
Q-YO Blaster is a shooting game, with peculiar characters, strange enemies, weapons and many explosions. Enter the miniature world and stop the threat
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 199reviews | 91% | — | $42K |
| $0.99−90% | 112ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]Вступ[/b][/h1] Літальний shoot 'em up про дивних героїв та незвичних прибульців. [h3][b]🎮 Геймплей – 6/10[/b][/h3] Приємний bullet hell в «літаках» з 16 персонажами. Кожен має три характеристики, тому можна знайти ідеальний для себе варіант. Постійно стріляєш, підбираєш бонуси, ухиляєшся; Гра імітує старі аркади, тому вмираєш за 1 постріл, життя – лімітоване, а смерть – вічна. Проходиться за 20 хвилин, але пройшов з 3-ї спроби. Не дуже подобається такий хардкор в сучасних іграх, але гра хоча б змушувала тактично думати про застосування трьох корисних здібностей. [h3][b]📖 Сюжет – 7/10[/b][/h3] Шиза про міні-бійців, що рятують світ від злих комах іншого світу. Абсурдно весела пригода з драматичним твістом. Для аркадної гри – це більше, ніж достатньо. [h3][b]🛋️ Атмосфера – 7/10[/b][/h3] Незвична дивакуватість та ламповість. Воюєш на задніх дворах звичайних будинків, в кімнаті/лісі/полях/небі. [h3][b]👀 Вигляд – 8/10[/b][/h3] Бюджетні, але якісні анімації, оригінальні дизайни героїв (наприклад, морська свинка-cолдат, собака без голови, томати-вбивці) та піксельний стиль. Не вистачає глибини малюнків (тіней) та деталей. Зате ефект старих телевізорів класно занурює, хоч і текст важкувато читається. [h3][b]🔊 Звук – 7/10[/b][/h3] Качовий synthwave, особливо спокійні треки. Екшн-музика – нормальна. [h1][b]Висновок[/b][/h1] Дуже короткий бюджетний Cuphead в трохи іншому жанрі. Зате є Рембо-хом'як, на честь якого зробили гру. Складність з постійним екшном, смертями, ухиленнями та запам'ятовуваннями атак ворогів + класний ретро-стиль. 🌕🌕🌕🌑🌑 (59 / 100) https://steamcommunity.com/sharedfiles/filedetails/?id=3546327502
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отзыв нейтральный, но для любителей японского геймдизайна шутемапов это будет скорее отрицательный. У игры есть пусть придурковатый, но стиль, местами в эту игру даже играть интересно. Когда много пуль на экране, приятно использовать Pulse, чтобы все пули превратить в медали, тем самым накопить на жизнь и вдобавок использовать спецатаку, а то и не одну. Очень печальный баланс игровых персонажей. Они преимущественно либо двигаются как черепаха, еле уходя от пули и не имея возможности догнать поверап, либо наносят настолько мало урона, что даже рядовые враги еле умирают, а в случае с боссами приходится на одни и те же атаки смотреть по десять раз. Местами игра ну слишком хаотичная и спавнит сразу множество всего, включая врагов на полэкрана, с которыми сходу непонятно, наносят они урон или нет, а пока разберёшься, подлая самонаводящаяся и довольно живучая ракета прилетает в лицо. Подбираемое оружие добавляет веселья, но при этом обидно умирать и лишаться этого оружия. Всё вышеописанное касается нормальной сложности, а вот на экспертной всё становится ещё хуже, практически что угодно становится губкой для урона. Даже с самым сильным корабликом просто устаёшь от игры, а на моменты, практически непроходимые без спецатак, уходят целые продолжения, которых на данной сложности пять штук, что честно говоря немного. Также в игре есть новичковая сложность. Можно играть вдвоём, но в случае с данной игрой это означает ещё большее количество хаоса и путаницы, особенно когда враги стреляют одновременно в двух игроков.
