
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build post-apocalyptic settlements, harvest resources and shape society as you lead humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 19 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful, but danger lurks in the ruins!

After Inc: Revival is the next game from the creator of Plague Inc. - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities across multiple campaigns to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Emerge into a broken world and build a thriving society in each new level
Discover, scavenge, and harvest new resources
Build firepits, kitchens, workshops and more to appease your settlers’ needs
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Train and upgrade Fighters. Exterminate the zombie infestations. Defend humanity!

Build multiple settlements in a persistent world and develop a civilization
Find the truth of what happened to the world across 3 campaigns spanning 28 levels
Take on new content every day in Expeditions to unique, dangerous regions
Evolve your civilization with 11 Settlement Leaders, 16 Population Traits, and over 700 rewards
Test yourself with community leaderboards, as well as 9 difficulty levels, from Casual all the way to Mega-Brutal 6

Sandbox mode: Build endlessly without Goals or Impatience
Escape Hatch mode: Replay remixed versions of each level
Custom Scenarios: Use the powerful Scenario Creator and share your scenarios with the world
Steam Workshop support: Browse and play scenarios made by other players
Explore a beautiful post-apocalyptic United Kingdom Abandoned Kingdom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome. Splendid. 11/10.
I really tried to like this game, but every time I give it a try, I am reminded how wretched this is. The basic gist of it is, you are always trying to keep up with the demands and finish the mission tasks before the inevitable disaster happens. If you're not fast enough, it's over. My issue is, apparently I just don't understand the systems beyond fundamentals, because after getting through the very basic campaign, I'm getting destroyed every time, and it's not fun. It's not fun sitting there, just waiting to collect resources. If the game seriously expects me to create some kind of grand strategy, carefully waiting to pile up exact kind of upgrades I need and plan 20 steps ahead, then the devs are out of their minds. The gameplay is reactionary - I try to build stuff depending on the needs and keep everybody happy, but inevitably, I just can't keep up with the demand. And that's where the game boils down – if you keep up, it's not fun, because it's very similar every time, and you just go through motions. If you can't keep up, it's rage inducing, because you waste 30 or more minutes (the rounds aren't short), which feels like you've barely done anything. There certainly is learning curve, but I've found out that I just had enough and my time can be spent better elsewhere.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Такой себе баланс, такие себе арт-дизайн (нейрослопич) и левелдизайн, мерзотнейшие дейлики... А всё равно аддиктивно ♥♥♥♥♥♥. Может часов через 20 заебёт, но в целом норм. Нынешний рейтинг стима в 7/10 полностью оправдан
Gra na raz. Ani strategia, ani ciekawy rozwój osady. Jakbym zagrał w demo to nie kupiłbym tej gry. Całe szczęcie dużo nie kosztowała mnie ta niby rozrywka.
I like it
это довольно любопытная игра, я видел ее тут с проектами для мобилок сравнивают, но на самом деле, это скорее настолка перенесенная в электронный формат. единственное, на что я могу пожаловаться - на довольно кривой русский перевод. тут "гнилая цыпленок" и "я выбираю я" во все поля, но даже к этому можно привыкнуть, и то - играть оно не мешает, просто глаз постоянно цепляется за все это. в остальном - тем кому нравятся настолки, игры с кучей выбора, или зомби-тематика, и вот это всё, игра вполне зайдет.
This game does not do nearly enough to make any level feel different from the other. the entire first campaign is 8 levels of "do it again, stupid", even on normal difficulty it just sucks so much to get hit by a bad random event or bad starting explore, and all the levels are just "get your settlement to level 2", "get your settlement to level 3", etc. it is always exactly the same gameplay loop with always exactly the same solutions to always the same problems, even if the numbers sometimes shift slightly, and the main objectives are overbearing and punish you for not doing them. this isn't a game about surviving an apocalypse and fighting zombies, this is a game about distracting a needy and ever-bored toddler with ever-new toys while also at the same time playing out the one way the main objective has decreed you are allowed to play this level. while you also constantly lose one of your resources to random chance.
başarılı , eylenceli , uzun ve zombili
This is my favorite of the INC games. There is enough going on to keep one's attention and with experience one can master all the game throws at you, which are mainly moral, basic survival needs, and occassional zombie hords. I played all the many scenarios, which last about half an hour to an hour. That's a good length of time. The scenarios are varied enough to provide replayability. 80/100
This game is ok, a little bland, gets stale after several hours of play. If i score it out of 10, I'd give it a 6. Need more strategy, a bit too shallow for my taste. I recommend it for casual gamers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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