
Acceptable Losses is a short, replayable WWI command and management game. Lead squads through a brutal 20 day campaign, balancing morale, fatigue, cohesion, and the paperwork of war. Perform well enough and you may be ordered Over the Top, where success leads to a second act holding captured ground.
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About
You are not the hero. You are in charge.
In Acceptable Losses, you are the officer behind the line. You make the calls. You assign the missions. You sign the forms while your men bleed for inches of mud.
Each day brings new orders. Send squads on patrols, trench repairs, wiring parties, or assaults.
At night, face the paperwork. Read incident reports. Review medical updates. Scan intelligence briefings. Hope reinforcements arrive on time.
Balance your duty to HQ with the lives of the men under your command. Survive twenty days. That is all they ask. Perform well and gain influence to tilt conditions to your favor. Perform poorly and they take them back.
Deliver acceptable results and you may be ordered Over the Top. Survive the assault and you will be tasked with holding the captured trenches until replacements arrive. Fail, and you will be held responsible.
Over 60 missions ranging from routine trench duty to full assaults
Every Mission has at least 6 Outcomes
Over 120 mid mission events that shift outcomes in real time
Over 30 night events affecting squads, supplies, and trench conditions
Over 15 modifiers including morale, fatigue, weather, and enemy readiness
Randomly generated soldiers with unique names and birthplaces
Permanent death within your squads
Join missions personally for a leadership boost, but risk injury
HQ evaluations that determine your standing and whether you earn the chance to go Over the Top
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Potentially the best use of this setting any video game has ever realized. 10/10
Was easily immersed but the gameplay is not compelling at all. Also game has HDR problems.
Seems to be more of a (flawed) historical teaching simulation than a game. I see what they are trying to do, but the very positive rating is not deserved. Often it's pure RNG, as has been said (and therefore your choices matter very little and can end in disaster regardless), and even then there are only a few types of missions. It is all text based, which I don't inherently mind, but because of the limited possibilities and pure RNG, you run through all the permutations of the game in a few hours (just look at the playtime of the other reviews... this game takes only a morning to play to exhaustion). This game with tweaks could be a good minor part of another, bigger game.
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Languages: English
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
an engaging and slightly addictive gameplay loop with a really good atmospheric experience designed to help you engage with the game as intended. Perhaps the start RNG can bugger a run but aside from that, it's a gem of a game that I want MORE from! I really do appreciate the little things like the background changing when you move trench and letters you get. despite it being decently short, I think it's a perfect price for its length. Like many others, I do wish for perhaps an infinite mode/ higher difficulty or perhaps (If a boy can dream for a second) a Narrative campaign would be amazing for replayability. Would love to be redeployed in verdun front with different events or something
Fun WWI managment game. Wish it was a bit longer and had a bit more assingment variety. Very much worth the price.
This game is brutal and unforgiving, as it should be. This game is absolutely worth the price, and I can already see it has a good replayability. Will try many runs for sure, and see how far I can get. Hopefully we will see some updates soon, personally I wouldn't mind a clearer categorization for the orders and the global value they affect, sometimes I feel the Trench and Defences orders can be very similar. But that's probably me not paying attention.
cool little game! take note of what events lead to increases/decreases in each stat... i've found that focusing on events that raise your morale can increase your success in the long run by a lot. talking specifically about rat event & stretcher event... successes in those events lead to more successes down the line!
This game lets you rage at RNG and HQ's absurd demands of your broken and tired platoon instead of acquiring PTSD IRL. 9/10
Feels heavy on RNG, with little real control over your troops or actions. I'll keep an eye on this, but at this time I can't recommend it.
Ein sehr cooles und gutes spiel, leider nur sehr kurz, in nicht mal 2h habe ich das erste mal gewonnen, hoffentlich kommt ein Endlos modus oder eine längere Kampange sonst ist es etwas schade.
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