
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
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About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
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Add-ons
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Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Plays good on steam deck and is very fun!
One of those games where you can just kick back, hook up a controller and just have fun. No complicated leveling system, no weapon upgrades, no map. Just a refined version of the Golden Eye combat system and a ton of nostalgic fun.
Fantastic Nostalgia N64 Vibes. Very similar to the Original.
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Languages: English, Japanese, French
Hours played at review time, across 619 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Agent 64: Spies Never Die is a type of shooter unfortunately not seen much anymore. Based on console shooters from the ancient era that is the late 90's and early 2000's such as GoldenEye and Perfect Dark (I feel obligated to mention TimeSplitters, too, but I've not played it yet so I don't think it's fair to compare them for this review), Agent 64 makes no attempt to hide its inspiration. The controls feel slightly floatier that GE and PD, for lack of a better word, but still really good. Your crosshair isn't centred (as it should be) and you come to a stop to for precise shots. Whilst aiming, you can move sideways like when using two controllers in the N64 games, albeit much slower. Gone is the leaning us single controller players adored so much. You also can't crouch, and I found myself attempting to crouch for cover on more than one occassion. The game feels a bit slower, but that's likely due to my hundreds of hours in GE and PD making moving diagonally muscle memory. In GE and PD, you could move the square root of two times faster by walking diagonally, but that isn't in Agent 64. I still mostly moved diagonally despite this, as I'm just so used to moving like that. I played with a Switch 2 Pro Controller with no auto aim or motion controls, and it felt lovely. I found playing with a keyboard and mouse very weird, but the option is there for those who prefer that. One issue I had was that you couldn't switch weapons backwards with a controller by pressing the fire button at the same time, but this has since been added. The game uses too many buttons to actually be played with an N64 controller, which seems like an oversight. Hopefully, an option to use only two face buttons will be added in the future. Also, I can't be the only one who finds it funny that the key used the swap gadgets is Q, right? The main campaign is very fun and it feels just like GoldenEye. This isn't like your PC "boomer shooters" such as Doom or Quake; you're a secret agent going about stealthily disposing of guards and completing objectives. There are three difficulties: Agent, Special Agent and 64 Agent, and the amount of damage you take increases alongside there being more objectives to complete. This means you can play the game thrice and have a very different experience each time. On Agent, the mission may be as simple as going to the exit and killing any baddies along the way, Special Agent ups the challenge a bit and gives a few more things to do, and 64 Agent will give you no mercy if you're shot a couple of times, spare for some armour which may or may not be present. The levels are all designed well and the weapons feel fun to use. The enemies do feel a bit stupider than in GE; you sometimes can shoot someone right next to them and they won't react at all if they're not looking. I guess I've been spoilt by all the interactions you can have with NPCs in PD, but they felt kind of... boring. They're still fun to kill, though. Dana is the Natalya of this game, and yes, she [i]will[/i] run into your line of fire, and it [i]is[/i] very funny. The story isn't all that great, though, and the continuity feels a bit strange. There are cutscenes, but I sometimes felt like I wasn't given enough context to understand what was going on. Some text briefings telling you why you're going where you're going wouldn't have hurt. Yes, I get that story isn't the most important thing in a game like this, but I found Perfect Dark's to be engaging, and I so badly wanted to feel the same with Agent 64. Pulp almost feels like a Bond villain, so I'll give them that, but it felt like the game was leading up to a "big twist" that was so obvious that it felt kind of bland in the end. In reality, this isn't an issue as the game is all about the gameplay, but considering that GE and PD had decent stories, I found it underwhelming. I haven't played much of the multiplayer yet, but it's been very fun so far. The level of customisation is akin to Perfect Dark, and like in PD, you unlock more options by completing challenges against bots. I still have a few left to do, and I sometimes beat them with a few minutes left on my first try and they sometimes take many tries. The maps in the arena are just parts of the campaign's levels, but they are still a lot of fun to play on. There is co-op, too, but I haven't played it yet. If it's anything like PD's I'm sure it's a blast. You can play locally in split screen or online. Be aware that the game does use a kernel level anti-cheat, but the game asks if you want to install it when starting it, you just won't be able to play online if you choose not to install it. Par times in Doom were just fun challenges to try out, but here, there are rewards for beating them. Cheats like DK mode and paintball were some of the most memorable parts of GoldenEye, and similar things are in Agent 64, but they're called paradoxes. You can make yourself run really fast, make enemy bullets slow down Matrix-style, make yourself take damage when not moving, there's so much variety. Even the challenges have par times! Some of them are quite hard, like beating Penthouse on Special Agent in 1:40, which took me a fair few tries, and that's the [i]first[/i] level! Agent 64's equivilent to Perfect Dark's cheese are faces, but they actually do something in this game! When you shoot them, you unlock a contract where you replay the mission with set paradoxes and unlock even more paradoxes by completing them. [h3]Conclusion[/h3] Agent 64: Spies Never Die is a worthy successor to those retro console shooters that are so beloved, and is simply a must-play for fans of them. It has excellent gameplay that doesn't hold your hand alongside fun multiplayer, and it's refreshing to see a retro-style shooter that takes more from console games than Doom. It's insanely impressive for a game made by one game developer and a musician. Put frankly, Agent 64 is a GoldenEye clone, and though it may not be quite perfect (Dark), it's still a really good time! [h3]9/10[/h3]
Agent 64 es nostalgia pura que te recordara a los tiempos de Goldeneye 64 y Perfect dark, estos juegos nacen de que estas aburrido de esperar a que la empresa grande reviva los juegos que fueron glorias en el pasado La dificultad de este juego es igual a Goldeneye entre mas dificultad mas tienes que saber como ahorrar municion Si te gustan los shooters retros este es una buena opcion
Fans of Goldeneye on the Nintendo 64 will fit right in with this game. Just enjoy what's in front of you, and have fun with a fresh experience that's inspired by a shooter we grew up with.
