
Explore the streets, buildings, and rooftops of a 14 block urban warzone with no limitations. Locomotion options include teleportation, touchpad sliding, arm running, jumping, climbing, and even flying.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great experience in VR! A good example of what early access SHOULD be. It's got all the parts of the game separated and playable with new parts being added so they can integrate it all. Sure, it's got some hiccups now and again, the buildings have a hard time keeping up sometimes for rendering when you're high up and traveling fast with the jetpack (running a 1080 and I7-6800K so I'm fairly sure it's not my setup) and you do get the occasional fade out to Vive, but beyond that everything is smooth and enjoyable. As a caveat, the jetpack can be nausea inducing for some people that probably didn't think before they bought a VR set (duh...) so if you have a sensitive little tummy you might want to ... well, return your VR honestly and slap yourself, lol. But, the game is good!
If you want to run around and shoot robots, this is the game for you. It's still in development, and needs some polish, but it shows a lot of promise. Lot's of ways to play: Minigames, challenges, open-world-mode, etc... I've been playing this off and on for about 6 months, excited whenever there's a new update. This is a game to keep your eye on.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't recommend this in it's current status. The controls feel 'off ' and or mismatched toward movement and janky. It takes wayyyyy too much arm swing to move and the jumping swing does not always work. This often would be annoying, but worse than that I ended up clipping into buildings and walls and then would get stuck. It has a lot of potential, but ended up being way too frustrating to continue trying to fix or figure it out. I decided to refund it.
Abandoned and not worth it with current content at all. Costs the same as H3VR. Go get that.
Lowest settings and it's still unplayable.
窓ガラス割っただけで1080tiのグラボでも処理落ちする クソゲー
Ok, this game could be awesome, but they have a lot of work to do. It is not optimized at all. What I mean is I have 2 1080 TI graphics cards, and the game is still shaky. Lots of stuttering. The graphics seem decent, but they need to work on it. I can't recommend it as of now.
Not worth the money. Note that I wrote this during early access. Buy Space Pirate Trainer instead. The difference, is that SPT has more gun options, better graphics, is cooler, and you don't have to run around a city looking for robots. In CyberThreat, if your hands touch something, either you move, or it moves, in a confusing way, making it hard to use this movment feature. There is no reloading in CyberThreat. This game just isn't fun. There are just much better things to spend your money on. I wouldn't play this if it were free.
This game is nowadays crap
I wouldn't recommend this game for a few reasons. The game runs poorly and frame rate slows down a lot. The gun feel basic. For the pistol and rifle it's just an unlimited stream of ammo shooting from your guns. Enemy AI gets lost on map a lot, your AI squad sits back and does nothing. Although there's a lot of campaign missions, a lot of them feel too similar. Also the jetpack movement is very abrupt, really testing your vr legs.
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Players by region
Where this game's players are, estimated from review languages.
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| $2M | 2K | 81% | $39.99 | |
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| $49K | 232 | 93% | $5.99 | |
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| $49K | 150 | 63% | $12.99 |