
ADR1FT is the story of an astronaut who wakes up floating silently in space amongst the debris of destroyed space station…the only survivor of a catastrophic event, left with no memory, a critically damaged EVA suit leaking oxygen and no way home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 1.9Kreviews | 55% | — | $118.7K |
| $19.99 | 3Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Edited) This might/could be a fun game, but if you are an Oculus Quest user, prepare for some fiddling to even launch the game. And if you are in (and realize, you can't use the oculus controllers and have to stick to keyboard/mouse), prepare for some nerve wrecking controls. I'm among those unfortunate souls who has an Oculus Quest 3, where this game is difficult to start. It doesn't work with Oculus Quest controllers, it's like buttons are missing. When it asks me to push the menu button, it brings me to the Steam app. Annoying. The only way to control it is to launch the game, put down the headset, manually activate the game's window (it is not in focus!) then put back the headset, and then you can hit Enter to get into the game. Then you will be able to control the game using mouse and keyboard, but it's not the best experience. Sometimes it doesn't matter if you've just moved your mouse 100 km in one direction, it will show up as 3 degrees of turning in-game. In the 1990s I've played X-Wing using keyboard, and that was the same experience. Nerve and mouse-wrecking experience. :) Many times the character forgets about the oxygene tank which is right in front of her, and no matter how close you are, she won't pick it up. Hand is reached out, and when you get close, the hand is put away. Seems like the game deliberately wants to annoy. It's a pity, because it seemed like a really good, atmospheric game, but it is not recommended, if you want to wind out after a stressful day.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will never quite comprehend the "mixed" reviews for this game. I think it is a phenomenal, god-tier piece of gaming that wears its influence on its sleeve (namely, the film Gravity) and wears it well. Those looking for a more grounded (pun-intended) nasapunk sci-fi adventure set in Low Earth Orbit, look no further. This is the game that you've been seeking. Its hard to believe that its already ten years old because the graphics have aged like the finest of wines. Really enjoying my "modern" playthrough on the Ultrawide monitor.
Les contrôles sont atroces et ils sont rendus encore plus ignobles par l'absence d'un tuto correct. On fini par comprendre, mais les premiers pas avant d'y arriver sont pénibles. Le choix de ne pas pouvoir contrôler les bras du personnage soi même est incompressible et extrêmement frustrant. Le personnage n'attrape pas des bouteilles d'oxygène alors que celles-ci sont proche au point de se cogner dans la vitre du casque et il est impossible de se diriger en se poussant contre les murs avec les bras où en attrapant des choses. Le concept des bouteilles d'oxygène est d'ailleurs très pénible aussi : on passe notre temps à courir de bouteille d'oxygène à l'autre, impossible de prendre 2 minutes pour profiter du paysage. Autrement dit, le jeu n'a rien à voir avec l'ambiance contemplative présentée dans le tailer, il est plutôt stressant et frustrant. Je ne recommande pas.
Oyunu çok beğendim. Çocukluğumdan beri uzaya hayranlık duyan biri olarak, bu oyun bana hayalini kurduğum astronot olma hissini en derin ve en gerçekçi şekilde yaşatmayı başardı. Parçalanmış bir uzay istasyonunda, yer çekimsiz ortamda sadece oksijen tüpümüzle hayatta kalmaya çalışırken sunulan o muazzam atmosfer ve uzay boşluğunda süzülme hissi beni adeta büyüledi. Uzay temalı oyunları seven ve astronot hissini sonuna kadar deneyimlemek isteyen herkesin bu oyunu mutlaka oynaması gerekir. Kesinlikle tavsiye ederim.
Foi do espaço, pra mim é perfeito. já joguei esse jogo no ps4 e agora jogando pelo pc, e em algum futuro quero jogar no VR.
Do not buy for your Valve Index. Bad experience.
Yes.
