
Break Nyx’s curse and guide humanity's rebirth in this top-down 2.5D Action RPG from the creators of CrossCode. Battle enemies with stylish combos, wield multiple divine weapons, solve intriguing puzzles and explore a changing world.
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Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有时间去搞个rouge玩法不去搞主线是吧 喜欢堆怪还喜欢把解密做的又臭又长是吧 地图又大又空任务地名还看不见很好是吧 技能三分之一绑定弹反却各种伤害没法弹是吧 连击很好但角色跟个纸片一样虫子扇一巴掌就飞很好玩是吧 牛哥正面几乎免伤破防了还没几秒硬直是吧 12人活该团灭我说
One of the best games I have ever played. I really only meant to play the early access a couple of hours and then wait for the final release, but... Clocked 16 hours in three days and now I'm exactly where I did not want to be: in urgent need of more content! Yes. The game is visually stunning and has the perfect music to match. Game mechanics include solid combat with parry, dodge, timed attack, combos and special attacks. The RPG bit is deep with character and weapon progression augmentet with aether magic and upgrade gems making each build very personal. The audio is well designed to match the visual and give the player useful feedback in combat. Played the Linux native, not a single crash or bug encountered, good performance and loading is fast which is impressive for early access. If you like well made open world ARPGs with a great narrative and a compelling story get this!
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Languages: English, Simplified Chinese
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo é tudo o que eu sempre quis em um RPG. Uma história e personagens extremamente interessantes, uma jogabilidade maravilhosa, um mundo rico e cheio de detalhes, uma direção de arte belíssima e, principalmente, um sistema de progressão simplesmente insano de bom. Tudo parece ter sido feito com muito cuidado. Dá para perceber o carinho que os desenvolvedores colocam em cada detalhe, e isso faz toda a diferença na experiência. Mesmo ainda estando em Acesso Antecipado, Alabaster Dawn já consegue entregar algo que muitos jogos completos não conseguem. Vou acompanhar fielmente o desenvolvimento dessa obra de arte e estou muito ansioso para ver onde ela vai chegar. Se continuar nesse ritmo, quando for lançado, tem grandes chances de levar facilmente o INDIE DO ANO e também vai ser um dos melhores jogos que já joguei.
这将是你使用过的最憋屈的主角 1,长了膝盖,但不多。只会往前跳,不会往高跳,你就看这各种东西在你眼前,然后你就是够不着,明明就是一个小矮墙,非要让你绕一大圈回来拿,有些东西甚至需要你绕过3-4张地图,厉害了。然后有些东西需要你后期开了能力后回来拿,但是没有地图标记功能,没错,玩家人人都是超级大脑,过目不忘。 2,闪避没有无敌帧。虽然这游戏鼓励的是弹反,但是也有一些招式是无法发弹反的,你要用你的小短腿一蹦一蹦的去躲,闪避距离短就不说了,关键是没有无敌帧,能在你闪避的途中给你打回来,你说牛不牛吧。 3,看不明白的地形高低落差。主角溶于水咱就不说了,关键是哪里能上,哪里不能上,你看不出来,你就一个个地去试吧,后来有了队友了,就不能让队友搭把手去到高处?哦对了,主角是长了膝盖,但不多,队友是一点膝盖都长。 4,极其混乱的战斗操作。敌人有属性不说,还有抗性,也就是有弱锤子的,还有弱刀的,在战斗时候,你不但要看着敌人的属性,还得看着敌人抗性,一不小心切错武器或者属性了,你就打吧,一打一个不吱声。还有神圣技能,刚解锁时给你个教程,一定要仔细看懂了,确定你明白了每个操作步骤,不然你过后根本找不到其他回看教程的地方,你想温习一下战斗方式,对不起,没有,然后你就什么都放不出来,只能硬砍。我猜,在菜单里的“日记”或“收藏”选项里,加个“回看教程”选项,应该是世界难题,制作组可能做不出来吧。 5,别扭的跑酷操作。有时候能跳的远,有时候又突然变成小短腿,原地一个小跳,看的你血压飙升。 6,剧情上,我以为时王道拯救世界,结果目前为止就是千里寻夫记,厉害了。音乐?有音乐么? 总之,目前的品质,不建议买,玩的很难受,看看这个制作组后续更新吧。我不知道那些给好评的,是基于什么心情给的好评,难道是5步一个小谜题,10步一个大谜题就算好游戏了?
Very good game also play Crosscode
♥♥♥♥♥♥♥♥♥ what a fun game didn't finished yet but had a damn blast playing this, and I don't even like RPGs all that much. SUPER polished!
