
Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.86/day in the week after.
About
Aeterna Noctis is a challenging 2D hand-drawn action platformer, a Metroidvania with thrilling combat that will keep you on the edge of your seat and heart-stopping platform sections that will put your skills to the test. Play as the King of Darkness and explore 16 connected areas in an epic journey to regain your powers.
The Supreme God Chaos created the Universe and the world of Aeterna, and populate it with different races and creatures. Soon his creations turned against him, seeking to take the world for themselves. Chaos was angered, and in his terrible wrath, he cast a terrible curse upon the rebellious leaders. He named them King of Darkness and Queen of Light, and condemned them to keep fighting each other forever, until the end of time...

A huge non-linear story full of sidequests.
The world and animations have been brought to life with hand-drawn traditional frame-by-frame animation.
An emotion-inducing soundtrack.
Gameplay and mechanics that force the best out of the player.
Voice-acted cutscenes in 8 different languages.
Hours upon hours of challenges, with an emotional story full of twists and turns.
A new free DLC that adds more enemies, new final bosses and more game areas.

Fluid gameplay mechanics
In a game with such a difficulty curve that scales with progression, Aeterna Noctis features extremely responsive controls, allowing for precise movement and combat.

High mobility
Intuitive world design allowing the players to exploit the precise movement controls of the character, allowing you to overcome each challenge in a multitude of ways. As you become more skilled in the game, it allows you to get even faster completion times.

Deep, beautiful plot
Featuring an immersive and emotional story with incredible moments, filled with unexpected twists that will immerse the players into the rich world of Aeterna Noctis.

Traditional 2D Art
Worldbuilding in Aeterna Noctis is completed by handcrafting each asset, animation and environmental detail in the game using traditional illustration methods by the art team, giving rise to a vibrant and beautifully assembled world.

Freedom of choice
Aeterna Noctis features a defined path for the storyline, but allows the player to take whatever path and pacing to navigate the expansive non-linear map featuring 16 different zones, interconnected in a classic Metroidvania style.

More than 40 music tracks
Aeterna Noctis features over 40 unique tracks each with its own theme. Once the game is made available, the OST will be released with special covers of the main songs as a piano collection

Difficulty level
Aeterna Noctis features two game modes. If you are a lover of Metroidvania games, in Aeterna Noctis there is a perfect game mode for you, the Aeterna Mode. However, if extreme challenges and platforming are what you want, you are a Noctis Mode player. But do you know what the differences are between these game modes? We explain it to you.

- Aeterna Mode (A pure Metroidvania experience)
In essence, the game has been completely redesigned to offer you as a player a 100% Metroidvania experience where action and exploration are the protagonists.

- Noctis Mode (Platforms and extreme challenges)
By playing on this mode, you will not only have to explore and recover your powers, but you will also face constant puzzles, platform sections and challenges only recommended for the most demanding players.
What if I started in Noctis mode and the difficulty is too much for me? Or... What if I started in Aeterna mode but want a more challenging experience?
The player can switch between one mode or the other at any time without losing progress and reloading the game at the last save point, allowing the Aeterna Noctis experience to be shaped at your will. However, there are achievements that can only be unlocked on Noctis Mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.2Kreviews | 75% | — | $1.1M |
| $29.99 | 569ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best metroidvanias I've ever played. It focuses both on precision platforming and tight pattern bosses. It has a wide movement set. The only one I don't really like is the arrow teleportation, as it hard to aim to the place you want in such a short time, and the angle is not restricted to fixed steps.
- Мама, можно нам Silksong? - У нас есть Silksong дома - Silksong дома: *эта игра
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 90.2/day in the week to Jul 16 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil
| $5.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кал
It was well worth the 3 bucks I spent on it, it is a fun side scroller with RPG elements. If you like Metroidvania type games this is a game you'll enjoy. It is not as full feeling as others in that genre are but it is a fun game nonetheless. Runs decent on 3 generation old hardware. Slowdown in areas with more graphically intensive backgrounds.
Das Spiel ist nicht für Spieler ( Menschen ) erschaffen worden 😂 man kann ja human bleiben mit der Schwierigkeit . Zu schwer ansonsten wer sich traut soll es spielen das Spiel , Grafik Spiel mechanisch alles perfek 👍
Buen game
Les idées sont bonnes mais la réalisation est mauvaise, comme par exemple l'effet des ATTENTION SPOIL flèches téléporteuses qui marchent une fois sur 5.
顶级折磨
Muy mal optimizado, cada acción del personaje impide cualquier input y durante el combate esto causa muchos errores
给我打无语了,能不能做点正常的boss,清一色的放个弹幕消失一下,再出来再放个弹幕,又接着消失。然后个别boss的逆天弹幕加上逆天弹道满屏幕都是,我拿什么躲。 还有跳跳乐那么多真的有必要吗,纯粹是恶心人。收集镜中碎片跳过去还要跳回来,这种设计有必要吗。还有拿到新能力重新探图收集的时候又要重复跳跳乐,真的消磨游戏乐趣啊。 整个游戏过程不是在跳跳乐,就是在跳跳乐的路上,制作组做类银河恶魔城只会做跳跳乐吗。 零度空间和梦境王国这两张图更是屎中屎。零度空间初玩重力翻转还挺有新意,但你翻转我摇杆方向是几个意思,再加上手柄操控光箭方向便秘的手感,玩得人火大。梦境王国也是初玩感觉还行,用光箭判断地图场景的真假,但把这个融到跳跳乐里,除了增加玩家的试错次数,我想不到哪里好玩了,玩这个纯粹是找罪受。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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