
Brave's Rage is a challenging roguelite deckbuilding game that features an ATB combat system. Players will have to think critically to build their decks and make strategic decisions in the nick of time. Create your dynamic duo from a total of 9 playable Braves and face 20 different challenge tiers!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 224reviews | 81% | — | $93.3K |
| $19.99 | 46ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Play on 2x speed and only slow down if you're going to immediately going to play a card or you're cheating the game and yourself and you didn't actually win and you're a failure to your lineage.
《勇者赶时间(Brave's Rage)》,一款引入了类似时间轴的Rougelike+DBG卡牌游戏。公主又被抓走了,国王广征全国勇士相救,我们也收拾停当,跟伙伴们一起上路了。 [h1]游戏机制[/h1] 游戏的核心是Rougelike卡牌,选择初始角色后获得初始套牌开始冒险。战斗分数个大关,每关各分四五个小关,每小关一个地图。进入不同大关时获得不同初始扩展包,此后可以在牌店、占星、战斗、随机事件中增减卡牌。 卡牌的类型与角色强相关,初始的刺客以白牌连击为主,背刺可以打出高额伤害;弓箭手需要蓄力打牌,但是可以通过曲射快速消灭对方后排;法师能够不断打出高额连击,但是需要快速过牌洗牌、处理疲劳。不同的角色有迥异的套牌、技能和战斗风格,最多可以组成三人小队同时战斗。 在战胜宝箱和BOSS时可以获得装备,不同装备根据使用角色会带来极大的效果差别,角色、套牌、装备的三重组合给培养和战术提供了极大选择空间。随着游戏进度深入,人物会积累经验值升级、获得卡牌和技能点强化,大量新人物、新外观也随之解锁,可玩性大增。 [h1]特色:时序制[/h1] 要说本作与一般Rougelike卡牌最大的区别,那就是类似于老式RPG的时间轴的引入。游戏根据不同角色设定了长短不一的行动时间,英雄和敌人都会根据行动时间进行回合制战斗,因此无论是蓄积手牌打出Combo还是快速过牌聚沙成塔都有所可能。 更有特点的,游戏中的近战、远程并不光体现在打击目标上,而是完全真实地演绎出来。如以对方前排为近战攻击目标,当敌人移动到我方队伍身后、或是错开了攻击执行者,这次攻击就会被判无效;更明显的,远程攻击会有弹道演出,用各种方式使角色移动就可以躲开该攻击。这种类似QTE的要素引入为战斗加入了更多可操作性,玩来令人耳目一新。 [h1]游玩体验[/h1] 给传统引入有趣的新要素,这是一种非常好的创新思路,本作也确实如创作者所想的,给我带来了很好的第一印象。但卡牌的核心永远是构筑和策略,思维博弈的快感不应该被动作过多干涉,正如初玩星之海时对QTE战斗的喜欢和随后的嫌麻烦,这也使得本作比起卡牌更像一款创意冒险游戏。虽然加入了很多收集要素,人物的数量、牌的种类都不少,但游戏的数值设定和收集要素被设定得需要一定肝度,这与游戏的体验有些不协,希望能够看到它的进步。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/1173481291] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese, Traditional Chinese, English
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
还行
卡牌和及时的结合真的是灾难啊,又加了一堆乱七八糟的资源管控,玩起来只有难受,根本爽不起来
投入太多 痛苦太多 沒辦法好好玩到後面腳色
追求广度而忽视深度的卡牌肉鸽,整个游戏稍显臃肿但又不耐玩,比起做加法加内容,尝试着做减法提炼游戏精髓才是重点。但也许制作组早已没有打磨的热情了。
