
You are playing for an African pirate and you need to destroy as many planes as possible off the coast of Africa, and also collect humanitarian cargo, and dodge of rockets
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly this game is trash, its just shovelware that is spammed onto steam in the masses to try and make a bit of money, the only reason why I am recommending it is because if you want easy achievements you can get 8/8 in a matter of seconds!
Africa Hunting, developed by Nikita "Ghost_RUS" and published by Ghost_RUS Games, is a small-scale arcade shooter that presents itself with a misleading title but ultimately delivers a very simple, score-driven action loop. Rather than offering a traditional hunting experience, the game places players in a fixed combat scenario where the objective is to shoot down aircraft, collect falling cargo, and survive as long as possible under increasing pressure. It’s a straightforward concept that prioritizes immediacy over depth, aiming to provide quick bursts of gameplay rather than a layered or evolving experience. The core mechanics are easy to grasp. Players are positioned in a limited play space, where they must aim and fire at incoming planes while simultaneously avoiding projectiles such as rockets. Destroyed targets drop cargo that can be collected to boost score, adding a small layer of incentive beyond simple survival. Different types of aircraft appear, each offering varying rewards, which encourages players to prioritize targets rather than fire indiscriminately. While this introduces a hint of strategy, the overall gameplay remains very basic, with success largely depending on reaction speed and positioning rather than long-term planning. As sessions progress, the challenge gradually increases through faster enemy movement and more frequent attacks. However, this escalation is purely numerical rather than mechanical. The game does not introduce new systems, abilities, or variations that would change how it is played. Once players become familiar with the rhythm of shooting, dodging, and collecting, they have effectively experienced everything the game has to offer. This lack of progression is one of its most noticeable weaknesses, as it limits the sense of growth or discovery over time. Visually, the game reflects its low-budget origins. The presentation is functional, with simple models and effects that clearly communicate gameplay elements but do little to create a distinctive or immersive atmosphere. The environments are sparse, serving primarily as a backdrop rather than an active part of the experience. While this minimalism keeps the screen readable, it also contributes to a lack of visual variety, making longer sessions feel repetitive. The audio design follows a similar pattern, with basic sound effects and looping music that support the action but do not leave a strong impression. The thematic framing is somewhat inconsistent. Despite its title suggesting a hunting scenario, the gameplay focuses on shooting aircraft in what feels more like an abstract arcade setting. This disconnect makes it difficult for the game to establish a clear identity. It neither leans into realism nor fully embraces a stylized or comedic tone, resulting in a concept that feels underdeveloped. The absence of narrative context or progression further reinforces this, as there is little to tie the gameplay together beyond the immediate objective. Replayability is limited to score chasing. Players can attempt to improve their performance or unlock achievements, but there are no additional modes, upgrades, or variations to keep the experience fresh. This makes the game best suited for short sessions, where its simplicity can be appreciated without becoming monotonous. Over longer periods, the lack of variety becomes more apparent, reducing its ability to hold attention. In the end, Africa Hunting is a basic and narrowly focused arcade shooter that delivers a functional but shallow experience. It offers a simple gameplay loop that can be mildly entertaining in brief bursts, particularly for players who enjoy straightforward, reaction-based challenges. However, its lack of depth, minimal presentation, and unclear thematic direction prevent it from standing out. It feels more like a small experimental project than a fully developed game, providing limited engagement beyond its initial novelty. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ooga booga cheese balls
It took one minute to complete all the achievements. The game is very boring and repetitive with no value or content whatsoever. There is a score system that adds up all the planes you destroy with some causing negative points. Overall rating 1/10 based on price and play time to completion.
en solo 2 min consegui todos los logros , es un juego muy simple y aburrido , lo unico bueno que tiene es su soundtrack
I really do not know why you are checking reviews, the game clearly sucks on almost all fronts. If you are looking for an easy 100% game then that is the ONLY reason you might consider buying this.
+1 有成就 没中文 非洲猎行 八十八年,非洲爆发危机与动乱。时局动荡之下,普通非洲青年阿比格被迫沦为海盗,以击毁、劫掠飞行器换取生存所需。 操控主角阿比格,击落飞行器、抢夺人道物资、躲避来袭导弹。 游戏特色: 化身非洲海盗,开启独特冒险 三种不同类型的飞行器 优质背景音乐 操作简单,玩法轻松有趣 支持 Steam 成就系统 飞行器设定: 运输机型:需要将其击落,每击毁一架可获得 1 点积分。 货运机型:不可随意击毁,每摧毁一架扣除 5 点积分。货运机会不定期掉落人道物资,收集物资可获得 1 点积分。 军用战斗机型:必须击落,每击毁一架获得 1 点积分。该机型会发射导弹,玩家需及时躲避,避免阵亡。
1/10
this is trash...
[url=https://store.steampowered.com/curator/27443950-%25E5%258F%25AF%25E7%2588%25B1%25E5%25B0%258F%25E8%2583%2596/] [h1]点击关注我的鉴赏家 [/h1] [/url] 射击类成就游戏。开小船捡空投,射击飞机。重点是游戏的成就图标,一分钟游戏全成就好评。JUST ADD IT !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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