
Rewrite fate with every strike. Face gods, mythic heroes, and legendary beasts in this souls-like Action RPG set in ancient Greece. Master brutal combat, unlock divine skills, and shape Achilles into the warrior only you can become.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 2.14/day in the week after.
About
Achilles: Legends Untold is a brutal action RPG that connects punishing souls-like combat with rich ARPG progression, set in the war-torn lands of Ancient Greece.
You are Achilles - hero of legend, struck down at Troy and cast into Tartarus. Gifted with a second life not by mercy, but design, you claw your way back from the underworld to discover who brought you back - and why.
Cut your way through legions of corrupted warriors, hunt monstrous beasts of legend, and clash with heroes twisted by ambition. Master precise, stamina-based combat, wield divine powers, and carve your new legend into the bones of ancient Greece.
This time, the legend of Achilles is yours to tell.
Every battle is a test of nerve and skill. Manage stamina, time every dodge, block, and strike, and turn the tide with divine abilities. Equip a set of powerful special attacks, craft a handful of grenades from gathered ingredients, and charge into battle.
One perfect counter can slay a god. One misstep could send you back to Tartarus.
Shape Achilles to match your playstyle. Select your ideal weapon, from a one-handed sword and an axe in the other, to the might of two-handed swords. Customize your build through a constellation-shaped skill tree and gear upgrades that enhance every strike.
This is your legend - the gods just haven’t heard it yet.
Duel iconic warriors like Paris and Hector in tense one-on-one encounters, each demanding precision and nerve. Hunt monsters drawn from myth, survive ambushes, and overcome boss fights that test your reflexes and resolve.
Explore meticulously handcrafted realm inspired by Greek myths. From the smoldering ruins of Troy to sun-scorched fields, haunted temples, and forgotten rifts of the underworld - every location holds secrets, side quests, and enemies pulled from ancient legend.
Forget mindless mobs. In Achilles, your enemies work together. The GAIA (Group AI Action) system makes them flank, bait, and adapt to your tactics, often making use of their environment.
You’re not just fighting cannon fodder - you’re outwitting foes who want you dead.
Action RPG with set in a handcrafted world inspired by Ancient Greece
Souls-like combat with stamina, dodging, parrying, and high-stakes fights
Challenging battles against iconic heroes and beasts from Greek myth
Constellation-style skill tree offering deep customization and multiple builds
Over 20 hours of content
Solo adventure with optional Arena Style Co-Op
A proprietary GAIA (Group AI Action) system that governs AI cooperation within the environment.
For the best gameplay experience, we recommend playing with a controller.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 78% | — | $1.2M |
| $4.99−80% | 2.5Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Very god of war meets diablo. There is a lot of potential here. Devs should have folllowed up.
Нет кооперативной кампании, только ко-оп "Испытания" - что-то типа аренок, которые нужно ещё открывать, проходя одиночку. Также игра постоянно фризит: как у меня (ryzen 7 7840hs + rtx 5060ti, 1080p), так и у тиммейта (ryzen 9 9950x3d + 5080, 2k) - это не нормально. Выправляйте руки, господа разрабы.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Italian, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian +2 more
| $6.25−75% |
| 69ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
chill and relax game.. not bad
Zero expectations and a mind set that would make me walk away uttering curses if anyone tried to push on me a game similar to Torchlight or any of the older Diablo games. That is the start situation and it's a hard one to games of this type. Got this from a bundle, no expectations but decided to try and lo and behold, there is a game here that is none of the above. First the critique: Some are disappointed 'it tries to make a souls ARPG but it's not souls'. Yes that is right but i disagree on the execution. If you strip the graphics from the maps you play you will notice it's quite typical ARPG stuff: throngs of enemies here and there and loot to pick up. It just looks good and sometimes certain spots can be a bit tougher particularly early game to mid game. Inventory management is there of course, WAY too much weapon selection stuff forcing you to focus etc. We have seen this before. Shop page talks about AI being smart. Well it sometimes is. Brutal too. Rhythm is sometimes important as some enemies take you down disrupting whatever pacing you try to build. It is even possible in a very rare situation that many enemies do a insta kill chain on you by attacking while you are taking a dive. In the end though i would not focus too much on AI as you will cheese this by constantly pressing R3 to mark enemies outside vision range so there goes that... So to me there is SOME souls here. And in my opinion a pretty decent take on it without introducing the overkill git gud parts that i absolutely positively dont have time or patience for. In this game you actually progress all the time. Just dont expect hand crafted ambushes and other clever stuff like this is Dark Souls 1. And no crestfallen warriors either sputtering obtuse lore. Despite the game being good at what it tries to portray it does NOT break into any new frontiers and i suppose that is what people are bummed about. I get that, it has so much potential to be even better. Whatever your personal vision of a good game leans into. I just accept this as-is since it's a total surprise to me as i hate this genre as a starter and have sworn off to never play it again but here we are. 16 hours in and still going.