[h1] 勇者赶时间:谁说卡牌就要回合制啦? [/h1] [h1] 前言 [/h1] 近年的卡牌游戏越来越卷,尤其是在题材上,层出不穷的新玩法和新机制令人应接不暇。就在众游戏在“回合制卡牌”上卷得不可开交的时候,有一款游戏直接掀桌子不搞回合制了,他就是《勇者赶时间》。 [h1] 游戏简介 [/h1] 《勇者赶时间》是一款融合了即时战斗玩法的肉鸽卡牌游戏。游戏放弃了传统的回合制卡牌战斗,并将时间观念引入其中,玩家抽取新卡牌需要间隔固定的“抽卡、洗牌”,敌人在读条满后也会进行行动。此外游戏还加入了实时的位置观念。出牌时不但要考虑卡牌间的联动,还要注意角色们的读条、出招和位置,巧妙地回避攻击、精准地命中敌人。这也使得整款游戏的体验恰如其名“手忙脚乱地赶时间”。 [h1] 游戏特色 [/h1] [h1] 手忙脚乱的战斗体验! [/h1] 在玩家刚开始游玩这款游戏的时候,可能会很不适应,因为一般的卡牌游戏都会给玩家留下充足的思考时间,这也是牌佬们运筹帷幄的资本和乐趣所在。而《勇者赶时间》则将即时战斗加入了卡牌游戏,每一秒场上的情况都在变化,即使有“查看手牌时时间流动减缓“的效果,也不能改变战场分秒必争的气氛。尤其是当玩家发现某张卡牌打出后,由于一些失误导致情况与想象中不太一样时,那种“啊?”的惊讶愣神可能会导致玩家更加地慌乱,也因此打出更多让自己都忍不住苦笑的下饭操作。 [h1] 卡牌游戏也要灵活走位~ [/h1] 之前玩的一些卡牌游戏里也有位置的观念,但毕竟还是没有跳脱出回合制的框架,整体上来说大同小异。《勇者赶时间》就不一样了,即时战斗导致了游戏里各个角色的位置都在实时变动,走位这个概念就显得更加的灵动。比如前期非常常见的横扫攻击牌,会附带一个击飞效果。如果你直接释放,只能打中单个敌人但如果你在敌怪走过来打你的路上,模型与另一个敌怪重合的时候释放这张卡,你就能同时击中两个敌人并击飞他们。这样的走位还很大地影响了远程角色:如果你往敌方后排射箭,结果箭射出去后、实际命中之前,这个敌怪刚好行动跑来打你,他就能避开这一箭的伤害;如果你射出箭的前一秒有个敌人在你面前,他还会替后排角色挨下这一箭。因此在《勇者赶时间》里角色的位置计算也十分重要。 [h1] 铁锅乱炖的肉鸽内容 [/h1] 要说《勇者赶时间》的肉鸽内容我觉得用铁锅乱炖来形容还挺贴切。游戏中有九个可选角色,并且支持组建队伍进行战斗,每个角色都有他们独特的卡池可供选择和抽取,还可以通过完成关卡解锁角色的新外观。此外,每个角色还可以收集、选择四样装备进行穿戴,达到类似于其他卡牌游戏里“遗物”的被动效果。游戏的地图走格子设计也让玩家比起常规爬塔有更多的选择空间。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
游戏确实挺难的,刚开始反应不过来,后来调慢速度速度试了试还行。搜了几个攻略BD,游戏体验一下子就上来了! 推荐胖子加法师,拿防御牌和法球,胡一点根本不用看对面动作,出牌就行。
还行,比较有创意,即时性半回合制,但是容错太低,有用的卡牌少,卡牌组合少,简陋了,爽不起来
看介紹影片感覺還不錯 實際上手玩有夠雷 之前卡錶出的那款即時對戰卡牌手遊 如果能夠單機化就能屌打這款勇者趕時間 可悲 玩家在那邊倒數計時等抽牌 我真的不知道這遊戲給你多名人員有個屁用 初始沒有快速抽牌就算有多名人員也沒牌打,整個隊伍在那邊倒數計時等抽牌 初期體驗有夠糟 戰都開始沒幾張牌打,接著副作用卡牌搞爆自己的抽牌堆,更多時間沒牌打 我第一次玩單機卡牌遊戲覺得肝火旺
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 45 | 82% | $5.99 | |
| $2K | 34 | 82% | $1.99 | |
| $762 | 7 | 71% | $4.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.4M | 4.2K | 85% | $19.99 | |
| $1.1M | 1.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.3K | 467 | 78% | $6.99 | |
| $93.3K | 121 | 87% | $19.99 | |
| $93.3K | 337 | 77% | $9.99 | |
| $93.3K | 254 | 94% | $14.99 | |
| $93.3K | 1.2K | 88% | $2.99 | |
| $93.3K | 97 | 95% | $39.99 |