
Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take part in the fight for humanity's freedom in AI Olympius!
Join the resistance and conquer the top of Olympus of the artificial intelligence that has equated itself to a god in a story-driven third-person shooter with RPG elements.

The game's missions occur in different parts of the planet, so each sector differs from the previous one.
The game has 30 campaign missions available for about 35 hours of gameplay.
Collect resources, develop your character, improve your skills, and unlock new abilities to fight artificial intelligence.
The game offers over 60 weapon and costume modifications

The game supports two-player co-op in split-screen mode on the same computer or simple network connection.
Capture enemy robots, or make allied machines right on the battlefield.
Create, defend, and improve your base to extract resources in the additional game mode intertwined with the main storyline.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI Olympius is a science-fiction action RPG that combines third-person shooting with character progression, crafting, machine manipulation, cooperative play, and base-building elements. Developed and published by Lion's Shade, the game presents a future in which humanity has been forced into a desperate struggle against a dominant artificial intelligence. Rather than limiting itself to conventional battles between humans and robots, the game attempts to make technology itself part of the player's arsenal, creating an experience built around fighting machines, modifying equipment, gathering resources, and eventually using robotic forces against their original masters. The premise is straightforward but well suited to the mechanics. Humanity is resisting an artificial intelligence powerful enough to position itself as a technological god, while the player joins the effort to break its control. The Olympian imagery gives the conflict a slightly mythological character despite the futuristic setting. The campaign sends players through different sectors of the planet, providing a broader sense of conflict than a story restricted to one location. Its narrative mainly serves as motivation for the missions and progression, but the concept provides an appropriate framework for the extensive machinery, advanced weapons, hostile robots, and technological upgrades encountered throughout the adventure. Combat forms the foundation of the experience. AI Olympius operates primarily as a third-person shooter, but RPG mechanics add a significant progression layer. Players collect resources and improve their abilities while acquiring equipment that can be customized through numerous modifications. Different weapon categories offer alternative approaches to combat, while weapon and suit upgrades allow equipment to become increasingly specialized. Some upgrades also contain synergies, rewarding experimentation and encouraging players to think about combinations instead of simply equipping whichever modification appears individually strongest. One of the game's more distinctive ideas is its approach to enemy machines. Robots are not merely targets waiting to be destroyed. Players can capture machines and turn them into allies, while additional robotic units can be constructed during combat. This feature fits the theme particularly well because humanity is effectively learning to exploit the same technology being used against it. Having mechanical allies also creates additional tactical possibilities during larger encounters. Combined with weapons offering different operating modes, the system gives battles more variety than would be possible through ordinary gunplay alone. Crafting and customization strengthen this emphasis on experimentation. The game offers a large assortment of modifications for weapons and equipment, giving players opportunities to adjust their combat capabilities as they progress. These systems provide reasons to gather resources beyond simply accumulating currency or completing objectives. Character development, equipment modification, crafting, and robotic assistance all contribute to the same progression loop. Players who enjoy testing builds and discovering useful combinations are therefore likely to find more satisfaction here than those looking exclusively for immediate arcade-style shooting. AI Olympius also incorporates base building and defense. Players can establish and improve a base used for extracting resources, while also protecting it from threats. This component helps break up the campaign's combat-focused structure and supports the larger idea of participating in an organized resistance. Building infrastructure gives the player something tangible to develop alongside their character and equipment. It also demonstrates the game's willingness to combine several genres, although this broad design can occasionally make the experience feel more ambitious than tightly specialized. Cooperative functionality is another worthwhile feature. The game supports two-player cooperative play, including local split-screen and network-based multiplayer. This is especially useful because the progression and combat mechanics naturally allow two players to approach encounters differently. Different equipment configurations, weapons, robotic units, and abilities can create complementary roles without requiring rigid character classes. Local cooperative support is particularly welcome for players who prefer sharing the same system, while Remote Play Together provides another convenient option for experiencing the campaign