
Summer stretches on endlessly. Beneath the vast blue sky. Beneath the air in which she awaits— AIR, the second game released by visual novel studio Key, is now available on Steam! Now featuring the side story novel, "First Sky Chapter" and full voice support!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 2.13/day in the week to Jul 21 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
AIR is the work from the visual novel studio, Key, known for titles such as CLANNAD, Little Busters, Summer Pockets and more. It received great acclaim and was even adapted into an anime series.
Enjoy this moving tale centered around themes of familial love and the characters' sensitive emotions, now with the latest visual novel engine!
· The story evolves depending on the choices you make, providing a variety of different endings to the visual novel's story for you to discover.
· Also includes AIR's side story novel, "First Sky Chapter" in visual novel format!
· Featuring retouched HD visuals and CG coloring!
This version not only offers the best HD quality to date, but the game's CG coloring has also been adjusted to better complement LED display colors. Enjoy the experience with beautiful graphics!
· Although the Windows version of AIR has never had voice support before, the Steam version adds full voice support with an amazing cast of actors!
· The text can be set to Japanese, English, or Simplified Chinese (audio only available in Japanese). This includes in-game text, options, and the digital manual. Language settings can be changed at any time.
· Touch gestures can also be used if you're playing on a tablet PC or a Steam Deck.













· Voice Actor: Tomoko Kawakami, Asami Okamoto, Ryoka Yuzuki, Hikaru Midorikawa, Nobutoshi Canna, Aya Hisakawa, Yumi Touma, Yukari Tamura, Shin-ichiro Miki, Ryotaro Okiayu, Yuko Nagashima, Junko Hagimori, Yuriko Yamamoto, Hiromi Konno, Urarako Suzuki, Yuki Makishima, Chinami Nishimura, Kikuko Inoue, Keiko Han, Ichiro Nagai
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 890reviews | 98% | — | $511.2K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小时候看只觉得悲伤 很多剧情没看懂 现在再看才明白晴子和观玲跨越轮回的羁绊 鸟之诗旋律一响感觉我也置身在那个临海小镇
短小精悍 想了很久,一直在想要用什么样的语句形容air,但是到最后我觉得千言万语也敌不过一句最朴实无华的抒情。 妈妈,我爱你
[h1]Gao, g...gao...NIHAHA![/h1] [b]These words are now embedded in my brain...thank you Key for emotional ride again.[/b] Tl;dr - one of the best Key novels This beautiful nakige novel can be divided in 5 main chapters and 6th smaller one and as follows, here's my separate scores for each story: Misuzu - 100/10 this novel is her story first and foremost Kano - 9/10 Minagi 7/10 SUMMER - 8/10 AIR - 10/10 First Sky - 5/10 Now, let's dive a bit into the details... AIR is a great visual novel and at first you may think that it's a story about homeless boy and three girls with severe mental illnesses and family problems. And you won't be far from the truth. However... ...when you finish 3rd chapter (Misuzu/Kano/Minagi) and you arrive in the distant past, you will discover roots of their struggles (hence