
After Death is a platform / exploration game in a dark and hostile world. With the help from lost souls, you will have to find a way to open a gate which seems to be the only exit from this mysterious world infected by monsters.
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Languages: English, French, Japanese, Simplified Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]Review[/b][/h1] [b][i]After Death[/i][/b] is a short but entertaining MetroidVania. Its combat can be dated, but the game compensates for this with its energetic pace. [list] [*]The combat, as said, is very, very simple. You can only attack straight forward; there is neither an upward attack nor a doward attack. It might seem obsolete, but it is fairly easy to adjust to it. And the spells complement it in such a good, dynamic way. Also, you can crouch and attack too. [*]The bosses are ridiculously easy (the real final boss is the only one that was a challenge), and I didn't have to try more than 4 or 5 times to beat the hardest ones. And enemies in general are effortless to kill, except for 2 or 3. [*]As I mentioned, the pace is really good; you go very quickly to finish areas, and after you get a new ability, it's pretty good to go back and explore the incomplete spots. [*]Now, the lack of angency with moving the camera dowards or upwards is... missing; it would be nice to have it. [*]I love the aesthetics; it reminded me of [b][i]Super Castlevania IV[/i][/b], but more grimdark. [*]The soundtrack has that retro nostalgic vibe from the 16-bit era; it suits well the atmosphere the game presents. [b](The water section has an amazing track.)[/b] [*]The plot is somewhat intriguing; you wake up without knowing who you are, and throughout your journey, you find different characters that help you find out. Your mission is to open a portal, but the characters differ in opinion about your task. It got me wondering, until the end, that I have mixed feelings about it. [*]There are some easter eggs in the game. I was quite pleased to discover them; one in particular charmed me for what it represented. [/list] [h3][b]Conclusion:[/b][/h3] [b][i]After Death[/i][/b] is a nice quick experience; it doesn't demand the player a lot, and the combat is not very loose but is not that bad. The 16-bit graphics and soundtrack delight with atmosphere. Even if it's not a very challenging game, it's worth the money spent. I had fun playing. My final score is: [h2][b]6/10[/b][/h2]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game
[FR] Bien que très classique dans sa formule ce metroid like est une petite perle. Cependant il souffre tout de même de quelques défauts par exemple j'ai pris plusieurs fois de dégats sans comprendre d'ou ça venait et en fait c'est l'interface (hud) qui comme elle n'est pas transparente cache les ennemies et leur projectiles. L'autre principale reproche c'est sur les boss (leurs difficultés est bien dosé dans l'ensemble) par contre sur certains impossible de savoir si on lui a enlevé beaucoup de point de vie ou pas et donc c'est un peu desepérant d'avoir l'impression de d'infligé des dégats sans avoir l'impression que le boss meure ou qu'il a de moins en moins de vie. Dans les bon points je dirais que la musique bien qu'il n'y en ai pas beaucoup est agréable et accompagne bien tout le jeu, les mécanique de jeu liées au améliorations sont plutôt bien pensé et amenées. Le style pixel art du jeu est assez agréable a l'oeil. Si un peu de difficulté ne vous fait pas peur et que vous aimez les metroid like n'hésitez pas le jeu devrait comblé vos attentes. [ENGLISH] Although very classic in its formula, this metroid like is a little gem. However, it does suffer from a few failings for example, I took damage several times without understanding where it was coming from, and in fact it's the interface (hud) which, because it's not transparent, hides the enemies and their projectiles. The other main complaint is about the bosses (their difficulty is well balanced overall), but on some it's impossible to know whether they've had a lot of hit points taken away or not, so it's a bit disappointing to have the impression of inflicting damage without having the impression that the boss is dying or has less and less life. On the good side, although there isn't a lot of music tracks but there are pleasant and a good accompaniment to the whole game, and the game mechanics linked to the upgrades are well thought-out and implemented. The game's pixel art style is quite pleasing to the eye. If you're not afraid of a bit of difficulty and you like metroid like games, don't hesitate, the game should meet your expectations.
ゆったりした動きの骸骨君を動かして探索するメトロイドヴァニア系のゲーム。 ゆったりというかもっさりの方が近いので、キャラを動かすのが正直あんまり楽しくなくてキビキビアクションを求めている私には合わなかった。 ボスはどれも攻撃パターンが2パターンぐらいしかなく、単調なのでその辺りもマイナスか。 ただストーリーはしっかりしてるし、進めて行くうちにできることが増えるに応じて探索範囲が広がっていくというこのジャンル特有の楽しさはちゃんとあるので探索好きならちゃんと楽しめると思う。 レトロゲーを意識した作りになっているのか、グラフィック設定が初期設定の状態だとかなり視認性が悪いので、【Graphic Options】>【CRT MODE SETUP】>【CRT MODE】はOFFにしておくことを推奨する。 ところでこの手のジャンル共通の話でこのゲームだけの問題ではないのだが、ファストトラベルとセーブポイントが微妙に離れていて面倒な作りになってしまうのは何故なのか。 両方の機能をセットにしても良いと思うのだが。わざわざ分離した上に数画面離れた所に設置する意味が正直よく分からない。 メトロイドヴァニア系のゲーム作る人はこの辺りの作りをなんとかしてほしい。
Sorry, not for me, thoroughly bored, so repetitive. No good graphics, nor animations, nor nicely done locations, zero story. After playing amazing Kingdom Shell, the lackings were so stark.
Do you want to punch skulls like an undead Vega? Floating skulls, skulls on vines, boss skulls, ghost skulls you freeze so you have something to punch! Then get ready for some old-school metroidvania action: stiff controls, no signposts, slow walking only made slower by lots of water! Played with an xbox controller. What you need to know: 1. You're an amnesiac. Shut up and punch skulls. 2. Walk slowly, start on life support, jump and brush the ceiling and be thrown to the ground. Get used to the controls. 3. The map. Go where you haven't been, find out you don't have the ability needed to continue, repeat until you find the way. 4. Pure metroidvania in that the ONLY upgrades come from exploration. Monsters only drop health refills and ranged ammo when you get that ability. 5. There are secrets but you really only gain access near the very end of the game so don't bother hitting every wall until you have opened the final portal. 6. Lots of bosses. There is a story but it really isn't the point. It could stand more concessions to modern gaming, but it leans into it and the challenges are fair. There's no cheesing bosses. If you like metroidvanias, watch a few seconds of the video and you should know pretty much if this game is for you or not.
[h1]Que jogo top... Excelente mesmo[/h1] Curto, mas direto ao ponto. Historia intrigante e muito bem revelada. Sem pontas soltas ou dúbias. Graficos e ambientação super competente, muito bem desenhadas e detalhadas com inimigos bem legais e locais diversificados também muito detalhados e bem diferentes um do outro. Um maravilhoso metroidvainia [b]PARA INICIANTES[/b] pois é um tanto linear. O mais acostumados podem se divertir muito mas achar meio curto. Jogo médio/facil. Desafios na medida. Mecnica simples mas muito competente e rapida de "pegar o esquema". Pontos contra - pouca variedade de inimigos e como nao possui sistema de Level, fica pouco recompensador a exploração.
还不错!总之不能急!
A great metroidvania title that features a great retro aesthetic and a banging soundtrack.
At least a "real" metroidvania! Thks very much :)
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