
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
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About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wish I could give this a positive review as I'd been looking forward to it for years but I really can't recommend the game in its present state. The presentation is really nice and its evident that theres a lot of love put into the GE64/PD vibes but unfortunately it really misses the mark apart from these. I've read a lot of complaints about the cypher system but personally never had much issue progressing through the acts (played on 00 Agent). However, the bigger problem with this is that the game makes itself about beaating the (incredibly tight) par time on every challenge and mission more than creating a solid campaign experience. Because of this the enemy variety really suffers and you fight essentially the same tuxedo grunts over and over for every level and when combined with an extremely lacklustre weapon pool where you see the same 3 guns every level. The AI is incredibly basic with either two modes of "clueless" or as soon as they detect you will run directly at you and fire across the level. They have essentially no reaction to anything soundwise and will ignore other enemies dying in front of them and react only when they see you which is a huge downgrade from GE/PD. These factors make the very few levels in the game feel incredibly barebones, linear, basic and offer little to do unless you're chasing those par times. Even something as basic as mission breifings would go a long way but it feels hard to be invested in the campaign/story when there is just no hook or anything tying the missions together. tl;dr: the game in its current state feels like a very early early access tech demo that feels like it could be built into something a lot bigger but at this point is a very, very expensive and short barebones experience that can't justify multiple replays unless you're chasing collectables.
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Languages: English, Japanese, French
Hours played at review time, across 616 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SENSACIONAL! AGENT 64: SPIES NEVER DIE é um jogo de tiro em 1ª pessoa inspirado/chupado/copiado nas lendas Goldeneye 007 e Perfect Dark, do Nintendo 64 (chamarei de Goldenark)! HISTÓRIA: simplíssima (mal precisa, convenhamos)! GRÁFICOS: estilo Goldenark total, com fases bonitas e bem arquitetadas! MÚSICAS: estilo Goldenark, e muito bem feitas, total no clima do jogo, melhor que o esperado! EFEITOS SONOROS: estilo Goldenark e muitas vezes iguais à inspiração, como gritos de inimigos e vidraças quebrando (eba)! JOGATINA: é você jogando Goldenark 3.0 sem tirar nem por, uma delícia! CONTEÚDO: Campanha single-player com 3 dificuldades, Campanha coop online, Desafios single-player, Multiplayer single-player com bots, Multiplayer online! Os Multiplayer com bots e os online têm diversos modos de jogo (Se Matem, Rei da Zona, Dono da Maleta, etc)! Recheado de coisas a fazer e dificuldades! E dá pra chamar amigo que não tem o jogo pra jogar via Remote Play! AGENT 64: SPIES NEVER DIE é um belo jogo que mantém a essência dos 2 clássicos nos quais se inspirou e consegue ter uma personalidade própria. Não chega aos pés dos originais, mas não passa vergonha! É daora demais jogar a Campanha em todas as suas dificuldades, e jogar todos os outros modos, é desafiador e instigante! Uma pena o Multiplayer online ter poucas pessoas mesmo no lançamento, porque a sensação é de jogar Goldenark online pela primeira vez, ou seja, épico! COMPREM E DIVULGUEM ESSE JOGO! E me encontre no banheiro cheio de vidros! SENSACIONAL!
Imagine Perfect Dark, but you play as Colonel Sanders. That's basically this game. 10/10
It plays like you remember, which is to say, it plays better than the original actually played. Feels right, plays right. I'd like to see a sequel with more features.
As a big fan of Perfect Dark and Goldeneye 64, this was a big let down. You'd think around 30 years later it wouldn't be too hard to at least get the basics right, but the animations e.g. when enemies take damage are janky and uninspired, the gun sounds aren't particularly satisfying, and there's no blood. In my view those were all big parts of what made the 64 classics so iconic.
its pretty fun if you grew up playing the N64 games its based on. the melee damage feels way too high though...
Agent 64 absolutely nails the GoldenEye-era look and feel, and I had a lot of fun with it, especially playing the couch co-op. There are some frustrations, particularly the cyphers gating progression and a multiplayer server browser that didn’t impress me, and at around £20 I think the value proposition is a little harder to justify. But if you have nostalgia for this style of FPS, particularly if you have someone to play locally with, there’s a lot here to enjoy.
Having grown up playing goldeneye and perfect dark, this unfortunately feels like a soulless husk of those games. Enviroments are lackluster. Menus, mission briefings, ui graphics etc lack any sort personality. This feels like it was developed by an AI. Refunded
its just so good it even has DK big head mode im in love goldeneye all over again in the best way possible.
Fantastic game. This is from the ashes of the DMCA'd Goldeneye 25 project. The "N64" at the beginning level has an altered image of Surface I/II, and has a lot of inspiration from goldeneye and perfect dark sprinkled throughout. I am playing on steam machine (works flawless) + pc It is missing some things, there's no crouch, pain sounds cycle through 2 or 3 sfx, I don't think enemy AI tosses grenades at you yet but they do need an overhaul to me. Edit: I can play online on steam machine, EAC allows me.
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