
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is phenomenal. I’ve seen people make comparisons to Pokemon, and that truly does Aethermancer a disservice. Incredible amount of challenge and depth of strategy makes it so addicting. Subtle lore in the background that adds to the game without being bloated is a nice touch. Scratches the same itch that Slay the Spire or Darkest Dungeon does for me.
These developers are ♥♥♥♥♥♥♥ idiots. The end game boss (Chernobog) is the stupidest ♥♥♥♥♥♥♥ encounter one could possibly make for this game. From start to this boss, you will have the SAME gameplay. You get to this boss? Its like playing an entirely different game - especially with the boss exploiting corruption - which you CAN NOT get rid of in the middle of a fight consistently. Summons with no health and need to have their poise broken to get rid of? Not introduced at all beforehand. From these summons: A non debuff condition that adds a ♥♥♥♥♥♥♥ of corruption to your minions if they take an action? Not introduced prior at all. A creature that creates a damn near 1 to 1 replica of your monsters? Not introduced prior at all. Fire the ♥♥♥♥♥♥♥ moron who designed that boss. It has to be some of the most incompetent hamfisted trash tier out of place design I've seen to date in 30+ years of gaming. Completely ended my desire to continue playing. You have to tailor the run to deal with these bosses, with a constrictive party system that is a pain in the ass to swap out creatures. Especially the ♥♥♥♥♥♥♥♥♥ that scraps their gear on swapping. The boss design means you have no build variety, which means there is no point in having a ton of monsters to capture. It went from enjoyable, being able to make the party I WANT and then adjust/play better/pay the price to keep going down that path....to now I have to tailor everything to get past the first end game boss. I could slug it out against enemies with mismatches and poor optimization (including against mini bosses) and still win. I might be a bit worse off, I might adjust a little bit - but I could still do it without issue and run the group I WANT TO RUN. Now every run I start is completely focused on the bosses, that isn't fun. That makes experimenting and off builds unviable. 5 ♥♥♥♥♥♥♥ years and this ♥♥♥♥♥♥♥♥ boss is the best you can come up with? I'd refund if I could.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so fun and its not even complete yet, the story promises to be amazing, the combat is so fun that I have never had to skip a single encounter with a well balanced party. If you like roguelites and pokemon, this game is for you. I am very satisfied with my purchase and really want to see the story through.
The combat system, sheer amount of variety, art, and music are awesome. There's a huge depth to the strategy where I feel like the team building strategy is just starting to click 20 hours in. I also like the characters. I appreciate how they're all quirky in unique ways.
Only complaint is lack of content but it's not a full release yet so that's not a real complaint.
Roguelike + Creature Collection = Fun times
hayyyy lam ng a
Brilliant fun, very replayable!
An absolute gem of a turn-based roguelite! It has a plethora of interesting systems and a lot of challenges to overcome. Honestly, all that you have to know is that the most upvoted negative review of this game has 80h+ played on it at review time and played another 10hs after that. The game is that good. I'm not really into creature collectors or pixel-art but this game is great as a team building turn based roguelie! Every monster has a signature trait and a couple of types that define it (tank, weakness, shield - for instance). You build a team of 3, level them up with skills and powerful traits. On top of that you have strong equipments to use and summoner items. That's a _ton_ of possible combinations and strategies to go on. I'll also say that all the monsters feel strong/viable and have a good design both in abilities and visual appearance. It's really a great game to fire up for a run. Runs exceedingly well on the Steam Deck. It's cool to get into. The game is difficult, you can wipe on your first encounter if you're not careful and even the normal encounters stay difficult later into the game. You have a lot of strategic possibilities to overcome these challenges. You also have a good amount of meta progression, some upgrades can be bought in town for currency and using a monster also gains it "worthiness" which makes that specific monster type stronger. You can even "catch" the bosses which feels very cool. If I had to put a "beware" sign up around systems it'd be these: * many monsters have escalating mechanics, i.e. after some turns they might one shot one of your monsters (who die for the entire run), the health system is also interesting as you basically get permanent damage from strong hits so you start combat with less than max HP (but you can heal up during combat again). All of this together means you need a good amount of defensive utility, while you don't want the combat to go on too long (as the enemies also become stronger/you take more damage). * the exploration on the map is lackluster to me, i.e. I could do without it and just go combat to combat, it feels like it's pretty much only there to show off the admittedly pixel-art * the final boss feels a bit too easy - or rather, most of the time I get to him, I manage to kill him. This might just be a factor of filtering my other runs out before on normal encounters or other bosses if they are too weak. But really, overall a great game I cna highly recommend, esp. if you love turn-based combat and roguelites. I'm eager to see what more content the devs will add!
Good meta progression and it gets really difficult really quickly, allows for some really cool combinations of monsters/traits that feel powerful but not overwhelming. Overall strikes a really nice balance if you want a challenging, turn-based roguelite with a lot of meta progression and build diversity.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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