
Explore and admire while navigate through eerie, surreal environments inspired by the Backrooms lore. Explore this uncanny world lost in time and get lost in the otherworldly architecture in a world where reality bends and your sanity is tested.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A man gasps for air as he surfaces from water—only to find himself trapped in a room of white tiles and endless pools. This is Level 37, the Poolrooms, a place where the familiar dissolves into the unknown.
In this surreal journey, you will explore spaces that exist between worlds—hauntingly empty, disturbingly quiet, and yet strangely familiar. As you traverse these liminal spaces, fragments of a life long gone begin to surface: objects from a forgotten past, memories of a home now lost, and moments that echo through the corridors of time.
But this is no ordinary journey. It is the final journey—the descent of a soul lost to water, drowning in both regret and uncertainty. The further you explore, the deeper you’ll plunge into the uncanny, until finally, you reach the ultimate destination: Hell itself.
Can you maintain your sanity and escape the surreal nightmare?
Minimal Entities, Maximum Atmosphere
The focus of the game is not on battling monsters, but on immersing yourself in the eerie, liminal environments. Entities are rare—what you must confront is the unsettling emptiness, the echoes of your past, and the strangeness of these in-between worlds.
VHS Filter Toggle
For an added layer of surreal horror, players can toggle the VHS filter on or off, transforming the game's visuals into a distorted, analog nightmare reminiscent of old found-footage tapes.
Exploration-Focused Gameplay
You will be piecing together fragments of the protagonist’s life and death, all while navigating eerie, transcendent spaces that blur the line between reality and nightmare.
The game will take you through four haunting locations, each one more surreal than the last. These spaces are not just backdrops but represent stages of the protagonist’s life, memory, and descent into madness.
Level 37 (Poolrooms)
The journey begins here, in a place of endless, reflective water. Pools stretch infinitely, white tiles gleam under harsh lighting, and the sound of distant water echoes throughout.
Faded Memories
An in-between space that serves as a bridge between different levels, filled with fragmented memories of a life once lived. Here, you’ll encounter glimpses of a home, an old neighborhood, and other key locations from the protagonist's past.
The Infinite Stairs
An endless descent into the dark. The further down you go, the heavier the air becomes, and the more claustrophobic the space feels. Each step takes you deeper into the unknown.
Hell
The final destination, where twisted visions of the past collide with the horrors of the afterlife. Dark, fleshy walls pulsate, the air is thick with despair, and shadows seem to watch your every move.
This game is heavily inspired by Jared Pike’s Poolrooms, a vision of liminal spaces that blend reality and nightmare with disorienting tranquility. We've also drawn influence from the Backrooms mythos, particularly the eerie depictions from creators like Kane Pixels and The Librarian, whose work with liminal spaces and unnerving voids shaped the atmosphere of the game.
"The familiar becomes unfamiliar, and the deeper you go, the more you lose yourself."
In this game, there are no clear enemies. There is only you and the places you once knew—now twisted, empty, and eternal. Each step forward is another step down, into the depths of the unknown.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worth it especially if you like liminal games, i like to smoke in them. Its very peaceful and you get to choose the chapters so you can always go back to a favorite spot. Pretty performance heavy especially if you find yourself needing to play on the best graphics, and some weird lighting but that just comes with dlss nowadays.
loved
Awesome game! If you like backrooms/poolrooms games then just buy it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Traditional Chinese
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you're looking for massive levels like Dreamcore and photorealistic graphics like SUBLIMINAL (minus all the BS mechanics of the latter), than this is the liminal/Poolrooms/Backrooms experience for you. More so than others of the same ilk, one really feels the terror and isolation of the massive complex...this is likely due to the fact that A. the levels take 1-2 hours to complete upon first attempt and B. the only "saving" is upon level completion and thus the pressure to complete a level in a single play session is high and may be off-putting for some players. Overall, the experience is very graphically impressive (the sound, lighting and water FX are worth the price of admission) especially considering the relatively small file size. fantastic liminality that understands the assignment - no entities or enemies, just you and the (massive) maze. p.s. despite the description of the game stating that it leans entirely into the poolroom aesthetic, it actually expands upon this by level 3 (one of the best 'playrooms' maps i've ever experienced). Can't wait to see what level four has to offer!
Starts strong but loses direction towards the end. Perhaps I am biased as someone who prefers Poolrooms content over any other liminal spaces, but this game's levels seem to become less and less compelling the further in you get. Of particular frustration was chapter 3, which involves big wireframe mazes. Not only are they not terribly fun or interesting, but they also obliterated my framerate, which was otherwise fine in the rest of the game.
6/10 - would give a neutral rating if I could. Another backrooms game based on the poolrooms. It's impossible not to compare it to the best in the business: Pools, to which it doesn't hold a candle to, but if anything I would compare it to Liminal Waters. The game is pure walking simulator, the few entities you only catch a glimpse of and are not a threat. Perhaps a few hostile encounters would have helped set it apart. Visually, it does look good and comparable to its better counterparts, but it does suffer some perfomance issues in certain areas. The lighting use is also inconsistent and really could have used a flashlight. Like LW, its doesn't take place entirely in the poolrooms despite being advertised as such, which my be a plus for some players. Levels 3 and the newly added 5 take place in some sort of play room that's like an old Mcdonalds play place on drugs. I didn't care for these, especially level 3 which as a tone of repetitive net wall mazes and takes up almost half of the two and a half hour playtime. The final level goes back to the pool rooms but the game then abruptly ends. There was supposed to be a 6th level added but it looks like that's not going to happen. If it does and its a good level I might change to positive. While the game is already cheap I would only recommend on sale, and even then if you've already played the other better poolrooms games first and still want more.
The bizarre artwork is especially enjoyable after one has taken his arthritis medication. The game flows at a relaxing pace. Love that you don't have to do anything but walk around.
在水裡走路太慢了,有點想睡覺,其他都很好
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Really great liminal experience, I loved the level and sound design! I got all the achievements but I still feel I haven't seen every path this game has.
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