像素风格的横板弹幕游戏,整体像素色调偏灰暗,而且素材分辨率低使得物体边缘导致不够平滑,最终导致画面看着不讨喜,不过毕竟价格便宜……还是别纠结了。 BGM个人感觉一般……不过游戏里的手指动画效果让咱想到了茶杯头。 敌人大部分都是昆虫类的,有重度虫虫恐惧症的慎入……(-ω-)/ 整体关卡长度相比同类游戏很短,基本没走几步路就该BOSS战了,弹药有数量限制,自机角色虽然很多,但只是形象不一样(其实也就3种)つД`) 弹幕比较稀疏,而且有多种消弹方式,整体而言难度不大。 PS:【Silly Space Witch】的成就要将第四关BOSS打至残血,BOSS会丢直线黑色导弹,过段时间还会从背后飞回来,飞回来前以自机引导至BOSS附近,利用BOSS的黑色导弹击毁BOSS即可~
Interessante shmup, com vários personagens para escolher, doses altas de bizarrices e músicas marcantes. Tem uma vibe que lembra muito Parodius, apesar que alguns inimigos me lembraram Cuphead. No geral, a dificuldade é mediana, mas tem uns momentos mais difíceis em certos trechos. Para quem curte aqueles bullet hells insanos, talvez não seja algo que vá agradar. Mas se você está procurando apenas um entretenimento saudável, então certamente será uma boa escolha. Prato cheio para quem curte jogos retrô e quer conhecer algo diferente.
Jogo bom, divertido e diferente, apesar de injusto em diversos pontos, dá pra zerar e tem músicas bem legais. Geralmente na faixa de 1 a 2 reais, com certeza vale o preço.
Just here balancing the bad review critical of the STORY in a SCHMUP. It's a fun and colorful shooter. Please adjust your narrative expectations accordingly
Sadly the game cannot be played 2 player as advertised. Player 1 user keyboard Player 2 use a gamepad Both player control the same ship No controller settings for multiplayer.
If you're a fan of shmups you'll probably enjoy this, the graphics are nice and the music is great, but it's quite short and damn difficult, not for me that's for sure.
Honestly, I prefer more classic shmup experience, this game feels weird and unbalance sometimes,I don't like the upgrade system and I consider it has too much characters and a great part of these cast it's not very funny to play, I had a lot of bugs like strange speed changes. Overall, I find interesting and charming the surreal art and cute graphics. This game isn't that bad for me (I Consider is fun and accesible for a lot of new public in the genre) but I'm not the audience for this experience.
Q-YO Blaster, developed and published by TEAM Black Hat Robot, is a side-scrolling shoot ’em up that blends old-school arcade energy with eccentric characters, chaotic bullet-hell action, and a distinctly quirky sense of humor. From its opening moments, it’s clear that the game doesn’t take itself too seriously. Instead, it embraces the colorful absurdity of its premise—a ragtag group of bizarre heroes defending the world from an alien invasion—while delivering a mechanically satisfying experience that pays homage to the shmup classics of the past. It’s a love letter to retro gaming that manages to balance accessibility and intensity, making it appealing to both casual players and veteran arcade fans. The most immediately striking element of Q-YO Blaster is its visual style. The game is rendered in bright, detailed pixel art that feels simultaneously nostalgic and modern. Each level bursts with color, and the backgrounds are packed with animated details that lend a sense of movement and life to every stage. The cast of playable characters is equally eye-catching: ranging from humanoid pilots to strange creatures, robots, and even animals, each one comes with unique abilities and weapons that subtly alter how you approach combat. This variety helps keep gameplay fresh, as experimenting with different characters can significantly change the rhythm and flow of a run. The character and enemy designs are intentionally bizarre, leaning into surreal humor and absurdity rather than gritty realism, which reinforces the game’s playful tone. Mechanically, Q-YO Blaster follows the established traditions of the shoot ’em up genre. You move horizontally through stages filled with waves of enemies and endless projectiles, dodging patterns of bullets while firing your own barrage of shots in return. The controls are responsive and intuitive, allowing for precise movement even amid the chaos. Each character has a standard attack, a special ability, and a “super” move that can clear the screen or