I tried the firt time when it was very early access but even if the concept was intereting the game was very green. A few days ago i saw the launch the v1.0 so i give it a try. I just finished the game and no i did not went for new game plus, i just stay for the story wich is decent. For me the game in general in a 7/10. My playthrow took me arount 15-20 hs completing all i could.
It is a 6-7/10 game, as long as you don't try to be a completionist there is something to enjoy, but by the end it becomes repetitive and part of it is that you become way too overpowered with two handed weapons.
ED: Adding some thoughts after full walkthrough, keeping old version for history. Well, after completing the game I can tell there are some repetitive activities in the end - but both big locations the game has are not so big, so there's not much empty space between them and it's not so annoying. Combat is pretty limited though - there's almost no space for different builds, all you decide is your moveset - one-handed + shield, two handed or dual wielding. There're around a dozen of active abilities to choose from, but overall you have only one "class" - fighter. There's no ranged weapons or magic or smth. The game looks and works nicely, it's not too short nor too long, it'll end before you feel too tired of it, so it's a success. It's a small budget game totally worth it's price. Think of it as of slasher, not as an RPG, even if it tries to disguise itself as one. I'd compare it to games like Darksiders 1, not a real ARPGs. In the end, that was nice 13 hours, completing 99% of activities on the map. But it gets old pretty fast - if you'll get tired of the game by the end of first map - I'd say just drop it, second map is same old things, mostly same enemies and same activities. Minotaur and Chimera are great bosses tho, and final boss is super easy after them. After my first death the game said "get used to it, it's a hard game", but that was my only death in the game, lol. It might be difficult for those who never played From Software games or any other Souls-like, I guess, but if you ever played Dark Souls stamina management is not a new thing for you, and there's nothing more limiting you from spamming enemies with attacks and stunlocking them. Overall, it's a decent little game in an ancient Greece setting, which are never too many for me. First version: Damn, I can't believe how good this game is. I feel so bad now that I put it in backlog so far away and haven't played it before. It's not inventing or re-inventing any genres, not pushing any technology ahead of the time and not revealing next big setting or narrative that will be used by every AAA studio in next decade. This game is just a pure slasher-rpg fun, getting you back to the times when video games was about having fun, not shoving another "important" social message down your throat. It's a game from the times when Kratos was just an angry guy dismembering gods because he can, and Lara Croft was just a super-sexy overpowered girl killing dinosaurs and picking up ancient goblets in pyramids everywhere across the world who knows why. Meaning - from times, when games were actually good and fun. This game has a bit clunky movement, junky keyboard+mouse controls (don't even bother without gamepad, really), and a little weird graphical artifacts here and there (what's going on with grass on swamps, lol), BUT - it's super fun. Once I shook off the "gosh, I'm playing a B game obviously" feeling, it started to be one of the best experiences I had in years. No empty open world, no repetitive copy-paste activities, no dramatic gibberish from every damn character. Here's a location with some space to explore and find loot, there're some side-quests just to give you reason to visit every corner and fight more enemies, here're some hand made dungeons with mobs and loot, and there's lots of mobs to slice and dice, get your loot and exp to level up. Have fun. And you will.
I'm sorry but I can't bring myself to play it. first impression wasn't nearly satisfying.
Не зайшло. Як арпг - занадто нудна, як соулс-клон - занадто легка. В результаті вийшло ні риба ні м'ясо, нема ані драйву від зачисток екранів мобів і тонн лута, ані драйву від хардкорного роздовбування боса на 5% хп на стотридцятий трай. 4/10, намарно витрачений час.
Ужасная оптимизация, фризы и статтеры с начала игры, при среднем фпс в 180, постоянные дропы до 24, боевая система максимально примитивная и кривая для клавомыши. Возможно игра и не плохая, но из-за выше указанных проблема, ALT+F4 и рефаунд. Игре 3 года с релиза, а по ощущениям, как до сих пор в раннем доступе
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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