
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SIGA MINHA PÁGINA DE CURADORIA AQUI DA STEAM: https://store.steampowered.com/curator/38350841/ VEJA MINHA ANÁLISE COMPLETA NO YOUTUBE: https://youtu.be/BwMo4XjLshU O jogo é bem interessante, e é uma clara tentativa de trazer de volta os shooters clássicos do Nintendo 64, em especial o 007 GoldenEye. Eu nunca joguei os clássicos, apenas assisti vídeos (incluindo speedruns), então não posso julgar o jogo quanto ao fato de trazer ou não a mesma sensação que era jogar estes outros, trazer essa nostalgia, posso apenas trazer a minha ótica do jogo. Eu honestamente gostei bastante de jogar, acho que o jogo é realmente bem feito e bem interessante, inclusive tendo bastante conteúdo além da história principal do jogo (que pode ser jogada em co-op), o que inclui também um multiplayer em arena. O jogo não pega na sua mão, mostrando para onde você deve ir, mas é bem projetado para que você consiga naturalmente explorar o ambiente e encontrar os objetivos necessários para a fase. Fora isso, gostei muito do fato das colisões dos objetos serem bem feitas, ou seja, se um objeto, como uma escultura, possui um buraco no meio, você consegue acertar alguém através desse buraco. Com isso, acredito que mesmo pessoas que não estavam na época dos clássicos, também consigam aproveitar muito bem o jogo. Eu pelo menos me diverti bastante.
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Languages: English, Japanese, French
Hours played at review time, across 619 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoyed goldeneye on n64 this is closest youll get without emulation , great fun and well worth the asking price.
Weirdly well balanced for this old school auto aim fps on a mouse and keyboard.
This game is a lot of fun, and an excellent recreation of feel of Goldeneye and Perfect Dark. The level design is great, and the gunplay is also very fun and feels just like the classic games. It could perhaps use some more weapon variety, but the weapons you get are all very fun to use. I highly recommend this for anyone that wants a fun, simple shooter, and especially for anyone that grew up playing the N64 classics.
Is this as good as goldeneye? Absolutely not. Is this as good as perfect dark? No Is this as good as timesplitters? Nope. Is this as good as nightfire? Nowhere near But its good, its alright. It took far too long to come out and has not that much levels, and weapons and enemy and map varieties. I hate the cypher unlock chapters system, its stupid, really dumb, not fun and breaks any flow that you have going through the campaign. This needs a workshop/ mod support or itll be dead soon. We need more retro copycats though
I will recommend this game to any GoldenEye lover who needs that itch scratched. Otherwise, I understand why a few people, myself included, felt a little underwhelmed by the game. The mechanics are fine. The gadgets are mostly just there to help you complete objective and mowing down enemies is fun enough for the nostalgia. I would've liked some of the OG stealth from GoldenEye, which is very basic compared to today's mechanics, but I did miss it and looked for same feeling here. In the end, I did want something a little more... maybe a story that was more engaging, or chapters and maps that were better connected, rather than it being a straight-line mow n shoot with a few quirks in the middle. I do applaud the dev though, I see that he's updating, balancing and replying to the community. I love that he made an homage that feels very close, but maybe we were just a little too hyped for it to have more in it.
Consider this a mixed review, the game is fun in small burst but gets old kinda fast, for that alone I would not write a review. The thing that prompted me to leave a negative review is that you can not just play through the main story (if I am mistaken please someone correct me and I will promptly remove this review) you are forced to replay missions in challenge mode in order to unlock the final chapter atleast when playing on normal difficulty. That to me is unacceptable and because of this I do not plan on finishing this game.
Excellent homage to GoldenEye 007 and Perfect Dark, with a sprinkle of TimeSplitters as well. A fun campaign, with full coop support, loads of challenges similar to PD's, an Arena mode w/ up to 8 bots plus 8 players, and hidden masks to find on every level that unlock "Paradox" modifiers aka the GoldenEye cheat menu. Performance is great, running a rock solid 240fps and looking perfect at 5120x1440 ultrawide even at default settings, but theres a Wide FoV setting to expand it slightly more. Please add Workshop support so we can see a flood of custom nostalgic Arena maps, and without a doubt, custom campaigns.
More neutral instead of positive. Overall, this is an okay game, but once you start to compare it to its inspirations, it starts to fall apart. For starters this feels more like a Timesplitters homage than any of Rare's shooters, despite the spy motif. This isn't a bad thing by any means, but it does highlight that this game has a hard time really finding an identity, which makes it hard to care about anything going on in the story, which in turn makes shooting guys feel worse without context. Guns feel alright, though gun sounds range from serviceable to Bad. All of the automatics are inaccurate, with no way of making them more accurate through tap firing or crouching (which is something both Goldeneye and Perfect Dark did). I personally had no issues with the level unlocking system/cyphers since I played on 64 Agent, but I see that the dev has toned down the requirements since launch. The game is pretty difficult on Hard (no ♥♥♥♥), but it feels this way for the wrong reasons at times. The way the enemies gradually lock on to you means that movement is key to not get hit, but you have very limited options in that regard (Movement speed is slow, no lean, no crouching). Multiplayer also needs tuning, as respawns are too fast for both players and items, making it extremely easy to be flush with ammo, and also unable to wrestle control away from anybody for objectives/armor. It's a mixed bag, but I did enjoy myself most of the time. (Side note, the game is very well optimized for a Unity game. I never ran into any performance issues or frame drops)
An enjoyable nod to the two defining shooters of the N64 era. Bear in mind, the stages are short - once you get your bearings - and the enemy behavior scripting sometimes mimics the originals to the point of parody. (Yes, they will still sometimes uselessly dodge-roll in a corner, or right in front of you, just 'cause.) Despite the kinks, the dev's have done a great job with this game. I've played through most of the campaign and had a great time, though I had to start playing on the two higher difficulty settings and turn off the aim assist, to feel like I was getting a decent challenge. On that note, if a dev ever reads this, it might be worth putting a checkpoint system in the levels for the Agent64 difficulty, because it is much harder to get through in one go and having to restart all they way at the beginning was getting tiring. I can't give much of a review about the challenge or arena modes, but the online multiplayer I played was fun and captures the feel of the old matches well. Whether you were a kid when the games that inspired this came out and want to feel that nostalgia, or if you want to know what gaming was like for some of us "Uncs", I recommend Agent64.
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