
ADR1FT is the story of an astronaut who wakes up floating silently in space amongst the debris of destroyed space station…the only survivor of a catastrophic event, left with no memory, a critically damaged EVA suit leaking oxygen and no way home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 1.9Kreviews | 55% | — | $118.7K |
| $19.99 | 3Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ADR1FT is an atmospheric first-person sci-fi adventure that excels at immersing you in the beauty and loneliness of space. Its realistic zero-gravity traversal, impressive visuals, and melancholic tone create a memorable experience, especially if you enjoy slow-paced exploration. However, beneath its striking presentation lies a fairly simple gameplay loop, and the constant search for oxygen can become repetitive, even frustrating at times, particularly when the disorienting zero-gravity movement leaves you unsure of where to go next, floating aimlessly through space (adrift, if you will). If you expect an action-packed survival game, you'll likely be disappointed. But if you're looking for a contemplative, visually stunning journey through the solitude of space, there's plenty here to appreciate. The game's around 5-6 hours, longer if you are a completionist.
我很喜欢这种宇宙科幻和太空场景的游戏,更何况是VR的,可惜,,,奈何我居然晕VR,这要是换成小时候才不至于这样
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este juego hace que sientas el verdadero pánico que supone que tu estación espacial sea destruida y que sólo tú seas el único superviviente, la atmósfera que consigue y el cómo mientras lo juegas te olvidas de que es un juego, es lo que realmente le da muchos puntos y para mí es un juegazo. Cierto es que está en inglés y debes estar muy atento a los subtítulos pero forma parte de la experiencia de sentir agobio por no saber dónde ir o que hacer.
Complete waste of time. · Tutorial lacking critical information (such as boost behavior) · New Game includes forced tutorial, so going to tutorial first makes you do the tutorial twice · Confusing navigation that made me backtrack for no reason · Space suit made of glass apparently · Incessant beeping even with plenty of oxygen · Oxygen boxes highlighted with no oxygen in them, while oxygen canisters are not on the radar · No indication on the HUD what is optional and what is essential · Having the screen go black-and-white when running out of oxygen, while you need to see the green glow from the life-saving oxygen canister, is PEAK GAME DESIGN right there! · Lackluster story elements · Samey environments This game unfortunately has permanently stayed adr1ft and has not gained a foothold quality-wise.
Never would have thought Id give this a thumbs down, as I hardly ever give games thumbs down, certainly not ones I so looked forward to and invested quite some time in. Actually this game made me buy a VR headset. Being able to (almost) experience what it is to be floating in outer space was a dream! So lets break it down: - Visuals: 10 out of 10 Especially for a game of that time, some low res textures here and there, but overall very well polished. - Audio: 9 out of 10 The opening/menu song is Claire de Lune by Debussy, fans of Evil Within will recognise it. Sound effects were minimal which I like, voice overs were very good, with the odd actor mumbling - Gameplay 1 out of 10 The game starts with a tutorial, in which you can float around freely. This is the worst tutorial I have ever seen. For such a complex game you'd at least expect to perform each action and having it confirmed in some way. Nope, the AI voice just runs through a list of commands and shows you what buttons to press. You figure it out! And they didn't even include the ability to grab / take items! One of the worst aspect of the gameplay is the control. You are constantly tilting, shifting, floating up side down, on the ceiling etc. This might be very realistic. But also not functional or stimulating gameplay. The second worst aspect of the gameplay is the oxygen level, which is dropping so rapidly, you would think there is a hole in your equipment. You are constantly looking for oxygen, but due to the horrible controls, you cant grab that cannister. This is very un-realistic. Also not functional or stimulating gameplay. Game design 2 out of 10 - You are looking through a space helmet. This is very realistic. And also obscuring your view, thus not stimulating gameplay. Do we need the HUD all the time? No. - There is no map. Even with all this technology around, you will hardly ever know where to go and if it wasn't for the tiny little direction /help arrow in your radar (which I only discovered half way through as its not clear). An arrow pointing up, does that mean forward or upwards? Aargh... - Puzzles 0 out of 10, none. The entire gameplay is you following this arrow and going back and forth from one computer to the next , taking some component as you go along, finding some collectable data cards that have 0 use (but they wont tell you). Audio logs and items from members who we dont and cant care about (due to the lack of backstory) I dont know if you saw the movie Gravity (check it if you like the setting of this game), well that movie was suspenseful. This game, I don't know, it could have something, but is so boring, also because you move too slow (which is very realistic etc) I had to install Cheatengine and enable the speedhack otherwise this game would never end. Cheatengine also allows you to have infinite oxygen btw, but even with these hacks the game is still a space simulator (and not a good one at that). Luckily there were plenty of other cool VR games to make me not lose hope in VR, this game could have been so good! It had potential. Instead my final verdict is: * In space no one can hear you yawn.
