
It is the height of the Cold War, a time of global uncertainty and civil unrest. You are Agent Alekhine, a highly skilled Russian assassin, driven by a moral compass that leads you headfirst into a covert operation unsanctioned by the country you previously served.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 529reviews | 62% | — | $188.4K |
| $19.99 | 773ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego es un Hitman pero mas barato y no por ello peor, las misiones es cierto que son sólo 11 pero la libertad que te da es comparable con la de Hitman, también cuentas con un sistema de sigilo y detección muy bueno y vas a necesitar mas de un intento para según que misiones. ¿Puede sustituir al Hitman? Desde luego que no, pero si no puedes permitirte el Hitman y quieres algo que te quite el gusanillo este juego puede calmar ese hambre.
Здесь стелс ненужный и не интересный. Просто берёшь пушку и валишь всех. Только первая часть этой серии игры крутая, я в неё 100 часов наиграл. Вторая и эта часть - шляпа.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
| $2.25−85% |
| 42ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alekhine’s Gun, developed by Haggard Games and published by Fulqrum Publishing, is a Cold War-era stealth action game that attempts to revive the spirit of classic stealth titles such as Hitman and Death to Spies. Set during the tense decades following World War II, the game places players in the role of Semyon Strogov, a Soviet agent who becomes embroiled in international espionage, assassination plots, and ideological intrigue. The story unfolds across a range of missions spread throughout Europe, the United States, and Cuba, as Strogov finds himself operating both alongside and against various intelligence agencies. It’s a setup ripe with potential—a morally gray world of secret operations and double-dealing—but while the game succeeds in atmosphere and concept, its execution falters under technical flaws, inconsistent mechanics, and dated design. The premise carries immediate intrigue. As a Soviet operative working during a politically volatile era, the player must navigate a landscape defined by mistrust and conflicting loyalties. Missions unfold in a semi-linear fashion, with each offering multiple paths and opportunities for stealth, disguise, or direct action. The design encourages a methodical approach, where observation and patience are often more rewarding than brute force. The stealth mechanics borrow heavily from classic stealth formulas: you can don disguises, sneak through restricted areas, hide bodies, and execute silent takedowns. Each mission allows for different methods to complete objectives—whether by sabotaging equipment, orchestrating “accidents,” or quietly eliminating high-value targets. When these systems work together, the game manages to deliver moments of genuine tension and satisfaction reminiscent of early 2000s stealth design. Unfortunately, Alekhine’s Gun struggles to maintain consistency in its execution. The artificial intelligence is one of its weakest links, often behaving erratically and undermining immersion. Guards may ignore obvious suspicious behavior in one moment, only to instantly detect you for minor infractions in the next. The disguise system, which should be the backbone of any stealth experience, is unreliable—sometimes fooling enemies indefinitely, other times triggering alarms for no clear reason. These unpredictable mechanics make stealth feel more like trial and error than strategic mastery. Players are often forced to reload multiple times simply to learn how the game wants them to behave. In a genre that rewards precision and careful planning, such inconsistency quickly becomes frustrating. Technical shortcomings further weigh down the experience. Visually, Alekhine’s Gun feels stuck in an earlier era of gaming. The environments, though conceptually diverse—from a European hotel to an American military base—lack the detail and liveliness that would bring them to life. Character animations are stiff, facial models are lifeless, and lighting is flat, robbing scenes of the cinematic atmosphere that the story attempts to convey. Even worse, the game suffers from bugs and performance issues, ranging from clipping errors and physics glitches to occasional crashes. These technical blemishes add to the sense that Alekhine’s Gun, while ambitious, was never given the level of polish necessary to meet its potential. Narratively, the game is equally uneven. The story’s core—Cold War espionage filled with betrayal, ideological conflict, and covert assassinations—should be gripping, yet the writing and presentation dilute much of its intrigue. Dialogue is often wooden, with flat delivery and awkward pacing. Cutscenes rely heavily on static images and voiceovers rather than fully animated sequences, giving the story an underdeveloped and detached feel. While the plot contains some interesting twists, including moral ambiguity in Strogov’s shifting allegiances, the storytelling lacks the finesse needed to make players emotionally invested in his journey. What remains is a promising narrative premise that never quite finds its rhythm or depth. Level design shows flashes of creativity, particularly in how it tries to accommodate multiple playstyles. Many missions feature open-ended structures that allow players to approach objectives through stealth, sabotage, or direct confrontation. Hidden pathways, alternate entrances, and environmental hazards encourage experimentation. The best missions evoke the classic sandbox feel of early stealth games, where every decision carries risk and reward. However, the game’s lack of mechanical refinement limits the payoff of these designs. The controls feel clunky, movement can