
Start small, team up with friends, and automate production with conveyor belts, pipes, and magical devices. Stock your shop with potions, jewelry, and relics, complete commissions, and build an alchemy empire! Alchemy Factory 1.0 is out now with the Wagon Logistics System and revamped shopkeeping.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 7 → 24.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Alchemy Factory is a medieval-themed automation game.
Start with a small shop and team up with friends. Use conveyor belts, pipes, and magical devices to build automated production lines, then stock your shelves with potions, jewelry, and relics. Fulfill commissions, amass wealth, build your own medieval alchemy factory, and become a renowned alchemy tycoon!
In Alchemy Factory, conveyor belts connect every corner of your factory, carrying materials and products around the clock.
Grind, extract, distill, smelt, and process materials. Link devices into complete production chains and automate every tedious step of alchemy. Balance inputs and outputs, tune production, clear bottlenecks, and keep your factory running efficiently.
Your factory does not have to stay on a single floor.
Freely arrange conveyor belts, pipes, devices, and your shop. Build production chains at different heights and in every direction, keeping resources flowing efficiently through a three-dimensional layout. As your factory expands, extend production upward or downward and integrate scattered functional zones into a tightly connected automation network. Ultimately, you can create a vast multi-level factory with every floor working together.
Production is only the beginning.
Stock your shelves with potions, jewelry, and relics, serve customers, and complete commissions. As sales become automated, you can focus more on planning your factory, researching recipes, and scaling up. Use the coins you earn to buy land, research equipment, and upgrade technology, further boosting efficiency and capacity, driving sales, and setting your factory on a cycle of continuous growth.
Plan production lines, build your shop, and manage logistics with friends as you create a sprawling alchemy factory together.
Whether you excel at optimizing production lines, mastering management sims, or designing efficient spaces, you will find a role that suits you in co-op. For long-term play with friends, you can also host a dedicated server to keep the factory running, ready for everyone to return and continue building at any time.
Alchemy Factory supports Steam Workshop!
Subscribe to blueprints shared by other players, from beginner-friendly starter layouts to complex production plans for veteran players. These blueprints can help you learn Alchemy Factory's production systems faster and draw inspiration from other players' designs. You can also upload your own blueprints and share your factory layouts with alchemists around the world.
Alchemy Factory v1.0 is out now!
The full release delivers the Early Access roadmap's major features: the Grand Portal, Wagon Logistics System, rebuilt Reputation System, and revamped shopkeeping!
Production, transport, and sales are now more tightly connected. Expand your factory, grow your shop, build your reputation, and forge your own path through alchemy. Create a truly thriving alchemical empire and become a master alchemist whose ventures in potion-making, metallurgy, jewelry, and more bring wealth to rival a kingdom!
Updates
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like an AI generated game tbh. It's fine to kill a couple hours but it's not actually a good game.
I personally think that this game has huge potential its very different from other factory games I have played the addition of being able to sell your stuff is also really nice rather than just piling it or throwing it overall fun game and will get back to playing soon
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #59, worst RU #99 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, German, Russian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Korean
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 393 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not nearly enough polish to warrant a v1.0 release, and ultimately not very fun.
晕
평타는 치는데 이거키면 컴퓨터 터질려고함
It might be nice for a niche group but I felt like it was a chore. And I love automatisation games (Satisfactory, factorio, Captain of Industry, DSP...). In most of those game, you have a good feeling of progressing toward something. It was not the case in this game. I'm not sure why but it felt like work
I bought this game on the day before the 1.0 release I played many hours, updated the game on the update, then I found out the devs broke the game by changing the way it plays, as some crafts that were on the research tree became only unlockable on the workbench, that only appears in the game on new games, and its not craftable. Its been DAYS since the release and they did not provide a fix, they softlocked me of the game I BOUGHT and when I asked in the foruns the only answer is YOU NEED TO START ANOTHER GAME. Yes I will start another game, just not THIS game anymore though... Shame I played it so much I cant refund it anymore.
Satisfactory meets supermarket sim and it works. At first, some of the "choices" of the devs are kinda questionnable (you have to buy the base ressources instead of farming them) and I thought it wasn't all that automate'y, but as you progress the main quest, you unlock buildables that answers all the thins. ALL the things. Not everything is super intuitive UI/keybindings wise but every basic function is there. Kinda wish you didn't have to destroy the town to expand tho. It needs a purchase limit tho cuz there "warriors" keep needing so many health potions and I can't keep it stocked more than a minute lol
This game will melt your cpu if you don't manually cap the frames to 60 which isn't done by default. for that reason I don't recommend it.
This game was brilliant. very addictive and the pace was well done and the game feels limitless. I think this was one of my all time favorite Automation games.Have been holding off playing for a few months hoping some new big patches will come in and make the game feel almost new so i can have another rip at it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.