Your in space, and everything's gone wrong. Control is a little disorienting at first- up to a limit, you really do have to watch your momentum all the time, or else you'll crack your own helmet. Thankfully, the environs don't obey Newtonian physics- there's "trails" of debris to follow to the various sights and 'collectibles', as it were. Like any post-disaster 'walking' simulator, the draw is in uncovering the story leading up to the disaster. Just don't forget to top your tanks every chance you get or you might be caught out too far to make it back to an oxygen source in time. Thankfully, the game spawns these all over the 'trails'. The HUD shows your surrounding based on your facing, and the diamond shows your objective and arrows do show where to turn when it's out of sight. It's small and easy to miss, so don't neglect it. Take your time. Just remember, you're not a speed dashing hero- I had a trippy time getting caught in a giant spinning module, pinning me on a panel, basically ensuring no escape, so I reset- no foul. And if you're in doubt, follow the lights, they usually lead somewhere interesting. And if you need a breather, literally and figuratively, the view of Earth is always there when you need it.
I will never quite comprehend the "mixed" reviews for this game. I think it is a phenomenal, god-tier piece of gaming that wears its influence on its sleeve (namely, the film Gravity) and wears it well. Those looking for a more grounded (pun-intended) nasapunk sci-fi adventure set in Low Earth Orbit, look no further. This is the game that you've been seeking. Its hard to believe that its already ten years old because the graphics have aged like the finest of wines. Really enjoying my "modern" playthrough on the Ultrawide monitor.
oh my head
I have claustrophobia, but this game made me afraid of being outside of the station modules. The environment is challenging as you progress through the story but rewarding and not overly hard. Incredible for it's time.
Spielbericht: ADR1FT – Schwerelos, aber nicht grenzenlos Nach dem Beenden von ADR1FT bleibe ich mit gemischten Gefühlen zurück. Das Spiel hat ohne Frage eine faszinierende Grundidee: Schwerelos durch die Trümmer einer zerstörten Raumstation treiben, Sauerstoffreserven im Blick, während man versucht, die Systeme wiederherzustellen. Die Atmosphäre ist dicht, die Stille des Alls beeindruckend – und doch bleibt das Gefühl, dass hier viel erzählerisches Potenzial ungenutzt blieb. Die Handlung kratzt leider nur an der Oberfläche. Bis zum Schluss erfährt man nicht wirklich, was genau passiert ist. Zwar wird der Kommandantin die Schuld gegeben, weil sie das Team unter Druck gesetzt hat. Doch der eigentliche Hintergrund, wie es zu dieser Situation kam, bleibt vage. Der Druck, das knappe Personal, die Umstände, all das lag nicht allein an ihr. Hier hätte man tiefer eintauchen und eine komplexere, emotionalere Geschichte erzählen können. Mir Fehlte auch der Austausch mit der Kommandozentrale und das sich nach dem man die Kommunikation wieder hergestellt hat, ein richtiges Gespräch entwickelt. Das ist einfach schade, auch hier lässt das Game viel Potenzial liegen. Die Steuerung ist klar auf VR ausgelegt. In der Flat-Version wirkt sie oft schwammig und träge, was die Orientierung erschwert. Das Missionsdesign wiederholt sich stark: Zum Kern fliegen, Daten sichern, zurück – und am Ende in die Rettungskapsel steigen. Diese Struktur nutzt sich schnell ab und lässt wenig Raum für Überraschungen. Fazit: Ich wollte mich in der Geschichte verlieren, die Station erforschen und Stück für Stück das Puzzle zusammensetzen. Stattdessen fühlte es sich oft so an, als würde ich dieselbe Aufgabe in einer anderen Kulisse wiederholen. Die Grundstimmung, das Gefühl der Isolation und die visuelle Umsetzung sind stark aber die Story hätte so viel mehr hergeben können. Am Ende bleibt ADR1FT für mich ein Spiel mit einer großartigen Idee, das aber erzählerisch und spielerisch nicht sein volles Potenzial ausschöpft. Schade, denn hier lag die Chance, eine wirklich packende, emotionale Weltraumgeschichte zu erzählen. Ich wünsche allen viel Spaß mit ADR1FT
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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