
Starting from a single base airport, build your own airline. Establish routes, and fine-tune your pricing and service strategies; manage flight schedules, your staff, your fleet, public reputation, and more. Ultimately, grow from a regional carrier into a global aviation network.
Modeled estimate, not a reported figure. How we estimate →
About
Airline Founder is a data-driven single-player airline management simulation. Begin with scenarios such as Tokyo, Singapore, or Paris, choose your strategy, and build an airline around full-service operations, low-cost scale, regional networks, or long-haul premium routes.
Study the world map, compare city demand, airport capacity, runway limits, slot pressure, and real outbound route records. Decide where to fly, which aircraft to assign, how often to operate, and whether your passengers will pay for lower fares, better service, or a more premium cabin.
Running an airline is more than opening routes. Purchase or lease aircraft, search the used market for affordable capacity, maintain fleet health, reconfigure cabins, manage catering, expand into new airports, and develop hub-and-spoke operations while keeping cash, debt, profit, and reputation under control.
The market keeps moving. Fuel shocks, regional travel booms, airport fee changes, maintenance directives, and demand downturns can all reshape your plans. Passengers, spotters, employees, and investors react through a virtual social media system, discussing your fares, punctuality, connections, and safety record. Build a stable business, prepare for an IPO, and watch your share price respond to revenue, profit, leverage, reputation, and major events.
Key Features
A global airport, city, and route network built from public data sources
Around 8,000 airports, 7,560 cities, and 36,000+ seed routes
Multiple starting scenarios and airline strategies
Aircraft purchasing, leasing, used aircraft market, and maintenance
Fare strategy, service tiers, catering, cabin layouts, and route frequency
Hub networks, airport slots, curfews, and noise constraints
Monthly reports, cash flow, debt, reputation, and IPO systems
Market news, fuel volatility, safety risk, and virtual social media feedback
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Spanish - Spain, Japanese, Italian, German, Arabic, Russian, Polish, Korean, Hindi +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏可玩性很高,有大作的潜力。
任务要求的准点率太难达成。。。能不能改低一点
有一些缺点 但是可以接受 另外附上我的问题: 嘿,我需要一些帮助,我的公司经营的非常好,但是为什么我的公司声誉只有十分呢?我尝试过降低票价,增加配餐,但是统统不管用。我尝试搜索ai,ai告诉我可能是机队扩张过快,在运营初期就大量兴建洲际航线,请问我的公司声誉低和这个有关系吗 Hey, I need some help. My company is doing really well, but why does my company's reputation only have a score of 10? I've tried lowering ticket prices and adding meal options, but nothing works.I looked up AI, and it said it might be because the fleet expanded too fast, building a lot of intercontinental routes right from the start. Could my company’s low reputation be related to that?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Die Richtung stimmt. Bin gespannt was noch folgt. Gerne u.a. den Aufkauf gegnerischer Fluggesellschaften durch Aktien.
Game still has a long way to come. Certainly an ambitious project, but so far from what I've seen (especially compared to what is currently on the market...) this game scratches an itch asking for more, rooting for the developer to further polish & add value to the product. I was skeptical at first, there is certainly room for improvement, but based on the bones we work with, the price is certainly worth it. Looking forward to how this project is polished!
提几个建议吧其实游戏是好玩的,货运和旅客分开的话就更好了有时候本来就是干线不想太低准点率,又想运医疗这种准点率高的,而且一条航线为什么不能同时开多条飞机,每次改装都有点手忙脚乱,建议可以直接出场就能预设我的改装【现实不也是吗】希望制作组看到
還不錯玩! 如果玩家有玩過老遊戲"航空霸業2"的,邏輯概念差不多,不過內容豐富很多! 此款遊戲不難上手
미완성 게임 수준이니 구매에 참고하세요
游戏有很多缺陷。 货运系统就是一个半成品,只能接订单,接完了就控制不了了,可靠率也不知道怎么提高。 还有公司系统,成立一个集团,也运行不了第二个公司,建立了飞机租赁公司单独运行不了。 机队建设好以后,一旦飞机数量多了,特别难以管理。 运行数据不清楚或者难以快速找到。 有股市系统,也就看看,没啥用,买不了别的公司股票,回购自己的公司股票也不行。 买了机场枢纽也没啥大用,飞机的准点率一直上不去。
更改航點時還是會時不時地頓一下,但看的出來製作組很努力了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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