
Become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 46.2Kreviews | 88% | — | $77.2M |
| $74.99 | 27.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top 10 Best Games OAT If your searching for something thats intense, fun yet challenging, this is your place, amazing story for newbies, and understanding, connecting and fun for old players in the franchise, this game holds a deep place in my heart for being my first flight game, if you get it on discount, get it, you wont regret it just dont get into multiplayer before training alot, beware people there are hell
absolute Tom Cruise
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Spanish - Latin America +1 more
| $59.99 |
| 1.5Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story and voice acting is terrible, but the gameplay is a lot of fun. It's the right amount of flight physics and hammerspace missiles.
fly fighter planes and be the Ace that u always wanted to be... but beware of nasty motion sickness
All of my wow, I love this game, I love ace combat games. I have played almost every single one since Ace Combat 4, its hard to understate how much part of my childhood Ace Combat is. I remember in around the 2010s the series started dropping turds, and then just no new ones came out for a long time. Then this one came out after years of nothing. It was a return to form. A return to everything i remember growing up with, but with modern capabilities behind it. Ace Combat 7 delivers and returns the series to form, even if I dont think it'll ever be what it once was again. Its acceptable and a worthy game for anyone who grew up with the series, and good for someone who's never played a Ace Combat game as well I'd say. I really hope we can return to how hype Ace Combat use to be, and games like this are whats keeping the series alive for that to possibly happen
Kampange größter kack
Uno de los mejores juegos arcade de aviación actualmente
к полетам эта игра не имеет никакого отношения. как будто elite dangerous запустил
[h3]AC8発売記念レビュー[/h3] 90%オフで買って積んでたAC7を今さらクリアしたので記念レビュー。 レビュアーは123450AHとProjectWingman全難度Sクリアするくらいには遊んでた。 ストーリーは4、空戦ゲームとしてはAHとPWが好き。 [h3]原点回帰の末路[/h3] 端的に言うと、AC7はAHを受け入れられなかった層の焼き直しを求める声に開発が負けたあげく、追求するべきゲーム性の方向を誤った残念作である。 DFMに問題があったのは事実なれど、破壊表現の迫力や対戦でのテンポと緊張感を生んだシステムに空戦ゲームの可能性を見出していた向きとして、今作はただただ残念でならない。頑迷なファンに新規要素を否定されたことで、開発はすでに陳腐化していた従来作の焼き直しに走ったわけだが、出来上がったのは・・・ [h3]どんな判断だ[/h3] 安易にハードで始めた時は正直舐めてたが、ゲーム中1~2面あればもうウンザリな高ストレス障害系ギミック強制ステージが誇張抜きの目白押し。 そのうえ時間制限スコアノルマまで設けてプレイヤーのケツを常時炙り散らかしてくる。 空より見つめてたのは地面に始まりレーダー雲砂嵐雷雨峡谷敵識別地面地面地面地面地面地面・・・ けっきょくシステム変えられないならステージ演出でアピールするしかなかったんだろうか。 上にプレゼン通すならそれでいいが、プレイヤーにそれはアカンでしょ。 もはや焼き直しすらそのまま出せないほど煮詰まってたのかと嘆息。 終盤のクソギミックこと敵味方識別判定が登場から最終面まで擦り上げてプレイヤーの神経を逆撫でするあたり、いじけた開発の卑屈な悪意すら感じられる。これマジで何が面白えんだよ。 いわゆる初見殺し的なギミックやステージ構成だらけで覚えゲーの側面が強いところもリプレイ性を損なっている。周回する気も起きず投げ捨てたエースコンバットは初めてだ。こいつぁスゲエや(戦慄) [h3]うっすいストーリー[/h3] 全編それっぽい雰囲気だけ醸してジ・エンド。補給物資の略奪に出かけたらたまたま最終面。 これホントに4・5のシナリオ書いた人の脚本なのですか。誰かウソだと言ってください。 [h3]ボンクラーズ[/h3] 主人公が何度もヤサを変えるせいでいつにも増して味方の印象が薄い。 数面同行した僚機がポッと出のジジイに撃墜されてポッとフェードアウトする。儚い。 5のように生死を共にする仲間やZEROの相棒のような存在感はまるで感じられず、 空を漂うクラゲのようなポンコツ感が従来作にもまして悪目立ちしている。 ワンパターンな主人公ageの無線通信がひたすら寒々しい。ていうか[h3]敵の代わりにこいつら撃墜してスコア稼げるようにしろよマジで!(憤怒)[/h3] 抑制の効いた4の無線通信が懐かしい。 [h3]これが大手メーカーの令和元年AAAゲームの姿か?[/h3] ななんとウルトラワイド非対応。これだけでウルトラワイド党員としては論外判定。 今まで手出す気になれなかった理由のひとつである。 [h3]こんな人にオススメ![/h3] エースコンバット遊んだことない人。 [h3]総評[/h3] プレミアムDX版予約してるエースコンバット8の出来が猛烈に不安になってきました! 頼むよホント
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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