be unresponsive, and certain environmental interactions—like climbing or positioning bodies—don’t always work as intended. While the intention is to empower the player with freedom, the roughness of execution often makes even simple actions cumbersome. The atmosphere, at least, is commendable. The Cold War setting is well-chosen and distinct from the typical modern or futuristic backdrops found in many stealth games. The combination of noir-inspired music, muted color palettes, and grounded historical detail helps establish a sense of paranoia and secrecy. When the game slows down and allows players to soak in the setting, it succeeds in capturing the tone of a dangerous era defined by deception. However, these moments are fleeting, as the immersion is too frequently broken by technical issues or AI oddities. Alekhine’s Gun stands as an example of ambitious design hindered by limited resources and uneven execution. It has the structure of a compelling stealth experience, with mission variety, multiple completion paths, and an engaging historical premise, but it lacks the refinement needed to bring these ideas together cohesively. Compared to its spiritual predecessors—titles like Hitman: Blood Money or even Haggard Games’ own Death to Spies series—it feels rough around the edges, unfinished, and occasionally frustrating. Yet beneath those flaws lies a genuine passion for the genre, and it’s clear that the developers had a deep appreciation for the tension and creativity that make stealth games compelling. Ultimately, Alekhine’s Gun is a game that aims high but stumbles under the weight of its ambitions. It offers a nostalgic taste of classic stealth gameplay wrapped in a Cold War cloak of intrigue, but its technical shortcomings, erratic AI, and lack of polish prevent it from fulfilling its potential. For players willing to overlook its flaws, it can offer fleeting moments of clever satisfaction, particularly in its more open missions. However, for most, it serves as a reminder of how fine the balance must be between ambition and execution in stealth game design. It is not without merit, but it remains a shadow of what it could have been—a relic of a bygone era in need of the precision and patience that its own protagonist would demand. Rating: 6/10
Вобщес смерть шпионам 2 выпущенная американским издателем , но разрабатываемая русскими разработчиками. Вроде бы игру так долго разрабатывали , новый движок хорошая графика. Но всё перекрывают БАГИ И ВЫЛЕТЫ , ТО ли игра сырая то ли они не успели её допилить до релиза , но игра ощущается сырой и не доделанной . Несколько раз я не мог пролезть или пройти и застревал в текстурах , безусловно это и было в первых частях , но там был всё-таки кривой движок и год игры , но даже там баги были не такие бесячие , как тут. Я 2 раза переигрывал 1 миссию , первый раз когда в самом конце я не мог прыгнуть в подвал у меня он застрял в полёте и я ничего не мог сделать , а второй раз когда я уже добежал до выхода игра тупо вылетела. Приходилось каждые 10 мин сохраняться . Шаг ни туда и игра уже ломает скрипты и вылетает . Отделльно хочется сказать о сравнении с Hitman потому что игры похожи , зачем они взяли систему магазина из Codename 47 и Blood Money типо теперь рейтинг дает очки за которые ты можешь покупать новые оружия , но в целом максимум чем ты будешь пользоваться это удавкой или рукопашкой они до сих пор имба.И зачем-то они добавили инстинкт из Absolution типо я даже не понял как он работает и что он вообще есть я понял только к концу 3 миссии когда случайно нажал на Tab . Вообщем он не нужен был всё равно ты изучаешь карту бегаешь и это интереснее чем инстинкт. Ещё здесь очень странный искуственный интелект ботов , в прошлых частях по всей карте разбросаны чуть ли не по 100 человек на квадратный метр не дай бог будет тревога и найдут труп ещё пол карты сбегалось.Здесь максимум по 2 человечка ходит и если тебя куда-то не пускают ты можешь свистом привлечь абсолютно любого охранника изнасиловать его и пройти в запретную зону , то есть упрости абсолютно всё. За то что добавили достижения большой + есть интересные можно их выпонять хоть и не все. Ещё самый прикол персонажи как-то не естественно бегают просто как будто марионеттки, если смотришь в низ на пол и бежишь будешь бежать быстрее , что не совсем логично, но фишка полезная. Ещё добавили озвучку из Day of defeat Source ,что вызвало у меня небольшую настольгию. В целом игра интересная миссии разные , персонажи харизматичные , но всё слизано с Хитманов . Рекомендую покупать только фанатам серии , кто играл в 1 и 2 части , и по скидке. А так не берите проходите мимо.Если хотите взять смертишь шпионов лучше купите Смерть шпионам момент истины, она дешевле, получше , интереснее и сбалансированнее как по мне. И не вздумайте в настройках ничего менять из разрешения и графики игра вылетет в черный экран и больше не запустится.Меняйте только язык и забудьте , что здесь существуют настройки, они кривые как и сама игра. Но как фанат серии я её прошел и в целом купить поиграть на пару вечеров можно.
Игра неплохая, но постоянные вылеты отбивают всё желание проходить игру
I finished both Death to Spies 1 and 2 with zero crashes or issues in a total of 25 hours on a modern PC. Even though this is a newer game, it crashed 5 times in 20 minutes. Literally unplayable. And even if it never crashed, it is obvious the quality dropped massively after the first two games, both of which I liked very much.
It's so bad i won't even make a joke. Just avoid it.
yer bird plays ♥♥♥♥♥♥ hitman bootlegs
Coming back from death to spy series, this is a good one as well. Really miss the older stealth genre nowadays. The overall story and gameplay was great.
не хуже хитмана
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