with another person. The amount of planned and available content also reflects the project's ambitious scope. The Early Access version includes a substantial campaign structure alongside multiple weapon types, extensive weapon and costume modifications, crafting, upgrade modules, base mechanics, and cooperative functionality. The developer has also described plans for additional enemies, bosses, environments, mechanics, and possible improvements to character customization. Because AI Olympius remains an Early Access project, its development status should be considered before purchasing. Features may evolve, balance may change, and the final version could differ considerably from the current experience. Visually and technically, the game should be approached as an independent production rather than a direct competitor to expensive blockbuster shooters. Its appeal comes more from the range of systems it attempts to combine than from sheer production spectacle. The futuristic environments, robotic enemies, weapon technology, and artificial-intelligence theme nevertheless give the game a consistent identity. The availability of Steam achievements, Steam Cloud support, trading cards, Family Sharing, cooperative features, and multiple supported languages also makes the overall package more substantial. The greatest strength of AI Olympius is ultimately its willingness to experiment. Many games offer third-person shooting, crafting, RPG progression, base construction, or cooperative multiplayer individually, but this project attempts to connect all of them. The result may occasionally feel mechanically crowded, yet the different systems generally reinforce the central fantasy of becoming an increasingly capable resistance fighter who learns to master the technology of an overwhelmingly powerful enemy. Capturing machines is especially effective at giving the game a recognizable personality beyond its familiar artificial-intelligence rebellion premise. AI Olympius is consequently an intriguing choice for players who appreciate ambitious indie games and do not mind experiencing them while development is still ongoing. Lion's Shade has built the project around more than straightforward shooting, offering progression, equipment experimentation, crafting, robotic allies, base management, cooperative gameplay, and a sizable science-fiction campaign. Greater refinement and continued development could make these elements work together even more effectively, but the existing concept already demonstrates considerable ambition. For players attracted to science-fiction action games with RPG and strategic elements, AI Olympius offers an unusual mixture of ideas that can be more interesting than its modest independent presentation initially suggests. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gostei muito de AI Olympius! Eu e minha esposa jogamos juntos e nos divertimos bastante construindo nossa base na ilha. O jogo recebe atualizações frequente, o que mostra o grande potencial que ele tem. Espero sinceramente que ele receba o reconhecimento que merece. Também agradeço ao desenvolvedor que me ajudou quando perdi meu save — ele foi muito atencioso, eficiente e conseguiu recuperar meu progresso. Suporte excelente! I really enjoyed AI Olympius! My wife and I played together and had a lot of fun building our base on the island. The game receives frequent updates, which shows its great potential. I sincerely hope it receives the recognition it deserves. I also want to thank the developer who helped me when I lost my save file—he was very attentive, efficient, and managed to recover my progress. Excellent support!
3G的大小却有30G的内容
i did as much as i can need more resouces in the island for the servers [;ease
If you're a local co-op fan. There hasn't been a game like this in a long time. Island mode FTW!
Great game, it is the continuation of the devs previous game Cliff Empire, city builder, set on years after it but its third person shooter with base building as addition instead. I like the different perspective and its good to see the story continue.
Such a nice game, I enjoyed a lot and when you arrive to the Office, that The Office! I really laught seening it reproduced at top details!! I am really waiting for the end of the game, I reach the last part still in development! keep working hard and thanks!
就目前而言,我玩到了不止3G的内容,我不知道制作组怎么做到的,但给我的感觉是3G的大小做了60G的内容。这是我有生以来玩过最值得的游戏。 不过,这游戏仍存在一些bug: 1.在使用篝火的关卡中,如果玩家放下篝火时在斜坡上后立马按下E键(互动键),篝火有极大概率会随着坡滑下深处,会导致人物在上坡坐着但篝火滑向了下坡,人物只能被迫罚坐,因为使用E键互动必须要有什么物品,而人物不在篝火旁导致E键用不了,导致玩家只能坐着冷到死,如果是极限模式就直接回大本营了。 2.如果驾驶浮空车到海水上下车后,人物会直接浮在海面上,无论如何操作都无法再次回到车上,这个操作逻辑很恶心,离海岸近一点还好,可以用铺路的材料一点点靠近车辆后重新获得掌控权,如果在海中央就完蛋了,这辆车算是报废了,你不可能顶着敌人的炮火一点点用铺路的材料搭过去。 而且人物不能潜入到很深的水里,有时敌人的掉落物在水下就无法捡到。 如果可以在海里使用工具枪垫脚就好了,或者强制可以在水面上车。
В грі є нодоліки та баги, проте, попри всі негаразди, її можливо пройти і повністю прокачати зброю і костюм персонажа (наразі до [spoiler]портала в Санктуарій[/spoiler]). В грі суміщено кілька різних жанрів (тобто кожна місія схожа на окрему гру, типу батлфільд, дюни, паркур дестіні 2 та шаради з талосу). Є дві мови: українська та міжнародна. Всі досягнення стім можна легко і швидко здобути. Рівні важкості відповідають заявленим. Красива графіка (з легким відчуттям, що я десь таке вже бачив). Непогана оптимізація (дійсно гра завантажується дуже швидко). Стабільний клієнт. Навіть на зараз вона вартує своїх коштів (хоча сюжет і не завершений). Рекомендую до придбання!
最大的问题其实 不能在 躲在障碍物后面射击 - -!,其他的 我还没体验到。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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