
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lo mejor de lo mejor
量大管饱,画风柔美,武器多,就是前期有点枯燥,剧情谜语人,一点都看不懂,后期隐藏内容太多,不看攻略根本找不到
赤完了才发的。当时差点没玩下去,但寻思好歹赤了那么多了,总得赤完吧。 这游戏在现在几块钱拿下的定价上,我必须得夸一下量很大,同时画风很清亮,看起来不会难受,基本满足了我对类银基本的美术要求。 但是,以下问题非常明显: 1.制作组觉得自己老有设计了,采用这么空旷的地图,显得多宏大,但没有与之匹配的地图密度的设计(复杂度我倒是看到了),所以整个地图极其空旷。然后制作组就可以发力了,随意的在各种地方塞各种阴间收集品。 2.与空旷的地图匹配的是一堆跳跳乐,制作组觉得自己老会堆料了,你设计这么多跳跳乐,不能光让我跳啊,得有奖励,奖励设置什么呢?关键能力或是收集品,容易被玩家说这么重要的道具为什么要塞在跳跳乐里;一般材料,就是本作中基本可见的,给几瓶药,又会让跳了半天的玩家气笑。所以你放这么多跳跳乐是干什么呢?对于平台跳跃游戏经验丰富的玩家,本作的跳跳乐可能并不难,这我没有责怪之处,玩家技术不够确实是不够,我所针对的是这个跳跳乐的数量和设计,以及包含的制作组对玩家的恶意。 3.美术上的问题,画风很清亮,看起来舒服。可是你的几个npc的画风和蕾妮根本不是一个世界的。我也了解到这游戏里面不少美术素材其实是复用的。此外,蕾妮的脸部特征我压根就看不见。 4.手感问题。玩这游戏下踢和攀爬的时候对于手感能绷得住的是这个。几乎一点打击感都没有,跟本就交互不多的怪的交互居然是受击? 5.怪物和boss设计,就像上面说的那样,几乎无交互。我和boss基本是各打各的。小怪许多是换皮的,boss是只会复读的。由此产生了一个优点:本作打怪和boss战压力并不大。 6.雷霆成就设计。相信大部分玩家在提前不知道这游戏成就密度的前提下,玩了十几个小时才跳了四五个成就的感受都是微妙的。更何况本作的引导很差,文本描述是沉浸在自己的世界里的,人物对话基本是谜语人的,传送药是不便宜的,小传送点是无法免费传送的,玩家若是不去参考攻略,我相信是非常难继续玩下去的。你设计了将近十个结局,围绕这近十个结局的成就估计有二十个了,就那么不愿意给你前期那么多能力获取和boss中哪怕是一些比较关键的设计一点成就吗?玩家打了那么久毫无反馈。更何况还有许多全收集类成就。 综上所述,赤完本作,我并无成就感和满足感,只有解脱之感。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $120.2K | 570 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Afterimage est un jeu qui m'a marqué bien plus que ce à quoi je m'attendait à la base. J'ai vraiment été transporté par ce monde magnifique, ce gameplay que j'ai adoré et cette carte si grande. Les boss ont des designs uniques de part la da du jeu qui est vraiment singulière, le choix dans les armes est assez conséquent, et les musiques sont réellement envoutantes pour certaines. Ce jeu n'est pas exempt de défaut mais je trouve que c'est ce qui fait son charme : on sent que c'est un petit projet, mais on est pas bloqué par ça (pour ma part). Ce jeu est mon coup de coeur, et sans aucun doute mon préféré (de manière pas objective du tout). Jouez y, c'est ce que je peux vous dire de mieux pour soutenir les gens qui m'ont fait tomber amoureux de leur travail
jogão. Otima jogabilidade, um jogo muito lindo, e algo muito unico hoje em dia, que e ter arte feita a mão, bem em um mundo com cada vez mais IA mas coisa, isso e bem unico, e tipo suco de uva de garrafa de vidro ao lado dos outros de garrafa plastica. Alem disso uma otima trilha sonora, e uma historia ser não explora bem o mapa pode deixa confuso, e que em boa parte da explicação vai fica confuso com 20 nomes diferentes mas no fim e absolute cinema, junto com a grande liberdade que o jogo te dar.
地圖大到有夠誇張 完全不知道要往哪邊走 不是把地圖無限的放大然後隨便塞一個不知道為什麼要在這邊的BOSS就算是做好遊戲了 兩段跳跟蹲下滑踢這麼重要的移動技能塞到超級後面才給是怎樣
Solid Metroidvania. Bigger than you think. See how far you can get without a guide
güzel oyun feci
Normalito. Combate facil, mapas poco inspirados y un plataformeo poco exigente. Las quests son algo obtusas y le falta identidad y un mejor guion. No es malo, solo olvidable.
Overall good game, definitely worth it to buy if it's on sale. The art and music is great, the story ain't Oscar level, but far from bad, combat feels nice, but half the combos feel pointless, as I finished game with maybe two combos. I usually don't play this type of game, but I really enjoyed this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.