
Aerolicious is a short and relaxing brick-breaking game about clearing a big chunk of 3,757 blocks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sit back and relax while breaking some blocks. There are no enemies or horror. Just a serene landscape, resembling the mid 2000s aesthetic, better known as "Frutiger Aero"
Collect shards of broken blocks and recycle them for credits.
Buy upgrades and new equipment to aid your task.
Can be completed in about an hour or longer if you go with a slower pace.
Genres
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great came at its roots, but its just one level? Simply add more levels and its a great game
Juego muy agradable visualmente, perfecto para ratos muertos donde solo quieres desconectar y relajarte explotando bloques. Aparte de incremental (god lokete) es FrutigerAero, nada más que añadir.
Fun little game destroying blocks in windows xp land. [i]Pet cat was pretty shallow though, I could see right through him.[/i]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра. Хочется видеть режим песочницы где можно будет выбрать количество блоков, и стартовое количество денег. Буду ждать обновлений :)
Clean, responsive and relaxing, but still too unbalanced and short to justify the price. The game can effectively be finished in 45 minutes (even less if you know what you're doing) and there's no reason to replay it after you're done. I consider this an alpha of an interesting concept. The game could be extended a lot to fit more into the price tag: - more upgrades and types of balls - harder blocks in the middle/more blocks overall to destroy - different levels, maybe a prestige system - an impossibly hard cluster of blocks in the middle - different types of blocks - etc. what doesn't really work right now: - upgrades are nice, but a bit shallow, and you pretty much max them out with 70% of blocks remaining - the pet is pretty much useless: it comes too late in the game, collects a few shards, then just decides to go chill in a corner and do nothing. This is when you're already 100x faster than the pet at collecting and recycling shards - the exploding ball is extremely overpowered - the gravity upgrade is pretty much useless, I didn't feel the need to climb at all, just easier to break them from the ground - shard management is unbalanced: once you max out upgrades and have the exploding balls, you could still collect a mountain of shards, but it is just not worth it. Too bad, I like incremental games but this didn't scratch the itch yet. Happy to revisit after some updates.
Игра крутая но очень короткая. Не хватает какого-нибудь бесконечного режима
Игра очень приятная, атмосферная и расслабляющая. Но увы контента в игре немного. Надеюсь будут обновления. Многие я видел прошли игру за час, но я ее прошел за три.
Me lo he jugado dos veces. No sé si eso dice mucho o poco de mi, pero entre tanto caos en la vida real viene bien poder destruir cubos de forma indiscriminada. Y encima hay una pet que te agrupa los cubos. Lo que alguien me tiene que explicar es por qué si en la vida real soy un puto desordenado aquí busco un espacio zen y no puedo dejar nada sin romper y quiero el césped verde. Igual los que jugamos a este tipo de juegos nos faltan un par de jugadores en la cancha.
Great concept but like everyone else is saying the game is too short and the upgrades are unnecessary for everything else if you're just upgrading the blue balls. If you invest in blue ball damage you dont need the green ball upgrade, If you buy too many green or orange ball upgrades in a run you cant get the 100K achievement. All-in-all, good concept and like the aero art style. Looking forward to more content or a community workshop at least.
way too short for the price asked.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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