
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed playing the game and felt strong enough to leave it a review. It is a fun Metroidvania
7.3/10 量大管饱,体验比失落好
Foda pra caralho.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图太大太空传送点又太少,跑支线任务和做搜集纯纯坐牢……尤其猫头鹰和水之领域相关的任务,又臭又长就来来回回反复跑。加上弱引导和能力锁锁得不够好,造成的结果就是一张地图反复跑跑跑跑到吐……可能草率地玩一遍还好,但凡想稍微多搜集一点东西,体验就很难受。
这引导真是司马了,制作组你能够在不停遇到单向路的情况下找到正确的那一条路吗。
아늬... 첫보스 늑대 조우후(5분) 길찾다가 뭔가 기믹이 있어야 열리나 본데.. 어쨋든 길만 70분 찾다가 일단 빡종함.. 실크송은 뭔가 길은 있는데 피지컬로 많이 이동 가능 했는데 이 게임은 피통은 많은데... 길 왜 이래... ㄷㄷ
Ta weno y entretenido.
Not a bad game, feels easier which for me that is fun. I will be playing more later. Also I love the handrawn art! It's good to see indie devs still going that route . No AI.
Le jeu est bien en généale. Mais le combat est très approximatif, probablement le système le moins bien fait du jeu. Pas de "dodge", si tu dash tu ne passe aps au-travers des ennemies ou des attaques. les armes sont très mal balancer.
fun music great fights are fun prog is easy enough
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $120.2K | 570 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 4K | 94% | $19.99 |