[h1]A game I wanted to love but ultimately just a game that I like[/h1] TL;DR these are the exact kind of experiences I want to support. These are the kinds of indie experiences that make me excited about gaming. This is the first time I've played a game that genuinely evoked the feeling of playing Goldeneye/Perfect Dark that wasn't just one of those games. That alone was worth the price of admission. The game gave me exactly what it promised (even if I was hoping it would give me more than that). It was also just plain fun to play and I rushed through most of the content within the first 48 to 72 hours. Now that the initial excitement is wearing off, I really do still like the game a lot, but don't find myself 'hooked' or in love. But I'm still quite fond of the time I had with it and felt it was completely worth it. [u]I haven't been able to dive deep into mutliplayer with REAL players yet[/u], so I will probably update my review once I have spent some time doing that. I think people are overly critical of the cyphers. They do roadblock progress very early on when you don't have many levels to grind with, but they didn't meaningfully slow down my progress. I genuinely think if you grind the difficulties of the story maps, you can mostly ignore the cyphers. I enjoyed hunting for the masks and unlocking the missions from them. I do think the delays hurt this game more than anything. If it came out in 2022 or 2023 (shortly after it was first announced), I think it would have made a much stronger impact. We didn't have the Goldeneye ports back then. We didn't have all these N64 decompilations we have now. We didn't have TimeSplitters Rewind back then. I don't even think we had the TimeSplitters 2 Homefront: The Revolution patch yet. The landscape was very different then. It's worth noting I understand why people are made about Kernal Level Anti-Cheat even though it doesn't bother me, and I did appreciate that the game launched with an option to NOT install or use it. I was also impressed that the game ran flawlessly on the Steam Deck at launch, with no advertised compatibility that I could see. The Par Times should have been called Dev Times. Many of them are a little too stiff, though many of them are also quite fair. Some of the challenges/enemy AI leave something to be desired though. Again the game isn't perfect, but I do think it's worth it.
A trip down memory lane with a game that came out last week. I want to start out by saying that I was part of the demo, which was a de facto beta. People would play the demo and give the sole developer feedback on the game. He was pretty responsive and some of the players suggestions were integrated into the game. Second, let's get this out of the way, this is a spiritual successor to Goldeneye 64. In that regard, I think it succeeds. It has the general look and feel of Goldeneye 64, but it's not a one-for-one copy. It has its own characters, its own weapons, its own levels, and its own story. It's a wholly separate entity that looks like it could've been released for Christmas 1999 as a MI6 side story. Now, it's not perfect. On first play through certain levels can feel like a maze. The idea is that you wander around, complete all the objectives, and then you're allowed to leave. I would've preferred a more linear experience, but I understand the idea. Even with the Nintendo 64 aesthetics, certain levels feel bland and empty. A little more would've been nice. The same can also be said about the game's main menu and pause screen. A little more would've been nice. The Goldeneye 64 pause screen in legendary. I also had a lot of trouble with the final level, but that's a small gripe. Even after beating the final mission you can replay levels in harder difficulties, speed run for par times, and do other challenges. There's also a multiplayer mode that I literally haven't tried yet. The game menu itself also promises additional single player levels at a later date. For the work of literally one sole developer and one music composer, it really is an achievement. That essentially two people could make a game this good, is amazing and is well worth the $20 price tag. Recommended.
An enjoyable Golden Eye 007 throwback! Been waiting on this for a few years! I am glad it was able to release! Looking forward to what else Replicant D6 works on!
Goldeneye -> Perfect Dark -> Time Splitters -> *YOU ARE HERE*
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