
Push, slice, ingest, flip, and squish worms in this puzzle game in which you play as a little sentient tin can.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 591reviews | 99% | — | $188.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
謎題跟機制都很有趣 但是個人覺得有點可惜的部分是機制與關卡之間的平衡 有些關卡解題的核心概念很難在一般遊玩時去發現,但是內建的提示卻是把最重要的東西秀給你看 有點難兼顧玩家自己發現的樂趣與關卡難易度
If you liked Stephen's Sausage role, this is a must play. It has much or the same design ethos, but in my opinion has more satisfying mechanic progression and meta puzzles, not to mention starts off more approachable.
纯正的逻辑解谜。藏机制藏得很深,每个世界都是新惊喜。每发现一个新机制都原地震惊三十秒,藏机制怎么能藏得这么天衣无缝啊! 游戏主线难度中等偏上,在逻辑解谜游戏中不算最难的一档,每个关卡都有独特的设计,全程都能保持好奇,独立挑战非常有成就感。
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh you're here because you like puzzle games I heard. That means you've probably played (and loved) Stephen's Sausage Roll right? Good, good. Well, Can of Wormholes sits at the same table. No, I'm not exagerating: it is THAT good.
玩到不想玩了,很矛盾要给推荐还是不推荐,想了很久觉得还是不推荐吧,毕竟给我的体验已经是鸡肋了。一开始无疑非常有意思,机制巧妙,难度适中。后来发现大地图也有解谜,没问题,但机制不太容易明白对我来说就是个问题了。自从找到一关进去之后是死局我就失去耐心了,只能说综合来看我感觉不适合大多数人。
This is one of those sokobans that transcend the genre, later worlds have some crazy stuff going on.
i like worm
神作确认并打卡。谜题中控制蚯蚓令固定长度的形状的蚯蚓进入各自的插槽,是个贪吃蛇和推箱子的结合体,但也不只这么简单,几乎每一个谜题都引入大大小小的新机制——同一章节的新题是老机制中你大概率不会第一时间想到的新用法;提示系统是当前谜题的简化版本,提示本题的核心操作(建与远征也是这个系统)。还有大地图解谜,涉及部分游戏内提示和得到新机制后重开部分题目,飞船操作和蚯蚓一样,但解锁隐藏还是比较变态的。总之,适应了有点怪怪的抽象主题,这个游戏的新鲜感是从头到尾的。
really quite shocked at how well received this hint system is? the mini puzzles are designed to be incredibly simple, so you dont just get lost like in the main puzzle. it lays out very very simply the core mechanic of the puzzle. but, in this game, the core mechanics ARE the puzzles, because every puzzle in the game is designed around figuring out a very tight and smart concept. i found myself using hints, immediately understanding what the game was showing me, and then immediately being able to solve the puzzle, completely cheating me of doing it myself. youre given a smaller version of the puzzle where you can only do ONE thing so its painfully obvious. i think these mechanics couldve been introduced much slower and clearer. theyre brilliant and incredibly clever, but i think the game suffers from the complexity of each one and how constant theyre thrown at you. a developer in a reddit thread said 'some other players will have put the pieces together on their own, and I believe that diluting their experience with the extra puzzle will be unsatisfying for the player', as a reason why they didnt introduce simple puzzles slower. i couldnt actually disagree with this more. i dont think theres much more satisfying than thinking 'hmm i wonder if this would be possible later', then having a simple puzzle for that later that IMMEDIATELY rewards you for your earlier cleverness in a completely different puzzle you did an hour ago. i experienced this a few times with this game and it was great. the developer justified it further by saying they 'wanted a way of padding the game with extra levels only where they would be beneficial to the player. Gain insight (the hint system) was one attempt at doing that.' i disagree with this more, because as said previously i dont think this is a satisfying hint system, and i think it spells it out way too clear. theres an illusion that it does, because sure, you technically get to solve the core mechanic by yourself. it just makes it painfully, painfully clear what that core mechanic is in these mini puzzles, so clear that it doesnt feel rewarding at all, and it doesnt feel like youve had to use your intelligence in anyway. so yeah when i was smart and figured stuff out earlier than they were shown my intelligence was never rewarded, then when i wasnt so smart i was forced into hints because of the complexity each mechanic is introduced with. i can still appreciate how incredibly smart these puzzles are, some are easily up there with ssr and honestly some of the best puzzles ive ever seen, but im going to struggle to continue playing a game where every puzzle is constantly showing a new mechanic (ssr did this but much slower and smoother imo), with an all too tempting hint system i personally find extremely unrewarding.
This game does a masterful job at incrementally revealing various techniques to the player. Each puzzle is designed to slowly guide you towards further understanding. If possible, I would highly recommend playing the game without spoilers, which provides a glorious sense of satisfaction every time something finally clicks.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $315 | 5 | 100% | $4.99 | |
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| $188.4K | 529 | 87% | $14.99 | |
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| $188.5K | 397 | 88% | $14.99 | |
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