I strongly suggest to play every single chapter). With each hour, mystery unravels itself bit by bit. It gets darker and more serious than you expect. When you finally arrive into the present time again, you will play AIR chapter which is focused on Misuzu again (rightfully so) but it is seen from a completely different perspective (and for spoiler reasons and element of surprise I'll leave it here). This is where everything clicks and you WILL NEED box with tissues again. Heartbreaking, devastating emotionally chapter with all of the answers...at the end of it I was left speechless with tears in my eyes and conflicting thoughts in my mind. In my opinion, that's a hallmark of Key's writing and if their novel leaves me in this state - it means that I can give it seal of quality. Amazing story, just with few flaws: First, the last story "First Sky" 6th chapter. It was way too short and way too shallow, compared to rest of the novel. It was nice to see Kanna and Uraha again, it didn't really bring anything important to the story, apart from few bits here and there. My most memorable moment, was the part when Uraha was calling out loud "a mouse" thief for stealing walnut piece. Who knows, knows ;) it was a funny moment. Second, my issue with 3rd chapter (Minagi story). Yes, it was also great, but also it was the only chapter that I didn't cry at the end. Why? While I was emotionally compromised (I like this term, haha), I was also tired of the first half of this chapter. It was way too long, tedious, repetitive and annoying (encounters between Michiru and Yukito). I don't know, maybe it supposed to bring comic relief to this - overall, very sad story? To me, it ruined the whole experience. Her chapter kicks in in around end of July and from there it gets better and better, but still - rough first part didn't do the justice. If it was done better, it would be probably my second favourite, next to Misuzu, due to similarities between her family background and mine. [b]To everyone who's looking for a romance, etc - IT IS NOT THIS TYPE OF VN.[/b] 3 girls doesn't mean 3 romance options for main character. It's 3 girls with separate serious mental ilnesses and separate family issues. You don't pick up routes to pick up the girls. You pick the routes to help them find a way...I suggest starting with Misuzu (to me, she is the MC of the game), then Kano, and Minagi as the last one. Afterwards it's pretty straightforward: SUMMER (going to the past), AIR (connecting all the missing pieces in present) and First Sky for novel's full closure. [b]Overall score 9 Stegosauruses out of 10. I will never forget Misuzu voice, her "gao's" and "nihaha's"[/b] I played this visual novel entirely on Linux PC. It is nice to see changes in Japanese VN industry, as this genre used to be problematic on Linux machines in the past. These times are gone now, luckily. Nihaha!!! [u][b]P.S. Potato is MVP, I loved this little...piko, piko! And his encounter with [spoiler]crow[/spoiler] in 5th chapter[/b][/u]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
