
Explore and admire while navigate through eerie, surreal environments inspired by the Backrooms lore. Explore this uncanny world lost in time and get lost in the otherworldly architecture in a world where reality bends and your sanity is tested.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A man gasps for air as he surfaces from water—only to find himself trapped in a room of white tiles and endless pools. This is Level 37, the Poolrooms, a place where the familiar dissolves into the unknown.
In this surreal journey, you will explore spaces that exist between worlds—hauntingly empty, disturbingly quiet, and yet strangely familiar. As you traverse these liminal spaces, fragments of a life long gone begin to surface: objects from a forgotten past, memories of a home now lost, and moments that echo through the corridors of time.
But this is no ordinary journey. It is the final journey—the descent of a soul lost to water, drowning in both regret and uncertainty. The further you explore, the deeper you’ll plunge into the uncanny, until finally, you reach the ultimate destination: Hell itself.
Can you maintain your sanity and escape the surreal nightmare?
Minimal Entities, Maximum Atmosphere
The focus of the game is not on battling monsters, but on immersing yourself in the eerie, liminal environments. Entities are rare—what you must confront is the unsettling emptiness, the echoes of your past, and the strangeness of these in-between worlds.
VHS Filter Toggle
For an added layer of surreal horror, players can toggle the VHS filter on or off, transforming the game's visuals into a distorted, analog nightmare reminiscent of old found-footage tapes.
Exploration-Focused Gameplay
You will be piecing together fragments of the protagonist’s life and death, all while navigating eerie, transcendent spaces that blur the line between reality and nightmare.
The game will take you through four haunting locations, each one more surreal than the last. These spaces are not just backdrops but represent stages of the protagonist’s life, memory, and descent into madness.
Level 37 (Poolrooms)
The journey begins here, in a place of endless, reflective water. Pools stretch infinitely, white tiles gleam under harsh lighting, and the sound of distant water echoes throughout.
Faded Memories
An in-between space that serves as a bridge between different levels, filled with fragmented memories of a life once lived. Here, you’ll encounter glimpses of a home, an old neighborhood, and other key locations from the protagonist's past.
The Infinite Stairs
An endless descent into the dark. The further down you go, the heavier the air becomes, and the more claustrophobic the space feels. Each step takes you deeper into the unknown.
Hell
The final destination, where twisted visions of the past collide with the horrors of the afterlife. Dark, fleshy walls pulsate, the air is thick with despair, and shadows seem to watch your every move.
This game is heavily inspired by Jared Pike’s Poolrooms, a vision of liminal spaces that blend reality and nightmare with disorienting tranquility. We've also drawn influence from the Backrooms mythos, particularly the eerie depictions from creators like Kane Pixels and The Librarian, whose work with liminal spaces and unnerving voids shaped the atmosphere of the game.
"The familiar becomes unfamiliar, and the deeper you go, the more you lose yourself."
In this game, there are no clear enemies. There is only you and the places you once knew—now twisted, empty, and eternal. Each step forward is another step down, into the depths of the unknown.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i just finished playing this. what an absolutely beautiful game!! the visuals were just constantly stunning and the sound design went insane. phenomenal job creating an environment that consistently felt threatening without needing any corny jump scares or blatant monsters coming after you. i would've loved to know whose body i was inside of though at the end ?? lmao. crazy af to go from whimsical color palette to being inside the literal fleshrooms and discovering a heart. it felt like you guys sent me through my childhood memories and then straight to hell. i really loved it! two very enthusiastic thumbs up!!! <3
I Like the game but was kinda disappointed that its only poolrooms and nothing else. its still good but i wish they added like the abndoned mall and liminal hotel
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Traditional Chinese
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eh. hard to navigate and just unfun.