deal massive damage when charged. One of the more interesting mechanics is the “pulse” ability, which lets players absorb enemy bullets under the right timing, converting them into energy for stronger attacks. This risk-reward system adds depth and tension to each encounter—you’re constantly deciding whether to play defensively or push your luck for more power. It’s a small but effective tweak that gives the game its own strategic flavor within the well-trodden shmup formula. The pacing is fast, and the level design leans into spectacle. Each stage introduces new enemy formations and boss battles that escalate in complexity, forcing you to adapt quickly. Boss fights are a highlight, featuring massive, imaginative foes that fill the screen with projectiles in intricate patterns. Learning these patterns and finding safe routes through them is part of the satisfaction that defines the genre. The difficulty curve feels fair but unforgiving; beginners may be overwhelmed at first, but the game rewards persistence and memorization. Importantly, Q-YO Blaster also includes multiple difficulty settings and a local co-op mode, which makes it an excellent pick for shared sessions—chaotic, hilarious, and surprisingly rewarding when two players sync their movements and attacks. The presentation complements the gameplay perfectly. The soundtrack is upbeat and energetic, pulsing with electronic and rock-inspired tracks that drive the momentum of each level. The sound effects are punchy and satisfying, giving every explosion and charge attack a tangible impact. The story, such as it is, serves mainly as a framework for the action—aliens invade, the heroes mobilize, and you blast your way through increasingly ridiculous scenarios. It’s all delivered with tongue firmly in cheek, featuring comedic dialogue, over-the-top animations, and a tone that refuses to take itself too seriously. The writing isn’t polished, and the translation can be rough around the edges, but this roughness adds to its charm rather than detracting from it. That said, Q-YO Blaster isn’t without its flaws. While the variety of characters and weapons adds replayability, the game’s overall structure can feel short, with only ten stages that can be completed in a few hours. The enemy and environment variety, though vibrant, start to blur together after repeated runs, and the story provides little incentive to revisit levels beyond chasing higher scores or experimenting with new characters. Some players may also find the visual chaos overwhelming; the screen often becomes cluttered with bullets, explosions, and effects, making it difficult to distinguish between threats and background detail. These issues don’t break the experience, but they highlight the game’s indie roots and modest scope. Despite its limitations, Q-YO Blaster succeeds in what it sets out to do: it delivers a fun, frantic, and visually distinct shoot ’em up that wears its retro influences proudly while adding just enough originality to stand on its own. It’s accessible enough for newcomers to enjoy, yet deep enough to challenge genre veterans who crave high-score chasing and precise bullet-dodging. The addition of local co-op and multiple characters makes it ideal for short bursts of chaotic fun, especially when played with friends. It may not redefine the genre, but it captures the spirit of classic arcade shooters with infectious enthusiasm. For anyone nostalgic for pixel-heavy, over-the-top shoot ’em ups with a dash of irreverent humor, Q-YO Blaster is a small but shining gem that delivers pure, unfiltered arcade joy. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.3K | 414 | 91% | $9.99 | |
| $11.1K | 108 | 88% | $5.99 | |
| $3.9K | 14 | 86% | $9.99 | |
| $2.4K | 17 | 94% | $5.99 | |
| $2.9K | 22 | 82% | $4.99 | |
| $623.6K | 2.4K | 94% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42K | 199 | 75% | $9.99 | |
| $42K | 261 | 87% | $6.99 | |
| $42K | 136 | 75% | $12.99 | |
| $42K | 237 | 84% | $7.79 | |
| $42K | 93 | 81% | $19.99 | |
| $42K | 93 | 69% | $19.99 |