麻子主笔的故事永远是这样,你可以很轻易地猜到故事的走向,猜到他会在哪个地方催泪,会用什么方式催泪,但当音乐响起,眼泪还是会不自觉地掉下来。在Air篇前,我对游戏的表现其实并不满意,Dream篇中麻子主笔的共通线日常不够有趣,与后来的作品相比还是太稚嫩。几位女主之间几乎没有任何互动,个人线与主线之间也比较割裂,不免让人觉得有灌水之嫌。直到Summer篇故事才真正有趣起来,千年的约定与诅咒最终化为这个夏天小镇的相遇与别离。Air篇则是麻枝准催泪三板斧中亲情的缩影。当叙事的重心从往人转移到晴子时,当那首《青空》响起时,当观铃在海边扑向母亲时,哪怕对前面的故事有再多的怨言,我的不满也都随着泪水尽数流下。对我来说,无论是这部作品,还是观铃这个女孩,真的都像是《夏影》这首歌一样,温柔又坚强,明明很悲伤却又强忍着说自己不悲伤,所以故事才会这么动人吧。
面白かったです 途中でダレることなくプレイできました 夏にプレイしましたがやはりこの作品は夏にプレイする作品です。 泣けます
画风很老,但是剧情非常好,个人建议去看动漫,体验能好点(老画风眼睛真大啊)
操蛋了可惜结局并不是那么完美,为什么呀,为什么观铃还是会死,还会不会轮回 但是剧情上确实挺催泪的,在AIR篇中晴子成为了真正的母亲,观铃也不在孤身一人 而且我很喜欢美凪线中的那句 ‘'无法飞翔的翅膀,还存在任何的意义吗?’ (........当然有意义了。) (因为它承载着往昔翱翔天际的宝贵回忆啊。) 只能说不愧是神作,Key社确实牛逼 [spoiler]能和珍视的人在一起,就是幸福。[/spoiler]
key社早在2000年就发行的作品,也是为人所称道的夏日经典之一。 26年后,打开这部游戏,《夏影》响起的那一刻,夏天的气息仍旧扑面而来,经典之所以是经典,必然在自身质量过硬的同时,有着那个年代脱颖而出的气质,以及为后来的作品树立标杆的影响力。 这部二十多小时的中短篇视觉小说,围绕日常与超自然,讲述着一个关于传承的故事。主要分为"DREAM","SUMMER","AIR","初空之章"四部分,其中"DREAM"篇又包含了神尾观铃,雾岛佳乃,远野美凪三条女主线。通关完"DREAM"三条线的所有结局,才会开启后面的剧情。这种剧情安排的方式也是key后面大部分作品所一直沿用的。 "DREAM"部分的三条女主线放在如今看来还是略显平凡,但在26年前,想必很多元素的设定还是十分新颖。[spoiler]打完"DREAM"所有结局后,对剧情依旧云里雾里。而"SUMMER"篇跨越千年时间,真正开始揭露剧情中关于“诅咒”和“传承”的部分。虽然这部分不是麻枝准亲自负责,但凉元悠一笔下的神奈备命、柳也和里叶塑造的十分成功,也大致呼应了“DREAM”里的一些疑点。到了“AIR”篇,本作最为精华的一章,麻枝准以奇特的视角梳理回顾"DREAM"篇神尾观铃线的日常,辅以“SUMMER”篇的内容,人物的身世与关系才在此清晰起来。而“传承”与“亲情”这两个主题,在此篇也是表现得淋漓尽致,整部游戏的剧情在此也迎来了高潮和结束。“初空之章”作为收尾,延伸补充了一些“SUMMER”篇的内容。[/spoiler] [spoiler]在人物塑造上,《AIR》是十分成功的,在我看来而最成功的不是男主或女主,而是观铃的母亲晴子。作为一个在一开始就登场的重要角色,“DREAM”篇中晴子作为观铃的监护人,却是一个不负责任的形象,而到了后面才揭露原因,以及最后“AIR”篇的绝唱都是在讲述这个“阿姨”的挣扎与努力。到最后晴子在回忆起那个夏天说到“那是我在这二十八年里,活得最像样子的一段时间”,这是对游戏主题最大的呼应。[/spoiler] 《Air》作为key早期作品,也是有缺点的。“DREAM”中另外两条女主线相对于真女主神尾观铃太过于脱离,以至于至今影响了男主前期的形象塑造,让人觉得他有着一份近乎于傲慢的冷漠。但这在后来的动画化里得到了改善,动画中把观铃略微融入了另外两个女主的故事中,这才使整个故事更加整体化。但剧情的整合度依旧是有点强差人意,我本以为美凪和佳乃会和后面的故事所联系,但其实是比较脱离的,“土豆”这个生物也本以为是一个重要伏笔,却也没再提到过。 虽然都在说《Air》讲的是传承,但我还是觉得主题是亲情。[b]传承只是跨越千年,表述亲情的纽带,[/b]“DREAM”篇中三条线都是在讲述亲情的力量,哪怕是“SUMMER”篇也是塑造了三人如若家人般的羁绊,到了“AIR”篇更不用说。只讲对抗诅咒的“传承”就拉低了作品的立意,而亲情是联系实际的东西,这才是麻枝准想在《Air》中告诉玩家的东西。 所以《Air》是一部浪漫的作品,在夏日里讲述了一个遥远的故事,故事的起点在千年前有关“翼人”的传说,终于千年后一个海边的小镇。[spoiler]但这浪漫的故事却没有一个足够浪漫的结局,观铃也是key中少数救不回来的真女主,因此她始终都是一个悲剧性的角色,哪怕和往人度过了人生最快乐的暑假,和晴子互相理解,收获了迟到十年的亲情,最后甚至牺牲了男主,她都没得到一个能与之相配的结局。有人说诅咒化解了,这就是最好的结局,但神尾观铃作为一个从始至终都在默默努力的人,却并没有迎来长久的快乐。也许麻枝准也在思考,这种悲剧真的有必要吗,所以在后来的《Clannad》《Little Busters》《Summer Pockets》等作品里,哪怕有留白,也都给了真女主一个相对美满的结局。[/spoiler] 提到《Air》就永远离不开他的配乐。《鸟之诗》,作为游戏主题曲,动画的OP,不但最为出圈,更是被称为“ACG国歌”。《夏影》,整部游戏我最爱的bgm,在接触《Air》之前就听过很多遍,作为神尾观铃角色曲,《夏影》不论是在游戏还是在动漫里的出场都可以称得上神插入了,整首《夏影》不但充斥着无尽的夏日感,更是对神尾观铃这个人最完美的诠释,欢快中带着悲伤,是强忍着伤感而坚强的快乐。对比夏日口袋中的《Sea, You & Me》不难发现,同样是写夏天,在sprb里麻枝准减少了悲伤元素的表现,使其对于夏日悠闲感更具普适性,这也更凸显了《夏影》的独特。《伝承》,也是我十分中意的一首,作为贯穿作品始终的存在,就仿佛将一个跨越千年的传承的故事娓娓道来,节奏偏舒缓,也十分符合游戏基调。《縁》,这是一首“SUMMER”篇独有的bgm,略显欢快的曲调,却能带有“过去”的气息,是与千年前那个时代十分相衬的bgm,作日常有其特色,作分别也有无限感动…… 总的来说,能在夏天末尾玩到这样一部佳作还是不错的。[h3]《Air》以其优美的文笔,动人的音乐,深刻的主题,定义了一个时代的审美,夏天的海边小镇,天空尽头的千年悲伤。[/h3] [b]可歌可泣,感人肺腑。[/b]
前面SUMMER篇并没有多少触动 AIR所描写的亲子之爱才是最动人的 往人牺牲自己的成全 晴子为了观铃的努力 轮回了几代人终于让观铃幸福 推荐!ps:鸟之诗真的太好听了
--无法飞翔的翅膀 还会有意义吗 --无法飞翔的翅膀也是有意义的 因为他是曾经翱翔于天空时 珍贵的回忆
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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