
Alder's Blood is a tactical strategy game with stealth-based combat, RPG elements, crafting, resources gathering, and management, exploration, and a rich storyline. Set in a grim world, where mankind killed their God and is facing extinction.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 260reviews | 60% | — | $113.1K |
| $3.99−80% | 54ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Gameplay: 7/10[/h1] [h1]Graphics & Sound: 7/10[/h1] [h1]Narration: 7/10[/h1] ✔️ Interesting and innovative stealth-based gameplay mechanics in a tactical RPG centered around avoidance and assassination. ✔️ Beautiful 2D artworks in a grim style. ✔️ Intriguing setting and story. 💭 Some degree of gameplay mechanics bloat in the overland travel, but it works out pretty well with the rest, despite not bringing much to the experience. 💭 The writing quality is variable, some dialogues are good enough, and some are a bit awkward. ❌ The gameplay gets a bit repetitive sometimes (the game would have benefited from being shorter) because different enemies don't really represent a different menace to you thanks to the ability to one-shot anything if you got them by surprise. ❌ Pretty bad UX in all respects (non-intuitive UI, clicking on some elements sometimes triggers unwanted movement in combat, etc.). ❌ A lot of bugs and general lack of polish (a glitched quest kept appearing after being completed, reloading sometimes messes up enemy attitudes, some action effects don't fit with what they are supposed to do according to their description, some sprites change to another character for certain animations, etc.). ❌ Absolutely no choices in narration. Overall I had my fun with this game so I kinda recommend it if you're into turn-based tactical combat, especially because its mechanics are rad, and its world is pretty cool all things considered, but be ready to have to overlook a huge amount of roughness. The game obviously lacked budget / development time to finish properly everything it tried to do - but the base material is pretty good.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 45ratings |
| 64% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After fully completing the game, I can finally provide a proper analysis and recommendation. I won’t go into too much detail about the plot or the overall premise. Watching a short gameplay video will quickly give you an idea of the direction and tone. What is important to understand, however, is the core gameplay philosophy. This is not a game about eliminating every enemy you encounter or fighting your way through every challenge. In fact, attempting to do so will often be heavily punished. Stealth, positioning, and avoidance are the central mechanics. If you dislike sneaking, managing detection, and carefully planning movement, this may not be the right game for you. On the other hand, if you enjoy using traps, gadgets, and environmental manipulation to lure or misdirect enemies, you may find the experience very rewarding. The setting is extremely dark and atmospheric. Early on, the game can feel overwhelming, especially because new players may assume they are expected to defeat most enemies, which is usually not the intended approach. There are many gameplay systems, perhaps even too many. Players have access to charms and gadgets that modify and enhance loadouts, along with a variety of weapons such as swords, knives, and firearms. Additionally, traps and consumable items play a major role. Depending on your equipment, you can carry between one and three items, and once used, they must be repurchased or crafted. Since resources are scarce and expensive, the game constantly forces you to make meaningful decisions about when to use them. One particularly interesting mechanic is the scent system. During combat, your hunters’ scent travels according to the wind direction, which changes each turn. This adds another layer of unpredictability and difficulty, making positioning crucial to survival. Resource management extends beyond combat. Crafting materials are limited, and you often need to spend in-game days camping and hunting to gather supplies. This scarcity contributes significantly to the game’s overall challenge. Characters can level up, but progression is not overly punishing if someone dies—even at maximum level. New hunters can be recruited without excessive difficulty, provided you have sufficient funds, which are also limited and must be managed carefully. Pros: High tactical challenge, especially due to semi-random enemy movement each turn Dark atmosphere that strongly supports the lore and narrative tone Meaningful resource management that encourages careful decision-making Hunters can be customized and equipped individually Engaging dark story that held my attention throughout Cons: Battles can feel repetitive, as the primary objective is often to avoid contact and escape Music fits the setting but becomes repetitive fairly quickly Sound design is somewhat limited, with minimal voice acting (often single-word lines) The number of mechanics introduced can feel excessive and may increase difficulty unnecessarily Conclusion I would still recommend the game and personally enjoyed it quite a lot. However, it is important to understand that success comes from stealth and survival—not combat dominance. Final Score: 6.4 / 10
Gods lie dead and gone Hunters stalk through shadowed ground Doom waits, patient, close
我第一次给差评,中文乱码问题有两个月了,都还没解决,你们是怎么想的,乱码很难解决吗???
Gra pełna błędów - niszczące: no EXP, w pewnym momencie Hunter nie może zmieniać broni, black screen.
I like the game, however it is so incredibly buggy I am unable to recommend. If you do play, save often. A tactical turn-based grim fantasy with western motifs. The caravan hub gives hunters a place to recover, craft and scavenge. Combat is a turn-based strategy elevated by the scent and wind mechanics, with stealth and position key to mission outcomes. Many unique items change the landscape of combat; terrain and environmental hazards can aid hunters. The sixth sense shows vision cones and resistance/weaknesses.
A stealth-focused lovecraftian turn-based tactical game with RPG elements. Cool idea, not great execution. The "survival" aspect of managing resources and stuff disappears about 2 missions into the game, as you can grind resources whenever you want, endlessly, which kind of makes any kind of tension or difficulty evaporate. If that aspect had been actually tuned properly to force you to be scraping by, it probably would've had a lot more oomph. It's supposed to be an unwinnable battle against the enemies where you are forced to stealth, but you can actually get strong enough to pretty much wipe the floor with them (but your guys will generally get corrupted over time and lose control, if you do so, which kind of forces you to not engage with enemies whenever you want). Even so, I had fun with it. At least one glitchy achievement that you'll need to install an older version to get, but it should be able to be 100%ed.
please fix it. all Chinese display as □□□ icon
Picked it up for the mythos and turn based, but it quickly became boring and repetitive.
[h1] 6/10 [/h1] [h2] Атмосферная пошаговая стратегия, со средненькой реализаций [/h2] В целом, средняя оценка соответствует действительности, у игры не больше плюсов, чем минусов. Но среднего отзыва в стиме нет. Главный плюс - атмосфера, хоррор-мистицизм в стиле Лавкрафта (аля Darkest Dungeon), поэтому для любителей жанра и такой эстетики можно рекомендовать. Кроме того, в общем и целом, не плохая пошаговая стратегия, поэтому игра также подходит любителям TBS (но только ярым [strike] задротам [/strike] любителям). Возвращаясь к средней оценке, в игре масса минусов. Определено не разнообразный геймплей (вышедшее позже обновление, обогатило его, но не изменило ситуацию в целом). Нет какого-то серьезного вызова игрокам, игра проходится без особых проблем (и без интереса) на любом из уровней сложностей. Баги. Они есть, их довольно много и как очевидно их никто уже не исправит. (Обзор пишу значительно позже прохождения, не припомню что бы мне баги прям не дали пройти игру, но общее впечатление смазали). На 100% игра проходится за 30 часов. [h2] В итоге, для любителей TBS и фанатам хтоники, можно попробовать, при наличии большой скидки [/h2]
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