
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
havent gotten far yet but the artwork and soundtrack is so beautiful!
玩了空洞回来看,发现整个作品就是对空洞的拙劣模仿,怪不得你在网上骂这b游戏就会有人出来洗“空洞也是这样,你没玩空洞不配评论” 模仿的部分还都是空洞被诟病的地方,像是掉下去上不来的坑,没法自由传送的传送点,还有一堆下劈跳跳乐,说实话下劈手感跟答辩一样,结果还喜欢十个飞行虫子放一排让你劈过去,以为做的多有深度,恶心的点都做出来了甚至更恶心,那你模仿了什么空洞的优点吗? 喜欢整个斜坡,小怪上去会直接滑下去撞你脸上,喜欢整个大台阶,看着很近开局跳不上去那种,喜欢藏装备,藏在哪了?藏在小怪掉落物里,爆率多高你别问 非说什么便宜就好,有这钱不如买真的空洞骑士,有人说便宜,便宜的前提是游戏能正常玩,不会给你赤石体验 钱不知道花在哪,不知道优化手感,不会设计地图,结果整了三国配音,质量不好评价,但是认真负责的态度确实能把人骗进来杀 总结一下就是巧克力脆皮答辩,开局转换场景确实很好看,但是玩到后面就像巧克力化了里面的内容流了出来一样
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8K | 72 | 85% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6块钱买的。想骂人想吐槽的时候就在心里默念吧。只要6块。嗯。
有时候莫名奇妙跳不起来(可能没完全落地?),手感说不上特别差,但我不喜欢,有点无聊
类银河城,量大管饱了
纯纯一个无聊的臭史来的,我爱玩
Alright where do i start... This is a good game. But it has some really flawed things that might put some people off from trying it. Pros: - Its a mix of metroidvania with RPG, so you will get levels, equipments, talent points, etc... while doing some platforming (if you come from Hollow Knight or Silksong, its WAY easier, dont expect anything mindblowing). This is a pro for me since its a mix of 2 genres i like and has it fair well done. - Visually the game is good and has a decent OST. There's no masterpiece but all the themes fit well in the background. - The sense of progression is good. You can feel the impact of a new weapon, piece of gear or talent upgrade. - This is a point some people might disagree with me but... MAPS ARE HUGE... whatever you imagine, its bigger LOL. For comparison purposes... its way bigger than HK or Silksong. There's lots of corners to explore and backtrack after new powerups. You will feel lost but i dig it. - The map auto fills for you once you explore (no need a compass or sit on a bench... im looking at you Team cherry) which is a nice QoL. - The combat is satisfying. At the start its fairly basic but with time you unlock spells, combos and each weapon plays differently. If i have to nitpick something is that sometimes the game didnt felt responsive for a micro second leading to some lost inputs? Or maybe im just bad (it could very likely be this option). - There's a lot of bosses with different move sets. You can fight them all in the optional "pantheon" in the main menu. - It has voice acting which i consider good for this type of game. Dont expect JP levels of voice acting but they are still pleasant to listen (in english, which was the language i used). Cons: - Story is a mess. It feels like its a mix of being overloaded with jargon at the very start with translation being weird sometimes. You can get the gist of it and understand the story eventually... but the start of the game feels weird (for a reason.. but could have been done better). - Some menu's are kinda... useless? The quest one in particular is never useful. You can find the NPC locations in the map with their icons BUT you need to manually search for them. Its annoying but not a dealbreaker (there's also google in case it gets too annoying). - Teleports cost items. So yes while you have perma dash since the start of the game basically... the devs must have decided to make the teleports cost 1 item in particular. You can buy more of these items (while finding quite a few through exploring) but money can be tight until lategame. Since the maps are huge... backtracking can be painful. - Bosses can be killed by spamming attacks and using heals, while avoiding their mechanics and ignoring their attacks... this is especially evident if you are like me and kill everything that moves in sight and become overleveled with good gear/weapons from exploration. THIS CANNOT BE SAID FROM THE PANTHEON BOSSES THO... - New Game + is not a New Game +.. its just 10 chapters of story with a boss battle sometimes. IT IS IMPORTANT HOWEVER FOR THE TRUE ENDING. Still id say this is a con because i expected an actual NG+. Overall id say give this game a shot if you find it in promotion. For its normal price tag id say its a bit high. But if you manage to find it at 5€ like me... its a pretty sweet deal for that price. Overall i enjoyed the hell out of my 40+ hours of playing this game to 100% (without doing pantheon bosses) and i suggest you try it too. I was pleasantly surprised with how much i got addicted to this game, sometimes when i didnt even noticed the time pass by (definitely didnt went to bed at 4am once because i was having too much fun exploring and getting stronger).
雖然感覺人物的動作有點生硬,但整體是好玩的,地圖超大,隱藏很多,有地圖全開強迫症的人要有心裡準備,裡面很多地圖都要很後面拿到相應的技能才能去。
地图空,小怪折磨,很无聊
O jogo é ok, mas não conseguiria recomendar ele pra alguém. Eu mesmo não terminei.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.