
Age of Empires, the pivotal real-time strategy game that launched a 20-year legacy returns with modernized gameplay, all-new 4K visuals, 8-person multiplayer battles and a host of other new features. Welcome back to history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game in every aspect except ... ... hate when catapults kills your own entire unit
It's a classic. The movement of the units is kind of clunky now, but it's still a lot of fun. I don't recall if the function to speed up the game was always there, but it's at least an option to reduce waiting times.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+++AAA played this game more than any other since it was released.
In 1999, I jumped straight into the second game, and the first one always remained something of a mystery to me. I gave this remake two chances. Visually, it looks great, and the soundtrack has been beautifully modernized. Base building and growing your army still work so well that you can almost feel the history breathing down your neck. In many ways, the game feels truly prehistoric — for better and worse. As a fan of story campaigns, however, I simply couldn’t push myself through them. The main issues are the game’s slow pace and the extremely limited unit cap. Compared to skirmish mode, where you can operate with up to 250 unit capacity, the campaign limits you to just 50. And when 15–20 of that capacity is eaten up by workers, you’re left with a very restricted army. On top of that, the pathfinding is simply awful. I spent about 10 hours with the game. Skirmish was fun, but I just couldn’t force myself through the campaigns. It’s too clunky, too slow, and because of the pathfinding, genuinely exhausting to play. The remake certainly has its strengths, but I’d rather move on to the newer entries in the series. Rating: 5/10
遊戲雖有點年代,但好玩程度一點都不落伍。
This was a negative review, some weird old guy made some great points though
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old memories
그냥 화질 좋아지고 건물의 파괴 표현이 좀 더 디테일해진거 말고는 그닥... 캐릭터들이 움직이는게 진짜 너무 답답해요.
아니 그룹설정 왜 안되냐고 컨트롤+1 아무리 눌러도 안되네 참 추억보정 심하다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.6M | 15.9K | 95% | $19.99 | |
| $104.2M | 182.5K | 95% | $34.99 | |
| $47.5M | 102.9K | 96% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $5.8M | 4.9K | 33% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 13K | 90% | $19.99 | |
| $6.2M | 8.3K | 83% | $24.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.2M | 15.7K | 90% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.2M | 13.9K | 88% | $19.99 |