ADR1FT is a slow-burning first-person survival experience that transforms the emptiness of space into both a breathtaking spectacle and a source of constant anxiety. Set aboard the remains of a destroyed orbital station drifting above Earth, the game places players in the role of astronaut Alex Oshima, the lone survivor of a catastrophic accident who awakens with fragmented memories and rapidly depleting oxygen reserves. Rather than focusing on combat or action-heavy gameplay, ADR1FT builds its identity around atmosphere, isolation, and emotional immersion, creating a haunting sci-fi adventure that feels far more personal and reflective than most space-themed games. From the very beginning, the game establishes an overwhelming sense of vulnerability. Floating helplessly through the wreckage of a shattered station while staring down at Earth from orbit creates a level of tension and loneliness few games manage to replicate. The environment constantly feels dangerous even during quiet moments. Broken corridors drift apart in zero gravity, debris floats unpredictably through open space, and every trip away from safety becomes stressful because oxygen supplies are always limited. The game successfully turns simple movement and survival into emotionally tense experiences. The atmosphere is easily ADR1FT’s greatest strength. The ruined station feels hauntingly believable, filled with shattered structures, flickering emergency lights, drifting equipment, and silent destruction frozen in orbit. Earth remains visible throughout much of the adventure, serving as a beautiful reminder of how isolated and helpless the player truly is. That contrast between beauty and terror gives the game much of its emotional power. The vast emptiness surrounding the station constantly reinforces the feeling that one small mistake could result in death. Visually, the game remains impressive largely because of its environmental detail and lighting design. Floating through damaged station modules while sunlight reflects across broken metal and drifting debris creates some genuinely stunning moments. The station itself feels alive despite being destroyed, with alarms, malfunctioning systems, and scattered remains hinting at the disaster that occurred before the player awakened. The presentation captures the fragility of human technology in space remarkably well. Zero-gravity movement becomes one of the game’s defining mechanics. Players navigate the environment using EVA propulsion systems, drifting freely through open space and damaged corridors while carefully controlling momentum and direction. The movement system creates a convincing feeling of weightlessness, but it also introduces disorientation and tension. Traversing debris fields or maneuvering through narrow wreckage requires patience and careful positioning, especially when oxygen reserves are running dangerously low. The oxygen system itself adds a constant layer of survival pressure. Oxygen gradually depletes while exploring, forcing players to search station debris for replacement canisters scattered throughout the environment. As supplies run low, breathing becomes heavier and visual distortions begin affecting the screen, creating genuine panic during longer sections away from safety. The mechanic is simple but highly effective because it constantly reminds players that survival is temporary and fragile. Narrative progression unfolds slowly through audio recordings, environmental storytelling, and fragments of recovered memories. Players gradually uncover what happened aboard the station while learning more about the crew members and the personal struggles surrounding the disaster. The story explores themes of guilt, isolation, responsibility, and survival in subtle ways rather than relying on dramatic cinematic moments. Much of the emotional impact comes from piecing together fragmented conversations and discovering traces of the lives lost during the catastrophe. One of the most admirable aspects of ADR1FT is its commitment to nonviolent gameplay. There are no enemies to fight, no weapons to collect, and no action-oriented combat sequences interrupting the atmosphere. The primary threats come from environmental hazards, damaged systems, limited oxygen, and the unforgiving nature of space itself. This design philosophy helps the game stand apart from more traditional sci-fi adventures and gives it a much more reflective and immersive tone. The sound design contributes enormously to the overall experience. Silence is often used more effectively than music, allowing breathing sounds, distant alarms, and mechanical creaking to dominate the atmosphere. Ambient music appears sparingly but at exactly the right moments to emphasize emotional isolation and tension. Audio logs and radio conversations become especially impactful because of how empty and quiet the surrounding environment often feels. The pacing is intentionally slow and methodical, which will likely divide players. Much of the game involves exploration, repairing damaged systems, locating resources, and carefully navigating through station wreckage. Players expecting fast-paced action or constant excitement may find the experience repetitive or lacking urgency. ADR1FT prioritizes immersion and atmosphere over mechanical variety, and enjoyment depends heavily on whether players connect with that slower structure. The gameplay itself can occasionally become repetitive. Many objectives revolve around retrieving components, restoring systems, or moving between oxygen checkpoints. While the environments remain visually impressive, the tasks themselves do not evolve significantly throughout the adventure. Over time, the limited gameplay variety becomes more noticeable. Zero-gravity movement, while immersive, can also feel awkward during certain sections. Maneuvering through tight spaces or dealing with drifting momentum occasionally becomes frustrating instead of atmospheric. Some players may struggle with orientation and navigation, especially during more chaotic debris-filled sequences. The story, although emotionally grounded, sometimes lacks the depth needed to fully match the strength of the atmosphere. Certain character arcs feel underdeveloped outside of audio recordings, and portions of the narrative unfold predictably. However, the emotional weight of the environment itself often compensates for those narrative shortcomings. Despite these flaws, ADR1FT succeeds remarkably well as an atmospheric and emotionally immersive survival experience. Its depiction of isolation, vulnerability, and human fragility in space creates a haunting journey unlike most science-fiction games. The game understands that fear does not always require monsters or combat. Sometimes silence, loneliness, and the endless emptiness of space are enough. For players who enjoy atmospheric exploration games, emotional sci-fi storytelling, and survival experiences focused on immersion rather than action, ADR1FT offers a memorable and visually stunning adventure through one of gaming’s most convincing portrayals of space isolation. While its repetitive objectives and slow pacing may not appeal to everyone, its emotional atmosphere and immersive design make it a unique and rewarding experience. Rating: 7/10
love it
太空漫步模拟器
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Players by region
Where this game's players are, estimated from review languages.
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