
"Adventures Diary of Merchant" is an educational simulation game where allows you to build farms and pasture factories, process products by raw materials, sell and purchase materials at the market, rent houses, and build shops to sell goods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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輕鬆經營養成類型~基本上現金流穩定後就是躺著賺~ 然後拚人品做裝備跟合成員工~ 人生要是也這麼好賺就好哩~~ PS.賺太多會遊戲終止 強制退出(20億那邊)
[code] 感谢[url=https://store.steampowered.com/curator/35519182/]休闲游戏室[/url]提供的游戏;欢迎大家加入[url=https://steamcommunity.com/groups/xxyxs]休闲游戏室[/url]并关注鉴赏家[url=https://store.steampowered.com/curator/35519182/]休闲游戏室[/url][/code] 这款游戏优缺点较为分明,在衡量价格和游戏性后我选择给好评。 +3D建模 +游戏音乐让人放松 +游戏结合经营,养成,战斗三部分,题材新颖 +画面在同价位游戏中更为精细 +游戏时间紧迫性不强,适合慢节奏打发时间 -不能转换视角 -游戏音乐略感单调 -游戏表单部分单一,且信息不足 -优化差(测试机器为AW17R3),会出现卡屏和掉帧现象 -NPC单调,其自由度不够 -UI需改善 总体来说,该游戏适合用来休闲,且游戏有很大的提升空间,希望游戏能改善不足,壮大优势。 个人评价:7/10
一款类似flash小游戏的游戏,卖38块 而且游戏内容枯燥无味
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
開始不錯的 後期完全得過且過 只有難度 沒有系統
...这真是意料外的超复古游戏了 别的也不多说了,总之在库里有其他rpg游戏的时候很难有耐心玩下去 价格可以理解,但我觉得不值。就不退款了希望国产游戏再努力努力吧..
点子不错,就是做出来成了一坨。
6/10分。4399级别的小游戏。 种田打怪的套路我很喜欢。而且相较于其他游戏,种田的难度不是很高,比较休闲。 操作上还有很多地方很别扭,刷武器装备的过程单调而痛苦。只能说这个质量勉强对得起低廉的售价,还有很大的改进空间。给个六分以示鼓励。:)
垃圾游戏
没出成就的时候就通关了,后来发现出成就懒得重玩一遍了……就杀杀时间还可以的小游戏。
遊戲大致上圍繞著生產貨物、經營商店、強化裝備在運作。私認為較獨特的地方是經營自己的農、牧場,完善生產鏈以不斷的自動收入。 遊戲中可以生產各種農作物,每種農作物都有自己的用途。可以拿來直接販售,也可以加工做成商品或是作為動物的食物。生產工廠也以類似的機制運作,合成工坊以各種原料生產出貨物賣錢,煉金工坊則可以生產戰鬥用的藥水、礦石等。亦可雇傭冒險者作為員工增加產量或是開店販售貨品。綜合以上各點,可以建構出自動生產、販售的循環,不斷自動獲取資源。 遊戲中主要的目標是戰鬥突破數張地圖,賺錢只是次要目標。因此即使當了商業大亨,也沒辦法直接過關。聘用的冒險者有一定程度的能力差別,在經濟能力足夠後,幾乎就是不斷的刷基礎能力高的冒險者,刷能力提升藥水,刷材料做裝備。以設定的遊戲主軸來說,戰鬥系統太單調了。戰鬥是自動戰鬥,玩家需要做就是不斷花錢刷冒險者、花錢衝裝衝能力。自動戰鬥的過程即使有了戰鬥加速還是非常冗長,衝裝備也只是單純數值提升,玩家鮮少有可操作的空間。 遊戲最有趣的地方在經營產業鏈,但由於戰鬥系統的內容太少,完成經營部分後反而無法給玩家提供足夠的成就感。結合經營和戰鬥的遊戲很多,大多是相輔相成。即使有一邊較為單調,亦不會是遊戲的最終目標。然而這款遊戲花上大把時間經營,換來是無趣的戰鬥,實在有點可惜。 除此之外,有個非常需要提出的缺點,那就是UI問題。畫面只能WASD移動、介面操作鮮少快捷鍵、只能用ESC暫停並遮擋太多畫面不利操作、視角固定,縮放比例亦不能調整。種種問題都讓玩家在互動時的樂趣減少,是極為需要改進的部分。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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