
A colorful action platformer with metroidvania elements and a staff that unlocks unique combat techniques and new ways to overcome obstacles. Explore beautiful worlds, fight monsters, and help Mako stop the amber storms that poison all living things.
Modeled estimate, not a reported figure. How we estimate →
Welcome to the amazing world of Akatori — an action platformer with metroidvania elements. Discover the story of Mako, a guide to the amber worlds who grew up in the Akatori Monastery. Embark on a journey to save these worlds from amber storms that destroy and distort all living things in their path.
A mysterious companion — a red bird — will join you on your adventure. Its past and motives may be unclear, but it will be indispensable throughout your journey. The bird can transform into a staff: it can become a weapon that crushes enemies, or a companion that helps you explore every corner of the world.
Unlock new staff abilities to explore the world.
Glide through the air, slide down steep slopes, climb walls, discover hidden places — the staff can do it all.
In the hands of the battle monk Mako, the staff becomes a powerful weapon against a variety of amber-infected monsters.
Explore picturesque amber worlds
Your challenging journey will take you through several worlds infected by amber, yet still preserving their unique appearance and history. Against the backdrop of colorful landscapes, floating structures, and dark catacombs, you will face dangerous trials and uncover a bitter truth.
Amber storms
Since amber storms swept across the worlds, all living things have lost their original form. However, priceless amber crystals also appeared. Amber is both the foundation of civilization’s prosperity and its curse. Will you be able to uncover ancient secrets and save the worlds?
Enjoy the scenery
The beauty of the amber worlds is breathtaking. They were created with great attention to detail, combining classic 2D pixel art with 3D models. Take a moment during this dangerous adventure to admire the beautiful landscapes and capture a few screenshots.
Fight amber-infected monsters and bosses
Prepare yourself: you will face more than twenty enemies and several unique bosses.
Enjoy the sound
The soundtrack of Akatori is beautiful and diverse, helping you immerse yourself in the atmosphere of the events unfolding throughout the game.
Join Mako’s captivating story
Take on the role of a young battle monk and, together with her mysterious companion, experience the twists and turns of a story about inner strength, trials of fate, and a great mystery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 306reviews | 70% | — | $116.8K |
| $14.99 | 26ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's fine, it's got pretty backgrounds but almost everything else is underbaked, there's no depth in the combat, all the enemies just go AFK when you hit them, the story's basically just a collection of 1-liner quips, if you want to play a metroidvania, go play hollow knight or ender lilies (or their sequels) they're about the same price and do everything better than Akatori. also the snake boss was one of the most painfully terrible bosses I've ever had the displeasure of fighting. overall, game's probably like a 6/10, maybe pick it up if it's on a huge sale or if you've already played every other metroidvania on steam
И вот пройдя это нечто за 8 часов. Что нужно знать перед покупкой: 1. Это однокнопочная избиение врагов. В игре присутствуют другие способности, но они настолько бесполезны что нет надобности их применять. Боссов можно затыкать за секунды: [spoiler] Мечник 3 атаки которые нужно запомнить. Дракон извольте ждать пока он решит ударить головой. Макака 1 фаза ничего интересного, 2 фаза пятнашки. И финальный босс 1 фаза закликай тело, 2 фаза бегай и бей бочки чтобы нанести урон боссу. Есть конечно ещё Оса и Снайпер в кустах, но о них нечего сказать. [/spoiler] 2. Валюта. Думаете сможете за местную валюту прокачаться или накупиться каких-нибудь талисманов. А вот и нет валюта в игре нужна для: покупки 1 контейнера хп, 1 предмета для достижения и покупки сранных зелий. Без которых будет некомфортно биться с боссами и местными болванчиками. Вообще ненужная вещь. 3. Платформинг. Честно говоря более ужасного платформинга в этот нечто, я больше ни где не встречал. Прикольно что с начала игры доступен 2 прыжок, жалко что главную героиню от этих прыжков уносит дальше чем нужно. Проходя игру у меня складывалось ощущение, что тестировщики чисто 1 раз прошли определенные сегменты. Баги и не понимание что делать часто присутствуют в игре. 4. Сюжет и концовки. Игра без сбора коллекции займет 3-4 часа. У меня заняло 8 только из-за того что решил пройти в сложном режиме (кстати это того не стоит, вся сложность в увеличенном уроне мобов и окружения). [spoiler] Концовок и игре 2. 1 по сюжету, 2 рофельная [/spoiler]. Подводя итоги по игре с визуальной точки зрения, выполнено всё шикарно. Если с геймплейной это очень сырой продукт. Честно, отдавать 5 баксов за это, не лучшее решение.
