main line while still leaving an engaging puzzle to solve. This way the solution was not given on a plate but it didn't feel arbitrary either. This cannot be said about the last world. The first level in this world fells useless as it provides absolutely no information and room to experiment about the used mechanic and is not a challenge to solve either (maybe this puzzle was misplaced / has an overlooked mistake ?). Similar thing happens later. Both of these scenarios make puzzles after them to have a quite sharp spike in difficulty and pretty much require brute-forcing or stumbling on the solutions ( none of which feels rewarding). The outlined mechanic is not obvious (especially since it was not explicitly reinforced in previous worlds). That might be a me problem, but judging from the completion rates for the last world, this could have been the reason for many players to bounce off the title. That is a shame because the game has a really satisfying endgame with nice payoff and difficulty (once you beat through those two levels). TLDR; must play, really intricate puzzle design, simple rules masterfully woven into satisfying mechanics, introductory levels for mechanics absolutely perfect in all but the last world. first world is little too repetitive, but later the game picks up the pace (don't get discouraged it IS absolutely worth it).
The puzzles are great and the mechanics are fun to work out, as you'd expect from Le Slo. Highly recommended.
机制易懂且有创意,衍生出的结构类知识锁挺多的,设计优秀但难度较大,很大一部分源于腾挪导致体验有点糟糕,后续关很难玩下去。
This game is not for everyone. Alephant is one of the hardest puzzle games I've ever played. But it's also one of the most memorable ones for me. There's no filler puzzle. Each level is tightly-designed. They make me go "wow" when I finally see the trick. This game is [i]absolutely[/i] the one for you if you are looking for that kind of satisfaction in a puzzle game.
Players by region
Where this game's players are, estimated from review languages.
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