
Start small, team up with friends, and automate production with conveyor belts, pipes, and magical devices. Stock your shop with potions, jewelry, and relics, complete commissions, and build an alchemy empire! Alchemy Factory 1.0 is out now with the Wagon Logistics System and revamped shopkeeping.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 7 → 24.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Alchemy Factory is a medieval-themed automation game.
Start with a small shop and team up with friends. Use conveyor belts, pipes, and magical devices to build automated production lines, then stock your shelves with potions, jewelry, and relics. Fulfill commissions, amass wealth, build your own medieval alchemy factory, and become a renowned alchemy tycoon!
In Alchemy Factory, conveyor belts connect every corner of your factory, carrying materials and products around the clock.
Grind, extract, distill, smelt, and process materials. Link devices into complete production chains and automate every tedious step of alchemy. Balance inputs and outputs, tune production, clear bottlenecks, and keep your factory running efficiently.
Your factory does not have to stay on a single floor.
Freely arrange conveyor belts, pipes, devices, and your shop. Build production chains at different heights and in every direction, keeping resources flowing efficiently through a three-dimensional layout. As your factory expands, extend production upward or downward and integrate scattered functional zones into a tightly connected automation network. Ultimately, you can create a vast multi-level factory with every floor working together.
Production is only the beginning.
Stock your shelves with potions, jewelry, and relics, serve customers, and complete commissions. As sales become automated, you can focus more on planning your factory, researching recipes, and scaling up. Use the coins you earn to buy land, research equipment, and upgrade technology, further boosting efficiency and capacity, driving sales, and setting your factory on a cycle of continuous growth.
Plan production lines, build your shop, and manage logistics with friends as you create a sprawling alchemy factory together.
Whether you excel at optimizing production lines, mastering management sims, or designing efficient spaces, you will find a role that suits you in co-op. For long-term play with friends, you can also host a dedicated server to keep the factory running, ready for everyone to return and continue building at any time.
Alchemy Factory supports Steam Workshop!
Subscribe to blueprints shared by other players, from beginner-friendly starter layouts to complex production plans for veteran players. These blueprints can help you learn Alchemy Factory's production systems faster and draw inspiration from other players' designs. You can also upload your own blueprints and share your factory layouts with alchemists around the world.
Alchemy Factory v1.0 is out now!
The full release delivers the Early Access roadmap's major features: the Grand Portal, Wagon Logistics System, rebuilt Reputation System, and revamped shopkeeping!
Production, transport, and sales are now more tightly connected. Expand your factory, grow your shop, build your reputation, and forge your own path through alchemy. Create a truly thriving alchemical empire and become a master alchemist whose ventures in potion-making, metallurgy, jewelry, and more bring wealth to rival a kingdom!
Updates
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. I got it in February and have spent more hours on this than I have on two playthroughs of Baldur's Gate. I can get lost in this game for hours as a time.
Игра супер! Не обычные применения привычных нам механик! НО! Управление совершенно не интуитивное. Нет бы выделить, а уже потом Ctrl+C, Ctrl+X или Del. Так надо для удаления нажать X, или для клонирования нажать B, потом выделить, а потом F. Но я продолжу играть её с удовольствием!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #59, worst RU #99 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, German, Russian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Korean
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 410 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice Game with great grafics and beautiful sounds/music. Controls a bit weird at first but I got it quick. Would be a great coop game I guess. I just played it for myself and only a few hours. There is much more to explore and build.
Remember micro-machines? You like conveyor games? This is the miniature version of a conveyor game, and it can get really compact if you push it. Had this contraption for my money collector, and despite it being super compact, it was wildly overbuilt on purpose, like a Rube Goldberg device. I haven't played in a while, but seeing it releasing soon, and reading the negative reviews, makes me want to jump back in and slingshot some stuff around my store.
Tres additif
This game I think has a lot of fun and shows a lot if potential. If you're a fan of Satisfactory, you'll like this one. It has a lot of the same concepts, except miniaturized which I think is a really neat concept. I love being able to build really small intricate setups to automate every item you have. I also really like the shop mechanics even if they seem to just be background noise once you automate everything. Be nice if this was expanded some in a future update (which I think is on the road map). But here is where I think the game needs some improvement. The early game I think is literally perfect. It starts you out with very small simple parts you can make, there is a lot of manual moving of things around, getting parts, etc. Then you unlock the catapults which allow you to automate the shop, and eventually portals that allow you to fully automate start to finish. The progression into automation feels really good early on. It seems like right after this though the game starts getting crazy with the recipes. You have to build a lot to automate a little. And then the cauldron unlocks. The cauldron makes sense for an alchemy game, you put seemingly random stuff in and get something different out. It's a cool concept, however when you hit mid game, the recipe ratios get so crazy you almost have to center every build around the cauldron. For me, it makes the game very un-fun at this point because it feels like they made the recipes exceptionally complicated such that you have to use the cauldron or else you literally cannot afford to build the part. What would be better here is make the base recipes not so crazy to build. Fix the ratios/parts required so building the parts aren't as complicated and throw the cauldron in as an alternative. Gives you a reward for using it, without making it feel like you NEED to use it. I love the concept of the cauldron, I hate how it feels like you cannot progress at some point without including it in everything. I am also not a big fan of the skill tree. I like the idea of being able to upgrade different areas of the game. but when you upgrade it changes how everything runs. I am almost hesitant to do any upgrades until mid/endgame when I have lots of points to burn because some of what you take ends up breaking everything you've done. For example, one of the upgrades causes furnaces to consume more fuel. You get some of your earlier builds working perfectly, you take a couple of those upgrades, and now nothing you made works because the fuel you're using isn't good enough anymore. Or if you're using some lines to feed others, an overflow into the shop might end up not working anymore because the upgrades caused your other factories to completely consume everything you were building. It just doesn't feel balanced. Not sure how you'd do it but if there was some kind of way for the upgrades to not effect what was currently built I think that would fix it. Something like the efficiency slider in Satisfactory. If you're building something at 60/min, you unlock some perks which now allows you to build at 120/min, have a slider that keeps the thing running at the 60/min, and you can configure it to go up to 120 if you want. Fuel consumption/etc would then scale to that value. I think something like that would massively fix this system so you're not having to go back and re-do everything every time you spend a skill point. I know this review sounds overly negative, but the game is actually a lot of fun, and if you're into the shop keep and/or automation games, this is definitely worth playing. It is so close to being perfect, just a couple changes above and this game could be a massive success.
yes yes yes yes yes yes yes yes yes yes yes yes yes
操作が非常に煩雑で、ほぼ最初の方で投げ出してしまいました。 特に酷いのがベルトコンベアで、分岐や合流のやり方が分かるまで、ほとんどのプレイ時間を費やしてしまい、そこで力尽きました。 これならまだ、マイクラの工業化MOD「Create」の方がずっと詳細なヘルプを搭載しています。 ちゃんとしたゲームが、いちMODに負けているのはどうなのかと思います。 操作性の改善、Helpの充実。マルチに対応するより先にこちらを何とかすべきだと思います。
really fun shop simulator + factory game. Tons of unlocks and complex recipes. 10/10
Bought in anticipation of 1.0 release next week, but I’ve already been hooked on the gameplay loop. Addicting, and I haven’t traveled more than about 50m from my starting spawn.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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