LiminalCore The liminal immersion is awesome. Sluggish movement; too slow. Seems like a walking simulator. The sound design is flawed. The music and ambience cut out, and climbing the ladder is way too loud. When you're walking in the pools and water, not only is it very slow, but you can't hear any splashes, even subtle water splashes, most of the time. Navigating through the levels to reach the next chapter has been a headache. In Chapter 2, there's a huge tower, and when you spend all that time climbing up and walking towards the slide, there are construction signs blocking you off. It expects you to go all the way back down and find somewhere else to go. It's a shame, since the development and graphics that went into this game have been very well made, but the slog of having to slowly travel back where you came from over and over again is just really boring and kills your motivation to continue. In Chapter 1, there is an exit sign in the Poolrooms, and when you follow that path, you're eventually met with a doorway, a massive pool, and a snake that is on the slide and enters the pool or something. You're then forced to walk all the way back at the pace of a snail, all because you had to see a snake for a few seconds. Weird. This experience has led me to just go to the main menu to play the next chapter instead of having to unlock and play it how the game was intended. Thankfully, there's an option where you can play any chapter you desire right out of the gate. The main menu music sounds like Black Ops or Modern Warfare, which isn't fitting for this game, in my opinion. While it isn't that important, I thought it was funny to point out, since it is definitely bizarre to pick that kind of music. Pretty disappointed, especially if you compare this to the price it's being charged for. It's shocking, in my opinion. Some of the scare factors seem out of place. In Chapter 3, when you get to the part where you open the doors and see the wallpaper with the clouds, there's a demonic-looking figure with its mouth wide open, staring at you. It's just kind of not necessary in a liminal space game or environment and just makes it horror-fuelled instead of what a liminal space game should have or be about. When you introduce scary monsters or manikins, it just ruins it for me, because really, what the scariness should mostly be about is the unknown and the uncanniness of being alone, not knowing how you got there or how to escape, and all of the psychological factors that come with liminal spaces and the Backrooms—not demonic characters, even if it's just a manikin. That's kind of where it loses its purpose. The ball pit area in Chapter 3 is the most confusing thing I've ever seen. This game isn't the best rendition I've seen. Pros: Good graphics, making for good screenshots and media. The ability to play any chapter you want, which is only a good thing because of the tedious exploration this game provides. Where to improve: 1. Not worth the price, so lower it. 2. Add more levels. 3. Make levels easier and quicker to navigate. Increase the walking speed and potentially improvise a running speed. Don't add exit signs in levels if they don't actually lead to an exit, and don't add mazes or places that make you think you need to go somewhere when they lead to nothing. Having to make multiple guesses before you even realise you're close to the chapter exit is frustrating. 4. Remove the cringe, unnecessary manikin-looking characters with their mouths open that try to ruin the purpose of a liminal space game. 5. Fix the sound design. Climbing the ladder is too loud, you can't hear your splashing in the water most of the time, and the ambience cuts off once you reach a certain radius instead of fading out and replicating reality and realism. 3.5/10
es war echt cool
Spoopy 10/10
Feels like a very lazily made game, to be honest. There's tons of texture seams caused by automatic texturing processes that would have been easily fixed, and their presence tells me that this wasn't playtested well at all. It feels like very little care was put into the smaller details, or even the medium sized details. The movement, even on its maximum setting, is excruciatingly slow. I genuinely can't imagine why someone would play on the lowest setting, unless their only other option was to watch paint dry. This is made entirely worse by each area being large and having nothing to do in it except walk through it. The architecture isn't interesting enough to make the very slow trek through waist-high water, which for some reason you're incapable of sprinting in no matter what, and any landmarks feel small compared to the rooms they're in. Any points of interest are usually separated by minutes of walking through a big ass room with water that prevents you from going any faster than a snail's pace. Then when you do find something that looks interesting, it doesn't do anything, because it's just there to look at, I guess. There's a weird lack of sound effects, too. Where you would expect to hear water sloshing around, there's just nothing? Probably my biggest criticism, however, is how linear it feels. Even when there's what seems to be branching paths, they all quickly come to a dead end with nothing in it, so you spend ages very slowly wading through poorly texture mapped tunnels only to find out that you wasted your time. There didn't seem to be in labyrinthine design to it, or any alternate routes or optional paths. It doesn't feel like I'm exploring a different world, it feels like a museum exhibit walkthrough, in a bad way. My suggestion to anyone thinking of playing this is to play POOLS instead. I feel bad being this negative about it, but it's hard to not see this as a game quickly thrown together to make a quick buck off of the liminal space trend. I apologise to the devs, but this is my honest opinion. I hope it may provide some guidance for any future projects you work on, and wish you the best.
Worth it especially if you like liminal games, i like to smoke in them. Its very peaceful and you get to choose the chapters so you can always go back to a favorite spot. Pretty performance heavy especially if you find yourself needing to play on the best graphics, and some weird lighting but that just comes with dlss nowadays.
amazing game with amazing visuals, but way too less time to finish the game it took me like 3 hours for all achievements
It is a fun game for a few hours. No entities but fun just to walk and look around. It is not a very long game though.
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