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Languages: English, Russian, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Brazil, Japanese
| $14.99 |
| 17ratings |
| 75% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не знаю откуда столько негативных отзывов, кто-то придирается к сложности, кто-то к каким-то игровым аспектам. Мне зашло, и визуальный стиль игры, и геймплей. Сразу решил играть на сложном, чтобы подгорало не по-детски, ничего не ожидал от игры, но как человеку, который дропнул Hollow Knight из-за своей беготни туда сюда и задрачивания кнопок, эта игра ощущается легким но приятным челленджем. Да, лютые фанаты метройдваний, которые натренировались на других играх, может и разочаруются, но я получил удовольствие, в том числе и от повествования. Игра судя по отзывам небольшая, но на сложном или на хардкоре раскрывается совсем иначе. Платформинг - хорош, если у вас кривые руки, то не надо обвинять в этом игру, все элементы спокойно проходятся. Благодаря щедрым сохраненкам жопа нагревается не так сильно от кривости своих рук. Советую сразу играть на сложном, понравится тем, кто хочет приключений на пару вечеров, а также испытать себя.
赶在2小时前退款了,这游戏至少做了快3年了,还是挺另人失望的。 之前玩过Demo的感觉,正式版还不如Demo。 “esay游戏”设计过于简单了。 如果满分100分 我心里会给到30 哎 今年银河城 咋了( 达到70分的作品也寥寥无几
Ooooh, what a gorgeous game. I’ve finished two biomes so far and it’s been pure eye candy. As for the gameplay, I don't usually finish metroidvanias, but I think this one’s going to be an exception. I’m so excited to see the bamboo forest and the snow biome! Also, I’m terrified I’m gonna keep replaying this game until I find every single cat, hahaha
色々惜しい作品 ・マップ広めの探索型ゲームなのにファストトラベルがない エリアの端とエリアの端でショトカ開通はするもののあまり意味がない 一生懸命山登った先で普通に見えてる横道(シーケンスブレイクとかでなく)に入ったら一方通行で1面の最初に戻されたときはビビったね ご丁寧にオートセーブ付き ・壁つかまりの挙動が独特 地面の端が妙に滑るのか着地するつもりが崖つかまりになること多数 1キャラ分の狭い足場にこれまた妙に反応がいい敵が配置されてるせいで壁につかまってる間に殴られる 無敵時間も短くダメージ壁だったりするとそれだけで体力ごっそり持っていかれて萎える [spoiler] 一度壁につかまったら同じ壁のより高いところにはつかまれない、という仕様はどっかで教えてほしかった[/spoiler] ・スキル習得方法が意味不明 敵を倒すことによってたまるゲージを特定の場所(鐘)へ持っていくと別世界に飛ばされ、その先のアスレチックで敵を全滅させればスキルが習得できる ゲージは休憩で消える なぜこんな仕様にした? だいたい休憩所のすぐ先に鐘があるので、道中溜めてきてもゲージを消した直後に鐘を見つけることになる 当然その場所の周りの敵をちまちま狩ってはマップ移動で復活させ…と繰り返すしかない ゲージ上昇量アップポーションの効果が高すぎて使えば作業でしかないし、使わなければダルい作業でしかない それを終えた先、アスレチックでの敵全滅も雑魚が面倒な場所にいるだけの作業 ・キャラ付けこれで合ってる? 翻訳の問題かもしれないが今のところ主人公周りの人間(と鳥)がみんな自分勝手で好きになれない(オブラートに包んだ表現) 全員をここまでうっすら嫌な奴らにする意味あるのか? [spoiler] しかもほぼ全員序盤で退場済みなのに実はこんな奴でしたという記憶の形で見せられるのがさらに嫌[/spoiler] その他金の使い道がなさすぎるとかボスのリプレイ性が微妙に悪いとか 金はバカほど余るのでポーションを惜しまず買い込みがぶ飲みしましょう だいぶ前から楽しみにしてただけに期待しすぎたのかも メトロイドヴァニアとして値段分は楽しめたかなと思うが個人的にはあまりおススメは……
Seriously guys, I just finished the game in 4,7h. Before I bought the game I read the forums. The developer said, the game is about 9-13h long, which is a blatant lie. If they would have said: The game is 5-6 hours long and costs 12 EUR - fine by me. But this just leaves a bad taste.
