
The second game in the unique Voice of Cards series, where all elements are presented entirely through the medium of cards, in the tradition of tabletop RPGs and gamebooks.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 275reviews | 66% | — | $173.2K |
| $29.99 | 339ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ドラゴン編とナレーター違う人かな 忘れちゃったw ただ、台詞を噛んだり言い直したりリアル感あってやっぱり楽しいね 移動もラクラクだし、なによりふわふわした気持ちになれる♬ そしてクリア後の一言 泣くムリ泣くってばコパイロットPROの暴走くらい泣く
Last boss is so poorly designed that I stopped right before the credits.
横尾敢拉,我就敢吃,我每天买三部屎,越玩越牛逼
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
seeing reviews mixed for this one had me a bit apprehensive, but i still think it's in line with the first game, even if it opts for a different format (island hopping between tales vs a more structured chapter-by-chapter tale) more about the journey than the destination unlike the first game. that said, a couple things irritated me : your 3rd permanent party member is largely useless, and the encounter rate feels ridiculously high compared to the first game. like, hard to walk 4 steps without an encounter levels of high. other than that if you played the first game you largely know what to expect - these games were made on a budget so you will see a lot of reused things. for me, that's a plus, i don't need every single game to be brand new made from the ground up so i love this kinda stuff. i fully realize though that this will be a downside for most people. i don't think this takes away anything from the presentation though, which i personally think is simple yet incredible in how it feels. you aren't getting anything new - you are getting more of what you know. i love it. mixed reviews point to the fact that people don't. if you are like me and like weird little rpgs, then this is up your alley. if you don't, this is not for you! personally loved this game and thought the story was more fun than isle dragon roars.
I can't say how much i grew to hate this game.
在遥远的过去,世界被分割成多个小岛,被海洋包围。 巫女和精灵们达成契约,用自己的生命保护岛屿不被外物侵害和沉没。 时代更替,初始之岛因缺少巫女而面临危险。 为了拯救岛屿,一名少年与一名失去情感的少女接受无名精灵的启示,为搜集东西南北四岛的巫女神器,踏上了旅途。 他们看到有巫女抛下了爱人,献身使命甘然赴死。 他们看到有见习巫女踏破重重试炼,获得了成为真正巫女的荣耀。 他们看到有巫女为了摆脱命运的桎梏,千方百计瞒天过海,以生命和整个岛屿的陨落为代价,保护了自己的孩子。 他们看到有的巫女为了追求自由,毅然决然与量产被规训巫女的机关开战,最后和同伴双双淹没于血泊之中。 当种种我们无法抵抗的不可名状之物强行将种种责任、观念加压在我们身上,个人应当如何选择? 这部作品遵循日式rpg的范式,给了我们4个答案。 音乐继承了前作优点,如果说1代的幕间是精灵吟游诗人在诵唱勇者讨伐龙的史诗,2代的幕间曲则是诵唱勇敢迎战悲惨命运的巫女们明知无法摆脱命运依旧迎难而上的悲戚。 总体来说这部作品立意深度强于1代。 主角团的剧情略拉,什么我们为了不让妹子当巫女所以都不跟她说话表面霸凌她这样的剧情真是够了,而且把世界的命运的决定权压在一个少女身上有点强行为刀而刀的感觉,4对配角的故事反而很出彩,部分剧情和1代联动有点小惊喜。 每次重进游戏都要在主界面调整倍速有点难受。 最终boss很好打,同伴选光系2人组,背包多塞群奶20、个位数奶40,各种解buff药、少量复活药可以慢慢磨死一次过。 反而2对配角打双boss的战斗比较折磨,两个boss都会回血,这两对配角打点相对低,技能模组比较差,需在保证血量健康下快速集火死一个,另一个就好打了。 总体来说算是瑕不掩瑜,值得玩一周目的作品。
一分给美术音乐。遇战本来就很无聊这作超级加倍,故事友情亲情恋情没一个写好的,写得粗糙就算了npc支线也没做,这跟有声绘本有什么区别?最终章的青白圣灵的战斗做得差劲到让人火大了,把主角踢出队伍增加难度搞得根本打不过全看运气是吧?重打三次还是刚复活被一个雷p团灭了,这么想骗游戏时长干脆去做点卡游戏行不?美术真是骑着你们上班吧。
its literally about girls
为了bgm和美术我真的很想给你好评,打到终章精灵王输了没保存我是真破防了
Other than the line repeats of the Game Master which broke the immersion. I absolutely love this game. Lots of aspect has been improved upon from the first game and they have made encounters challenging to fickle around with the stats lot of the times which was fun as well. While the main cast could come off as bland the side characters definitely stole the show
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.4K | 80% | $29.99 | |
| $124.8K | 182 | 78% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $102.5K | 541 | 83% | $9.99 | |
| $46.6K | 125 | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $173.2K | 805 | 93% | $8.99 | |
| $173.2K | 207 | 81% | $19.99 | |
| $173.1K | 411 | 60% | $19.99 | |
| $173.4K | 260 | 75% | $24.99 | |
| $173.1K | 480 | 65% | $9.09 | |
| $173.4K | 572 | 80% | $5.84 |