
Age of Clicks - A unique blend of global strategy and clicker gameplay. Manage your country with clicks: build factories, mine resources, and lead armies into battle. Click your enemies into surrender and reshape the political map of the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Age of Clicks is a unique blend of Grand Strategy and Idle Progression where you build a nation from the ground up, recruit powerful armies, expand your economy, and wage wars for global domination.
Command infantry, armored divisions, heavy artillery, missile launchers, and advanced military technology. Expand your army from a small force into a world-conquering war machine.
Invade neighboring countries, capture new territories, and slowly paint the entire world in your nation's colors. Every conquered nation unlocks new resources, new challenges, and even greater rewards.
A Strong Nation Needs a Strong Industry. Develop cities, build factories, extract resources, and create an economy capable of supporting millions of soldiers. Balance military expansion with economic growth to become an unstoppable superpower.
Research technologies, unlock powerful upgrades, automate production, strengthen your military, and discover new ways to dominate the world. There is always another upgrade… and another country waiting to fall.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't think this game is bad at its core but there are some things that need to be fixed. What each tech does is poorly explained, there is a tech in the second epoch called "university" that doesn't unlock the university building, that building is unlocked by a different tech in the third era. A lot of techs don't have any explanation of what they do if they do anything. Production is confusing, each building has a cost to upgrade that includes money and resources, I never had the resources to buy a building but could upgrade it if I had enough money. I think maybe the game buys the resources from the world market if I have enough money to do so? Again, I don't know. Its also unclear if there is a base upkeep of resources for a new building. Sometimes there is a recipe listed if it's a crafting building but that doesn't account for the massive resource deficits I was facing as a small nation. I never seemed to be able to clear those deficits by upgrading my extraction buildings. There are several resources I have no clue how to get, in order to train new military units you need ammo which in the 2nd epoch is arrows. There is no production building I saw that lets me get arrows. There is also a resource called MP which I think is military power? It isn't tracked anywhere and I think you get it by clicking with the military focus enabled but again, this isn't explained anywhere and I can't see it in the UI so I have no clue. Ammo/Arrows also do not have a stockpile that you can see anywhere but they can be bought off the world market which suggests that they can be stockpiled but you just can't see it. The game shows a resource shortage by counting how much of a resource you use per period. If you don't have enough production of that resource the resource usage is equal to your production so it displays as zero rather than a deficit. This is confusing and makes it hard to tell how many more iron mines and timber yards you need to develop your economy/military. The UI is a bit clunky and switching between focuses changes the map mode. If you notice that you have a resource deficit during a war and switch to production focus to get money and build buildings, you lose the ability to see friendly/enemy occupations as well as all military units. This is anxiety inducing at the best of times and game ending at the worst. None of these issues are mentioned in the tutorial from what I saw, but the tutorial did glitch out and stop me from finishing it all the way so who's to say.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Portugal*, Russian*, Turkish*, Italian*, Arabic*, Korean*, Japanese* +1 more
Hours played at review time, across 368 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a really neat and interesting game, but i currently cant recomend it, hopefully this will change with updates the concept is all there, but its hard to tell what im doing, why im failing, or how to change my circomstances what benefit does any action get me? im not sure, it doesnt tell me reserch mostly seems to do nothing, other than some major unlocks sometimes war seems to work, and sometimes its just a stalemate and i dont know why i cant make puppet states no mater how many units i have seemingly things like sabotage or intel gathering reset if i need to go get more DP which seems unfair too
it's alright but the AI really needs improvements and the troops are extremely buggy and hard to control. the tutorial is short and hard to understand and there is a lot of things it didn't explain that'll came back and hurt you. overall the game is alright and i wouldn't recommend until the game is much more updated, bugs fixed, and the tutorial is updated to explain things better
This really should just be a browser game.
The navy in this game is the ai auto gets everything so many countries like The United Kingdom , Empire of Japan and Italy are unplayable I have tried every thing i can to get navy to work like getting a million naval dockyards and my navy is auto defeated by Bosnia or a other country that has one fishing boat as their navy
Долго ждал игру, но вышло разочарование. Игра типичная мобилка на 1 час про которую потом забываешь навсегда. за 5 минут можно наклепать себе армию которая будет в пух и прах топтать весь мир ибо здесь нету понятия шф, местности, экономические потери от того что всё населения это пушечное мясо и т.д. Ядерные бомбёжки бессмысленные, я запустил более 500 боеголовок по Британии и каким-то образом у них вся экономика была цела, войска боеспособные и Британия даже не думала сдаваться. Ужасные дивизии которые застревают и когда начинается война сразу бегут Франции на Китай. Дивизии, про них можно говорить бесконечно, зачем-то на сырой продукт завезли в спешке такую обнову из-за чего это выглядит ужасно, даже переключиться с бета-тестированием нового контента и игре на релизнутой невозможно. Дивизии кстати не ускоряют своё перемещение на x16 скорости, при клике из 20 дивизий пушат только 1-2. Контента до ужаса мало, и за это нужно платить? Я думал что игра будет идеальной с интересной задумкой в итоге это копирка our empire с элементами кликера. ужасные границы, захватив страну А, захватившей, страны Б, В их невозможно восстановить, и вообще нельзя восстановить нации которые были аннексированы так что даже хранителем семени в мире невозможно поиграть ибо это ущербная механика которая не работает про минусы игры можно говорить бесконечно Лучше не покупайте это пока продукт не будет в опрятном виде ибо это даже не ранний доступ, а неготовый продукт, лучше скачайте на телефон our empire, на компе купите хойку спиратив длс и ещё требую чтобы мне оплатили 3+ часов проведённых в этой игре в размере 1200 рублей, желательно больше, а если мне не заплатят и разраб сбежит с чемоданом денег я буду плакать потому-что просрать такую задумку игры и не обернув это в интересные механики это талант неведомых масштабов
nukes do nothing and this game is very buggy even on a discount its not that good edit: the resent update has fixed a lot bugs if this keeps up ill recommend
It's still far away from good because of the load of bugs like own Army stuck at Pathfinding, most of Research doing nothing, Time Accelaration not matching speed of production and losing land after island invasion to nothing. When the Bugs are getting patched and the game is not abandoned, then it could become a good game.
Armies keep getting stuck on borders, do things by themselves, randomly get flung across the map, randomly decide to never move again, navy doesent work, after a while of playing i cant take anything in peace conferences, puppets keep getting liberty desire even when i dont take anything, ai countries keep getting split into 100 rebelions
Игра очень плохо оптимизированна, фпс отличный но бывает период когда каждые 5-7 секунд игра зависает (хотя пк хороший) также не мало багов с городами у моря, например Стамбул если тыкать на него и возле он не прокачивается и на защитывает клик на город, также было бы круто видеть статистику экономики, сколько ресурсов например уходят на импорт, и также баг с призывом когда он на максимум но пишет что надо больше и приходится менять режим власти, может это механика такая но всеровно бесит это, странно что разработчики не играют в свою игру и не видят банальные баги, но идея самой игры прикольная и интересная но ее надо дорабатывать.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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