不推荐 手感太差 不论是打击感 还是跳跃 都太差了 不支持自己改建,默认的手柄操作 反正不符合我的游玩儿习惯,毕竟用B冲刺有点儿别扭 剧情至少到我打了6小时很是平淡 关卡设计更是一坨 意义不明的跳跳乐(虽然非常非常简单,但是我跳上去只是给钱) 就这打磨程度,说是拿出来骗钱没毛病的 很失望 我想对于这个开发商 我不会买他第二款游戏了
So I had gotten this game thinking it was a metroidvania from the descriptions, trailers, and images, and it turned out to be a more linear game using metroidvania style map design, i.e. despite having a metroidvania style map, the main objective just directs you back through the map so there is no reason to go back and explore or unlock shortcuts unless you're going for collectibles that have no effect on the game. I thought the first hour or two was a decent starting point for the game, but as I played on, I just lost interest in coming back. I had to force myself play another day just to finish it and honestly, it wasn't worth coming back to finish. I found the visuals to be fantastic, and the music and combat / movement controls were fine. The direction of the story really ended up being all over the place in the latter half of the game The dialogue felt weird with how catty / hostile the main character is with almost everyone you meet after the first 5 minutes of the game and how there's a running joke of merchants not offering discounts that continues from start to end. I just simply didn't like the dialogue. There was also a strange decision to have dialogue switching back and forth between user-controlled dialogue (meaning you press a button to advance the text or hold a button to skip) with very slow auto-advancing dialogue (having only the skip option available) in the first half of the game. Also, it should be noted that some spikes blended so perfectly with the background colors that I thought I was hitting invisible hitboxes when passing through an area... Overall, I think it had a decent start for a game that just falls apart the more you play it. I would not recommend this.
Only giving this a recommend because it's fine, and indie dev. This is only a metroidvania by technicality. This is much closer to just being a linear action platformer. In that it's fine, doesn't do anything special, it's competent but there's also nothing really special here as a game, and it doesn't necessarily have the tightest controls, but it's mostly inoffensive, and it doesn't overstay it's welcome. Had this been a blind rental at Blockbuster for the SNES in 1997, I don't think I would have felt like I wasted a rental and would have kept playing it to try to 100% before returning it. There's basically no reward for exploration, just potions and money, and arguably the game is strictly linear that allows you to backtrack, and almost all of your progression "metroidvania" abilities are just given to you as you need them, or as rewards for boss fights that you had to go to because there was nowhere else to progress. Combat is sort of whatever, it's not good or bad, either on purpose or accidentally homages SotN by making grounded attacks more committed than jump attacks, for the same damage. Some enemies are annoying, but that's how games go. There's only one sequence in the game where the enemies were making me roll my eyes to have to deal with them. Art seems to be the primary focus of the project, where it's all mostly fine, easily readable except for damaging areas sometimes being 3d geometry instead of being inline, so it's sometimes not clear where the htiboxes are. Interestingly, you can sometimes jump on spikes and avoid taking damage, but the overall premise is clear and well understood. Writing is strange, unclear if it's english as a second language, translated, or just a strange sense of humor. Not bad or off color or anything, just like you have to tilt your head and think for a second to understand the tone. There's a running gag throughout the entire game that could be seen as kind of crude, but I think it does that thing where a bad joke goes on for so long it becomes funny sheerly by virtue of its persistence. The narrative is also so threadbare that if this entire thing had been paired down to an NES game could have literally just been interstitial cutscenes between stages and it would have felt more impactful, but also if you just treat it as an NES style action platformer, it's probably what it says on the tin: You just do each area, perform the tasks and complete the scenarios, and then when you beat the final boss it's over, and that's the game. But if you come here expecting a metroidvania, if you're anything like me, I don't expect that you'll be very satisfied unless your favorite thing is platforming and your least favorite thing is any kind of backtracking.
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