Un día como cualquier otro me ♥♥♥♥ a buscar juegos en steam a ver cual me llamaba la atención para descargarlo, ahí fue cuando me apareció este juego, al ver el video del juego quede impresionado con lo que había visto, instale el demo y quede fascinado. Lo primero que me llamo la atención fue su apartado visual, esos gráficos, ese 2.5d hermoso, se veía todo espectacular y llegue al gameplay fue simplemente espectacular. Ahí fue donde dije, este juego yo lo tengo que jugar, después indagando en los desarrolladores vi que tenían otro juego, y ese era CrossCode (Otra belleza de juego recomendado). Decidí jugar Crosscode antes que saliera el acceso anticipado de Alabastar Daw y fue una de las mejores decisiones que eh hecho, de los mejores juegos, esta gente sabe lo que hace, y ahora con Alabastar Daw la están rompiendo. Lo único que me hubiera gustado es que el juego estuviera en español, asi que si los creadores llegan a ver esta reseña me gastaría que tambien consideren a la comunidad hispana para poder disfrutar de este hermoso juego. En resumen: Gráficos: 10/10 Apartado Visual: 10/10 Gameplay: 11/10 (De lo mejor que eh visto) Historia (Por ahora, porque no esta terminado): 10/10 simplemente porque confió en esta gente ya que vienen de hacer CrossCode Diálogos de personajes, comedia, interactividad de los personajes, expresiones: 10/10 Animanciones: 11/10 Perfectas Diseño de personajes: 10/10 Hermosos, detallados, lindos, agradables de ver. Banda Sonora: 11/10 Deleite para mis oídos. Simplemente juegazo 100% recomendado.
Best looking game of whatever year it releases no doubt
This game is GREAT! Love that they really improved everything that they did in Cross Code and it shows in just the early access. And don't to spoil anything for anyone but there is content to be played even after you beat what they have in the story so far. Keep on keeping on Radical Fish! I love what you have going and cant wait for more.
Overall: Would recommend with some caveats; looking forward to where it goes Main Thoughts: - Excellent combat mechanics, shallow RPG elements; puzzles are fun but not overly difficult - Mostly bug free (in my experience) - Decent story hook, but very early - 2nd main area feels very incomplete still - Some frustrating bosses and combat encounters; hit boxes/hit detection feels a bit off at times; platforming a bit finnicky at times, but nothing terrible - Asking price a bit steep for currently available content First playthrough time (ver. 0.2.0): ~14.5hrs *(I really took my time though; probably closer to 8-10 hrs at avg pace) Long Review: Just finished the currently available content. Overall, I really enjoyed the game, and it is fairly polished for an early access title (literally only had a single crash that I could not replicate). That said, the game is not perfect, and the parts that aren't polished/great started to frustrate and sour my experience in the latter half of the content in version 0.2.0. For context, I have not played this studio's previous games. First few hours to half of the content available currently, I found incredible. Very much easy to get the hang of, a bit of a challenge to perfect. And the game did a fairly decent job of introducing mechanics (once you've taken control of the main character).Honestly, this game was hitting a gaming itch I have been trying to scratch for a very long time. The action/hack'n'slash combat with an interesting enough story hook in pixel graphics? And there is a reasonable parry/block mechanic, interesting bosses, and rpg elements with different weapon and elemental types? Sign me the hell up! There are definitely flaws though. The game generally does a good job on tutorializing most things. But then it just outright forgets some important combat nuances, like some enemies you need to knock out of attacks or you're gonna take damage. Others are super tanky, which becomes problematic when dealing with some of the busier combat encounters (and they can get CHAOTIC). Hit boxes/detection is good for the most part, but there were more than a few times where the hit and visual/AOE ring did not line up well. Enemy scaling is a bit hit or miss. Most bosses can reasonably be first tried. But when you start mixing in more chaotic elements and attack spam, shoebox arenas, and some occasionally questionable hits, it can quickly turn frustrating. Weapon perks trees only unlock additional moves and mod slots. This may be a plus or minus, depending on your preferences (for me, I didn't mind it). Notably, the last weapon you get in this version feels incredibly unfinished and isn't really utilized in puzzles (yet). The core tree is far less interesting, with its perks all boiling down to basic stat increases (+6 strength, +6 armor, +15% stamina, etc.) with nothing really "build defining" or evolving how you play. And with the enemy scaling, they don't feel like they do anything. Unsure if this will change in the future. I hope so. As is, combat is definitely more reliant on "skill" than big number go up. Take that as you will. The story is very much in the first part of the first act. The premise is interesting enough, but it is hard to judge this early. Time will tell how well it delivers. The 2nd region is clearly unfinished and feels like only a quarter of the content is there. Story also abruptly halts, and not after a major beat or anything. To be expected in EA, but still just an odd place to stop. Really feels like the update should have baked in the oven longer before release. Also, the ability to manually mark a map to note treasure or POIs to come back to would be appreciated. There is an item that says it will do that automark treasure, but it doesn't appear to work yet. Despite all that criticism, I really do like the game. Most of what I mentioned above are just minor gripes and areas I think can and will be improved upon. The art direction and gameplay are fantastic. The combat (mostly) flows well, and the current puzzle mechanics have some serious potential. I hope in the future they add optional content that really leans into that side. Asking price is a bit much for what is there. But, if the devs deliver on the game they are promising (and they do have at least one game proving they can), then I think it will be well worth the wait.
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