
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build post-apocalyptic settlements, harvest resources and shape society as you lead humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 19 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful, but danger lurks in the ruins!

After Inc: Revival is the next game from the creator of Plague Inc. - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities across multiple campaigns to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Emerge into a broken world and build a thriving society in each new level
Discover, scavenge, and harvest new resources
Build firepits, kitchens, workshops and more to appease your settlers’ needs
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Train and upgrade Fighters. Exterminate the zombie infestations. Defend humanity!

Build multiple settlements in a persistent world and develop a civilization
Find the truth of what happened to the world across 3 campaigns spanning 28 levels
Take on new content every day in Expeditions to unique, dangerous regions
Evolve your civilization with 11 Settlement Leaders, 16 Population Traits, and over 700 rewards
Test yourself with community leaderboards, as well as 9 difficulty levels, from Casual all the way to Mega-Brutal 6

Sandbox mode: Build endlessly without Goals or Impatience
Escape Hatch mode: Replay remixed versions of each level
Custom Scenarios: Use the powerful Scenario Creator and share your scenarios with the world
Steam Workshop support: Browse and play scenarios made by other players
Explore a beautiful post-apocalyptic United Kingdom Abandoned Kingdom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
deidad este juego
я в рот ♥♥♥♥ этих ленивых жителей которым ♥♥♥♥ лакшари отель нужен со всеми условиями
Just bought this game and I am now realising it's 4 in the morning and I have been playing for 7 hours...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
그지새끼들 거둬서 어떻게든 살릴려고하는데 뭐 조금만 떨어지면 없다고 징징거리고 좆간새끼들 진짜 조센징들 보는거같음 ㄹㅇ
전략의 탈을 쓴 운빨 망겜, 플레이어랑 기싸움 하는 병신겜 전투력은 싯가 보병은 1티어, 2티어가 있고 인접보너스 개수에 따라 전투력이 높아짐 전투에 그렇게 비중을 둔거 같지는 않은 단순한 구조임 문제는 같은 조건으로 싸워도 전투결과가 다르다는거임 좀비 3부대 오네? 2티어 보병에 본진 인접 보너스 받으면 이기던데? 하고 보냄 막상 싸움나면 보병 죽기 직전이라고 빨리 빼라고 경고 뜸 에휴 겜 갔네하고 죽기 직전 보병 한칸 후퇴하면 완벽히 같은 조건에서 보병이 이김 2인접 2티어 보병이 좀비 7부대는 이기는데 4부대에는 썰리고 뭐 지 맘대로임 전투 결과가 컴퓨터 마음인데 이딴게 무슨 전략게임임 ㅋㅋ 인간 언저리 주민들 주민들은 기본적으로 금쪽이 새끼들임 뭐 바라는것도 많고 쳐먹기도 많이 쳐먹고 손도 많이가고 자꾸 비난하고 집 나가겠다 그러고 여기까진 오케이임. 모시고 살기가 더럽고 치사하고 짜증나지만 뭐 세상이 망했는데 같이 잘 살아봐야지 어떻게 하겠음? 근데 우리 금쪽이 새끼들이 인간언저리 행동을 너무 자주하니깐 정나미가 다 떨어짐 겨울인데 갑자기 이거 식량이 썩은거 같다고 다 버리자고 하질 않나(어케 썩은건데 겨울이잖아?) 땔감 부족해서 다 얼어죽을 판인데 화장실을 지어달라하질 않나(둘 다 나무 들음) 지금 마을에 불나서 물 뿌려야 되는데 자기 술 마시셔야한다고 선술집 지어달라고 하질 않나(선술집 물 소비량 증가) 이와 버금가거나 이 보다 더한 쓰레기짓을 매 판 보니깐 아주 역겨워서 게임을 못해먹겠음 플레이어가 잘못했으니까 사과해! 자원 종류도 많고 거의 모든 자원 관리가 타이트 함 하나라도 빵꾸나면 보통 30초내로 ㅈ됨 이런 게임이 그렇듯이 비도덕적인 선택지는 자원 보상이 크기 때문에 고난이도로 갈 수록 이런쪽으로 손이 갈 수 밖에 없음 문제는 게임이 이런 비도덕적 선택을 강요해 놓고, 막상 그 선택을 하면 업적으로 비아냥 거림 애들을 돌보지 않기로 했다고? 어떻게 그런 선택을? 너는 아이들 교육도 방치시키는 쓰레기 새끼구나? 와 어떻게 사람 뼈를 비료로 씀? ㅋㅋ 어떤 미친놈이 저런 선택지 고르고 싶겠음? 난 그냥 우리 금쪽이새끼들 밥 좀 잘 쳐먹고 가출하지 말아달라고 이딴 선택지 고르는데 냅다 내츄럴본 죄인을 만들어버리니깐 개 석나감 어려운 상황에서도 도덕적인 선택을 해서 그 상황을 이겨내고 그거에 대한 보상으로 업적을 주는게 훨씬 정상적인 방향이지 않음? 난 이 병신겜 뭘 고쳐서 더 잘 되길 바라지 않음 그냥 이거 보고 다른 사람들이 구매 안했으면 좋겠음
เล่นเพลินมา รู้ตัวอีที ตี3
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good
больше никогда не пытайтесь создавать стратегии после плагу инк
切屏会闪退,我寻思窗口化是不是就没事了,结果窗口化后闪退,而且设置改成窗口化之后一直报错进不去了,卸载重新安装也没用,现在我想改回全屏也做不到。开发者看到请帮忙解决,解决不了只能退款了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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