
Become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 56.9Kreviews | 88% | — | $87.5M |
| $74.99 | 27.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I initially wanted to 100% the game, but upon knowing that the game has multiplayer-only achievements, it is hard to accomplish, and is very dependent on the playerbase population, so I didn't. It is unfortunate, I would've tried to 100% the game by now. STORY 10/10 - Super Deep Lore I will argue that it is on the same level as Metal Gear Solid series level of the level of lore or higher. It is important to understand that the story is taking place in Strangereal. Let's say that the story is independent of itself. then the game easily lifts its own weight given how there are multiple level designs that correlate with how the story is going that follow rising action, climax, main plot, and then resolution. LEVEL DESIGN 9/10 - Super In-Depth and Explores Every Movement and Aiming Mechanic There are levels that focus on taking out fleets, (ground targets) there are levels that focus on taking out the air targets, and there are some levels that force you to fly accurately as you have to scan per enemy if they are a friend or a foe, and of course, the famous Ace Combat tunnel missions where you have to fly accurately across. It loses a point in my opinion due to how there are some planes that have too much of a wingspan where I am dominating the air battle prior, and then struggle in a mission because of a tunnel mission. I think Project Aces should think about the experience of each aircraft per mission, but then again, I can't expect the A-10 to dominate air battles. There are pros and cons, yes, but some supermaneuverable aircrafts have insane wingspans. (The XFA-27 has super good maneuverability, but the wingspans force the player to fly accurately or risk ground damage in certain missions) ARTSTYLE 10/10 - It Isn't Everyday You get to Soar Through the Skies I absolutely love how it feels like I am soaring through the clouds and I feel free, and I enjoy that. I enjoy being in cockpit view and feel the thrill of battles, and feel the shear speed and adrenaline of being of a jetfighter, and that speaks volumes given I played the game through a 16-inch gaming laptop, not a full-width gaming monitor. There are levels where you actually feel the lore build up, as you are flying through the skies, like Shilage Castle, and their heritage, the Space Elevator and how it impacts the world around it, the shear size of Huge Aircrafts, how it straps you in the adventure and thrill as you get through the game. OPTIMIZATION 9/10 - It Is Insanely Good, but It Can be Better I am an enthusiast for game optimization, especially because personal computers have become more and more expensive by the day, hence the reason why I said "it can be better." With my laptop specs posted (ASUS ROG Strix G16 laptop, RTX 4060 8GB 140W - Laptop, i7-13650HX) I consistently hit 120+FPS and I feel that through the speed and adrenaline of my gameplay. They had done an insane job with optimization, but I do see models that aren't pre-rendered and they "pop" in my screen as I get closer to them, which is reasonable for optimization, but it makes up for it for art style, and breathtaking environments. BOSS FIGHTS 10/10 - It Felt Like I Felt EVERYTHING in the Boss Fights For context, my first ace combat game was Joint Assault in the PSP, and there is a pattern I have seen in those battles, the bosses are strong in defense, but weak in their offense. I used this against Mihaly, and I bait him to fire missiles, and his railgun, for me to do a high-G-turn and pull my own attack since the bosses are typically weak in their offense. Still, with that knowledge, it felt like one experience I love. The bosses feel like they pull my flight skills to the test, where it doesn't feel hard, not too easy, but brings my skills to the test. I do love watching the antagonist's flight styles too, the way the boss dodges missiles, the way he implements the circling of a glider to "minimize the damage when he's hit" to gain flight is a masterpiece of a flight style. Ace Combat does have good art style and good gameplay "experience." OVERALL 9.8/10 - INSANELY GOOD for What It Is
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Spanish - Latin America +1 more
| $59.99 |
| 1.5Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All i gotta say is that its an amazing game, however I was a bit confused why the sonic boom was removed. Me personally i like the loud boom from jets flying by but other then that its an amazing game. Great story line and the aircrafts looks really realistic.
skies now know the 3 stripes
Good game. love the story line so far. Its not DCS, but very beautiful. only three complaints and one obvious statement, 1. The controls are a little too sensitive compared to actually flying. i wish you could adjust that. 2. i can't change the button controls on my joystick and 3. its like I am the only thing flying. the NPCs that fly with you are 100% COMPLETELY USELESS you have to destroy everything yourself. OBVIOUS statement, i shouldn't be able to shoot 15 missiles from my gunship. Think i can prob beat the game in a few hours. considering i finished 3 missions in 70 mins.
Really fun game - havent had this much fun gaming for a while. Highly recommend!
Doesn't work with vkb controllers out of the box. Ridiculous.
Ace Combat 7 macht einfach Spaß. Es ist keine Flugsimulation, sondern klar auf Arcade-Action ausgelegt und genau das erwarte ich von einem Ace Combat. Die vielen Missionen sorgen für ordentlich Abwechslung, die Grafik kann sich auch heute noch sehen lassen und die Luftkämpfe machen einfach Laune. Wer Lust auf schnelle und actionreiche Dogfights hat, kommt hier definitiv auf seine Kosten. Einen kleinen Kritikpunkt habe ich allerdings: Die eigenen Wingmen wirken größtenteils wie Statisten. Wirklich hilfreich sind sie im Kampf leider kaum. Trotzdem eine klare Empfehlung für alle, die unkomplizierte und actionreiche Luftkämpfe suchen.
我将严肃打飞机
·
La jugabilidad es buena, la historia es un tanto meh. Los dlcs solo valen la pena en descuento.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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